Apex Legends players & pros alike outraged as Respawn remove tap strafing entirely

Technology

Dexerto 01 September, 2021 - 02:29am 4 views

What is tap strafing apex?

So what is tap-strafing, exactly? Basically, it's a maneuver in Apex Legends that lets you change direction midair in a pinch without slowing down at all. For The WinControversial 'tap-strafing' move in 'Apex Legends' is getting removed, and pros aren't happy

News of the removal of tap-strafing was shared by Respawn on their Twitter account. The company said, "After much consideration and debate, we've decided to remove tap-strafing from [Apex Legends] in patch 10.1. Our reasoning: It's inaccessible, lacks readability/counterplay, and is exacerbated by movement abilities."

Prior to its removal, criticism towards the inclusion of tap-strafing within the game could predominantly be heard from the community's console players. The high skill movement technique can only be achieved on PC and essentially involves a combination of air strafing, b-hopping, and movement adjustments to modify a player's momentum in the air, allowing them to turn sharply and precisely mid-flight.

Despite it being felt by some players that the inclusion of tap-strafing within the game was unfair, its removal has also seen outcry. Across the game's subreddit, some Apex players have complained that the removal of tap-strafing hugely impacts PC players who utilize a movement-based playstyle within the game. In a similar vein, others felt that the change acted as a nerf for PC players generally, who would still come up against controller players aided in combat by aim assist.

Apex Legends' tenth season kicked off on August 3 and will run for the foreseeable future. If you're just starting out in the game then make sure to check out our top five tips and tricks for beginners in the game.

Read full article at Dexerto

Apex Legends Patch 10.1: Release Date, Patch Notes, UK Time and All You Need To Know

GIVEMESPORT 02 September, 2021 - 05:20am

A technical team from Qatar arrived at Kabul Hamid Karzai International Airport, a source with knowledge of the matter said Wednesday.

The Qatari aircraft landed with a team to discuss the resumption of airport operations after the Taliban takeover of Afghanistan

"A Qatari jet carrying a technical team has landed in Kabul earlier today to discuss the resumption of operations in the airport," the source told Agence France-Presse (AFP).

"While no final agreement has been reached regarding providing technical assistance, Qatar's technical team has initiated this discussion based on the other sides' request.

"Talks are still ongoing at the level of security and operations," the source added.

The source explained that the goal was to resume flights for both humanitarian aid and to provide freedom of movement, including the resumption of evacuation efforts.

More than 123,000 foreign nationals and Afghans fled the country in a frenzied airlift operation that wound up Tuesday, but many more are desperate to depart.

United States officials have said Kabul airport is in bad condition, with much of its basic infrastructure degraded or destroyed.

Taliban fighters celebrated with gunfire and fireworks Tuesday after the last remaining U.S. troops abandoned Kabul following a two-decade war.

Qatar hosted negotiations between the Taliban and the U.S. in recent years and was a transit point for about 43,000 evacuees from Afghanistan.

The U.S. invaded Afghanistan and toppled its Taliban government in 2001 in the wake of the 9/11 terrorist attacks by al-Qaida, which had sought sanctuary in the country.

Western capitals fear Afghanistan could again become a haven for extremists bent on attacks.

Gulf countries, including Qatar, have been instrumental staging posts for evacuation flights for Western countries' citizens as well as for some Afghan interpreters, journalists and others who had worked with the West.

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Apex Legends: What is Tap-Strafing and Why Is It Being Removed?

GameRant 02 September, 2021 - 05:20am

The division in Apex Legends fans might not be what it sounds like on the surface. While the move to get rid of tap-strafing is controversial, it essentially placed Apex players into one of two camps: those who are upset about the maneuver being removed, and those who don't know it existed in the first place. With a game as widely popular as Apex Legends, there are bound to be different levels of engagement with its mechanics and meta. More diehard PC fans are the ones using the move, and as a result, are the ones upset about its removal. Meanwhile, console players and casual fans might be hearing about tap-strafing for the very first time this week.

Tap-strafing allows a player to turn faster by remapping the forward movement button to the scroll wheel when playing with a mouse and keyboard. It essentially gives players the ability to turn 180 degrees without losing any momentum, greatly increasing their maneuverability. Some people have claimed that tap-strafing can be done with a controller, but the results are mixed and cannot be replicated as easily as it is for Apex players on PC.

There are plenty of Apex Legends movement guides, but YouTuber Fingle breaks down tap-strafing simply in a tutorial for the technique. Essentially, each time a movement input is pressed coming out of a slide jump, the Source engine "slightly changes the vector of your momentum.” By adding those vector changes with a button input multiple times per frame, the movement can allow for very fast changes in direction.

