What is tap strafing in Apex legends?
So what is tap-strafing, exactly? Basically, it's a maneuver in Apex Legends that lets you change direction midair in a pinch without slowing down at all. For The WinControversial 'tap-strafing' move in 'Apex Legends' is getting removed, and pros aren't happy
Is Apex removing tap strafing?
Respawn Entertainment has confirmed that tap-strafing will be removed from Apex Legends in patch 10.1. Respawn Entertainment will be removing tap-strafing from Apex Legends in patch 10.1, the studio has confirmed. VG247Apex Legends' overpowered tap-strafing will be removed in an upcoming patch
News of the removal of tap-strafing was shared by Respawn on their Twitter account. The company said, "After much consideration and debate, we've decided to remove tap-strafing from [Apex Legends] in patch 10.1. Our reasoning: It's inaccessible, lacks readability/counterplay, and is exacerbated by movement abilities."
Prior to its removal, criticism towards the inclusion of tap-strafing within the game could predominantly be heard from the community's console players. The high skill movement technique can only be achieved on PC and essentially involves a combination of air strafing, b-hopping, and movement adjustments to modify a player's momentum in the air, allowing them to turn sharply and precisely mid-flight.
Despite it being felt by some players that the inclusion of tap-strafing within the game was unfair, its removal has also seen outcry. Across the game's subreddit, some Apex players have complained that the removal of tap-strafing hugely impacts PC players who utilize a movement-based playstyle within the game. In a similar vein, others felt that the change acted as a nerf for PC players generally, who would still come up against controller players aided in combat by aim assist.
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Read full article at IGN
01 September, 2021 - 08:47pm
Apex Legends developers caused a massive controversy this week by announcing that Apex Legends is removing the tap-strafing mobility tech. The announcement garnered impassioned responses from the biggest pros in the game like Timmy, Aceu, Faide, and many more in a matter of only a few hours.
Larson released a Twitlonger on Wednesday, in which he defended Apex Legends' decision to remove tap strafing in a lengthy 1,400-word argument that expounded upon the initial reasoning given for the removal of the tech. He also discussed the ongoing civil war between Mouse and Keyboard and Controller players in his argument and explained why he believes that Tap Strafing should be removed even if it was available on both input devices.
"Tap-strafing is something I’ve thought about nearly every day since seeing it for the first time," Larson said in the introduction to his argument. "The player in me loves the idea of it for skill expression. A monkey would be a better MnK player than me, but I took some time to experiment with scroll-wheel strafing in particular. I felt the dopamine rush, I thought about the outplay opportunities, and I love tuning into streams to see flashy plays."
He continued, "However, my designer brain started to churn, and the more I saw, the more I felt this mechanic seemed like forbidden fruit."
Larson went into further detail than the original announcement, but ultimately stuck to the same three major talking points:
In regards to inaccessibility, Larson explained "[by inaccessible], we mean that it’s an opaque technique that’s practically impossible to learn organically (and the most egregious examples require a strange keybind)."
He argued that the fact that it is such an esoteric skill is an argument against it, since most players won't be able to use it, giving a huge advantage to those 'in the know'.
Next, Larson answered the notion of "democratizing" it. Many players have suggested that we should just make everyone on controller and MkB have the ability to tap-strafe, instead of taking it away from MkB players. Larson argued this wouldn't solve the problem, because the issue is not only that it is inaccessible to many players, the issue is also that it is bad game design that lacks of counter play.
"That brings us to the second point: tap-strafes are being used in engagements, but they have terrible readability and limited counter play," Larson asserted. "Path graps and Octane pads aside, I’ve seen clips of players breaking ankles with victims (including high-skill players) at a loss for what to do. While it’s not terribly prevalent, I’m concerned how this could continue to evolve as more players adapt and further develop their tap-strafe mechanics."
In his third and final point, Larson made his case that mobility abilities make tap-strafing impossible to balance, from a game design perspective, putting the last nail in the coffin.
"Mobility creep is something to be very mindful of in this game," Larson explained. "While many love the freedom that Apex’s movement system affords, constraints are just as important. It’s not surprising that mobility legends are highly popular. Why don’t we just do more of that? Well, over time (and I’d say we are already seeing it) mobility creep opens a pandoras box. How is third party rate affected by mobility? Within a fight, how are frontlines defined? How quickly can I close the gap on an enemy? The game is designed to work well with a finite number of movement possibilities."
According to Larson, things like tap strafing combine with mobility abilities to destroy that finite number of movement possibilities, making it difficult for him and his team of designers to fairly balance the game, or even consider all of the options for game balance. While this might not be a problem now, according to Larson the problem will get worse in the future.
He concluded with, " I know it’s a contentious topic, and because of that it’s hard for me to feel great about the decision. I do think it’s the right one though."
So it appears that the developer will be sticking to their guns and removing tap-strafing, despite the backlash.
Larson also addressed the animosity between controller players and PC players, which has been on full display this week in the wake of this decision.
Among the points he made about aim assist, he pointed out that both input methods have their pros and cons, but that based on the data he has seen, the disparity between the two is "not nearly as great as some would believe."
With that out of the way, Larson explained the basic design philosophy around aim-assist. According to his explanation, aim assist is not a balance technique it is an accessibility question. In other words, they don't use aim assist to balance the game.
He explained, "when people say, “Gee dang it, Respawn’s balancing decisions cater to controller players,” the best answer I have is, “When it comes to accessibility, we often must consider controller players given the constraints compared to MnK. But, accessibility does not equal balance design, and it’s a strawman argument to treat it as such.”
With that being said, he did admit that it is easy to make aim assist 'too good' and that this is where the debate would lie. Accordingly, Larson confirmed that the developers continue to evaluate if aim assist is overtuned or not, even suggesting that we could see some adjustments to aim assist in the near future.
"When I see top-level controller players saying they would be alright with nerfing aim assist, I definitely take note," Larson said. "Players should not feel forced to use a specific input type, and if I see players converting out of what they think is necessity