Tap-strafing is a tricky skill, as it requires a mastery of other in-game exploits, but because of how fast the forward movement button needs to be pressed it can't be done easily on controller. Instead, like many other in-game tricks, it requires movement to be bound to the scroll wheel to consistently pull off. It can also be paired with other tricks to confuse attackers and lose pursuers with relative ease.

Certain Legends like Horizon are able to get more mileage out of tap-strafing, particularly with her passive ability that reduces the speed lost by taking major falls. This means that someone could quickly dart around and over a high ledge, and then immediately turn around and run into a cave or building.

The developer explained three issues that tap-strafing has brought on in an announcement on Twitter. Respawn Entertainment said, "It's inaccessible, lacks readability/counterplay, and is exacerbated by movement abilities." It goes on to say that the studio would be going over the issues that the movement ability has brought on in further depth in the official patch notes for the 10.1 Apex Legends update, but the notes haven't been made public yet.

While those in-depth notes remain a mystery, it seems clear that every time Respawn adds something new to Apex Legends, the studio wants it to be counterable by another ability. When playing on console with crossplay enabled, it isn't clear who can and cannot use tap-strafing until it's too late, and as it's a useful tool not available to everyone, it makes the game more unbalanced. Plus, there are already plenty of other benefits that playing the game on PC has compared to playing on console, so it makes sense Respawn might view allowing PC players to use tap-strafing as one step too far.

Plenty of Apex Legends PC players are upset about the removal of the technique in the 10.1 patch, as it's an extremely useful tool if used properly. However, it doesn't seem like Respawn is going to be touching other movement exploits, as they don't provide quite the same advantage as tap-strafing. At the end of the day, it makes sense why fans might be upset that some of the movement options for PC are being taken away, but hopefully it makes for a better game that everyone can play in the end.

Apex Legends is available on PC, PS4, Switch, and Xbox One with PS5 and Xbox Series X/S versions in development.

If you're looking for him, Peter can usually be found dropping hot in Apex Legends with his friends. A fan of games of all types including JRPGs, third-person shooters and survival horror, Peter is a journalism graduate of North Central College and can be reached at peter.szpytek@gmail.com. Twitter: @PeterSpittech

'Tap-strafing exists solely as a design problem,' according to Apex Legends developer

Dot Esports 02 September, 2021 - 05:20am

Larson shared his thoughts on tap-strafing in Apex—and why it had to go.

The upcoming removal of tap-strafing from Apex Legends brought a heated debate, and associate live balance designer John Larson shared his two cents on the matter today. According to him, tap-strafing comes as a design problem that would be unhealthy—even if there was full parity between controller and mouse and keyboard.

Tap-strafing “is something I’ve thought about nearly every day since seeing it for the first time,” Larson said. The mechanic allows for “skill expression” and “outplay opportunities,” but, according to him, it turned into a “forbidden fruit.”

The debate on tap-strafing touches on the differences between controllers and mouse and keyboard. Though each has its pros and cons, “it’s a bummer we can’t have gameplay parity” between the two, according to Larson. But the problems of tap-strafing, Larson said, are far deeper than just a divide based on input method.

“This is why I believe tap-strafing exists solely as a design problem,” Larson wrote. “Even in a MnK only Apex world, or a scenario where controller and MnK could tap-strafe just the same, I don’t believe it would be a healthy change with the freedom it currently allows.”

Larson expanded on the reasoning behind the removal of tap-strafing, including major points that Respawn mentioned when its official Twitter announced the upcoming change. Firstly, it’s “highly inaccessible,” and “it’s an opaque technique that’s practically impossible to learn organically,” much less without strange keybinds.

Making tap-strafing more accessible, however, would exacerbate some design flaws that come from the technique. As Larson said, the technique has “terrible readability and limited counterplay,” and making it more prominent could cause concerns for the possible impacts the mechanic would have in the future.

Tap-strafing “is exacerbated by movement abilities,” as per Respawn’s official wording. Larson named two culprits—Pathfinder and Octane—who bring “greater gameplay concerns.”

Larson mentioned a possible “mobility creep,” a possible scenario if developers continued to tread in the direction of buffing movement. “While many love the freedom that Apex’s movement system affords, constraints are just as important,” he wrote. If Respawn were to double down on legends with movement abilities, that “mobility creep” could open a “pandora’s box,” according to him.

“If this was Octane legends (more so than it already is), can you imagine how much we’d have to buff defensive character abilities to stand a fighting chance,” Larson said.

The designer also assured that Respawn brought its best mouse and keyboard players and some pros into the mix, and will let pros “play around with the changes” to ensure other movement techniques don’t get removed. “I know it’s a contentious topic, and because of that, it’s hard for me to feel great about the decision. I do think it’s the right one though.”

Apex Legends is patching out a popular movement tech exploit

Rock Paper Shotgun 02 September, 2021 - 05:20am

Apex Legends is getting rid of tap-strafing, a bit of movement tech that allows players to do speedy mid-air turns without losing any momentum. It was never an intended game mechanic, but something high-level players have discovered that makes it incredibly tough to shoot at them. But last night, Respawn announced that they're doing away with tap-strafing in the battle royale's next patch.

The devs say they're removing the tech because "it's inaccessible, lacks readability/counterplay, and is exacerbated by movement abilities." It's going away in patch 10.1, and they'll have more details explaining why in its patch notes.

To do a tap-strafe, players basically need to spam W (or whatever key you use to move forward) after doing a slide jump while trying to move to the left or right. This lets them keep the momentum from the slide and very quickly throw themselves 180 degrees, allowing them to leap unnaturally around corners, speedily close the gap on unsuspecting enemies, or essentially dodge bullets.

The issue is that, on PC, players are able to rebind "move forward" to a mouse scroll wheel, which lets them easily trigger the exploit. Worse yet, if you do it with characters like Octane (who has speed-boosting abilities) or Horizon (whose passive lets her slide for days), they can tap-strafe even faster.

It might be deemed "inaccessible" for a number of reasons. The first is that tap-strafing can't be done easily on a controller, and now Apex has cross-platform play, it's not particularly fair on Xbox and PlayStation players who can't replicate it. Even on PC, it's a pretty advanced thing to learn for lower-level players, with YouTubers like Fingle explaining that you should try learning other tech first.

While this isn't the sort of movement tech you'd see your average Apex player use, when it's removed in the next patch you'll probably notice it. High-level players will suddenly be a little easier to hit, which I'm sure they aren't best pleased about.

It's not clear yet when the patch will arrive. Respawn only recently did an update to nerf the new character Seer (though I don't reckon it's made all that much difference to the powerful tracker).

Imogen is a lore enthusiast and lover of all the fun shenanigans game communities get up to. She spends too much time playing Overwatch, and not enough time having interests that aren't to do with video games.

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How to get the Suicide Awareness Badge in Apex Legends

Dexerto 02 September, 2021 - 05:20am

Apex Legends is no stranger when it comes to shedding light on real-life issues affecting its player base and the world at large.

Back in February, they introduced a Black Lives Matter badge following the social and cultural uprising to show support and solidarity with the communities affected.

Later on in May, a “Stop Asian Hate” badge was released to show solidarity with the Asian community.

And in June, Respawn gave players the ability to equip a Pride Month badge that represented many communities under the LGBTQIA+ banner.

With September being Suicide Awareness Month, Apex Legends has decided to yet again support this much-needed movement by introducing the Suicide Awareness badge, and claiming it for yourself is simple.

Respawn also released a video accompanying this badge and explained why they saw it fit to show support to those struggling with suicidal thoughts.

For too long, suicide has been a misunderstood consequence of prolonged mental illness and despair. We’d like to help raise awareness in @PlayApex and remind our players that if you or a loved one need help, there are hotlines: https://t.co/gDfWhvltue pic.twitter.com/Et22zeEXsb

— Respawn (@Respawn) September 1, 2021

Based on Respawn’s approach with previous badges like the BLM badge and Pride Month badge, we expect the Suicide Awareness Badge to be available until the end of the month.

So if you do intend on equipping this badge, you should make sure and log in to Apex Legends at least once during September.

Apex Legends controller aim assist in Respawn’s sights after tap strafe changes

Dexerto 02 September, 2021 - 02:44am

It’s a debate as old as time in Apex Legends ⁠— especially so since crossplay was introduced. Controller players and mouse and keyboard users alike wage war in the Apex Games, and there’s inherent advantages to both inputs.

Mouse and keyboard players have a lot more flexibility in what they can do, with more keys to pull off insane movement and quick looting.

Controller players, though, have the fabled aim assist. It’s a bit hard getting precision aim on the sticks compared to a mouse, so Apex Legends will help you with a bit of push and pull, as long as your aim is near good enough.

Developer John ‘JayBiebs’ Larson knows the debate well. As a controller player himself, he’s aware of the advantages aim assist brings. With more mechanics being stripped away from PC players, there’s a chance controller aim assist will be reined in too.

“I can’t speak to one’s superiority over the other; they have their pros and cons. For the record though, across MMR levels, rank, you name it, the difference in weapon performance is not nearly as great as some would believe,” he admitted on September 1, discussing the upcoming tap strafe changes.

“As Apex and its players evolve, it’s only prudent for us to continue to evaluate whether or not aim assist is ‘too good’. When I see top-level controller players saying they would be alright with nerfing aim assist, I definitely take note.

“Players should not feel forced to use a specific input type, and if I see players converting out of what they think is necessity, I would 100% be concerned.”

Respawn will "continue to evaluate" aim assist in Apex Legends, and devs will discuss the current balance of controller vs mouse & keyboard this week.

"Players should not feel forced to use a specific input type." pic.twitter.com/NQDBdI31Ao

— Apex Legends News (@alphaINTEL) September 1, 2021

Some pro players have already swapped to controller, and there’s even been talk of a “hybrid meta”: Using mouse and keyboard early before swapping to the sticks for late-game close-range fights.

Respawn don’t want aim assist to be used as a “difficulty lever”, but they are looking into nerfing it if the movement changes drastically impact the health of the game.

They’re also wary of making too many changes to controller, too. Patterns like aiming and even looting have become “deeply ingrained in muscle memory”.

“The asks of increasing aim assist at range or improving the looting flow on controller are not as easy as changing a couple numbers,” Larson admitted.

“When it comes to accessibility, we often must consider controller players given the constraints compared to MnK. But, accessibility does not equal balance design, and it’s a strawman argument to treat it as such.”

Tap strafing will be gone by Apex Legends patch 10.1, but any changes to controller aim assist will come at a later date ⁠— at least until after Respawn discuss it internally in a few days.

Apex Legends controller aim assist in Respawn’s sights after tap strafe changes

Dexerto 02 September, 2021 - 02:44am

It’s a debate as old as time in Apex Legends ⁠— especially so since crossplay was introduced. Controller players and mouse and keyboard users alike wage war in the Apex Games, and there’s inherent advantages to both inputs.

Mouse and keyboard players have a lot more flexibility in what they can do, with more keys to pull off insane movement and quick looting.

Controller players, though, have the fabled aim assist. It’s a bit hard getting precision aim on the sticks compared to a mouse, so Apex Legends will help you with a bit of push and pull, as long as your aim is near good enough.

Developer John ‘JayBiebs’ Larson knows the debate well. As a controller player himself, he’s aware of the advantages aim assist brings. With more mechanics being stripped away from PC players, there’s a chance controller aim assist will be reined in too.

“I can’t speak to one’s superiority over the other; they have their pros and cons. For the record though, across MMR levels, rank, you name it, the difference in weapon performance is not nearly as great as some would believe,” he admitted on September 1, discussing the upcoming tap strafe changes.

“As Apex and its players evolve, it’s only prudent for us to continue to evaluate whether or not aim assist is ‘too good’. When I see top-level controller players saying they would be alright with nerfing aim assist, I definitely take note.

“Players should not feel forced to use a specific input type, and if I see players converting out of what they think is necessity, I would 100% be concerned.”

Respawn will "continue to evaluate" aim assist in Apex Legends, and devs will discuss the current balance of controller vs mouse & keyboard this week.

"Players should not feel forced to use a specific input type." pic.twitter.com/NQDBdI31Ao

— Apex Legends News (@alphaINTEL) September 1, 2021

Some pro players have already swapped to controller, and there’s even been talk of a “hybrid meta”: Using mouse and keyboard early before swapping to the sticks for late-game close-range fights.

Respawn don’t want aim assist to be used as a “difficulty lever”, but they are looking into nerfing it if the movement changes drastically impact the health of the game.

They’re also wary of making too many changes to controller, too. Patterns like aiming and even looting have become “deeply ingrained in muscle memory”.

“The asks of increasing aim assist at range or improving the looting flow on controller are not as easy as changing a couple numbers,” Larson admitted.

“When it comes to accessibility, we often must consider controller players given the constraints compared to MnK. But, accessibility does not equal balance design, and it’s a strawman argument to treat it as such.”

Tap strafing will be gone by Apex Legends patch 10.1, but any changes to controller aim assist will come at a later date ⁠— at least until after Respawn discuss it internally in a few days.

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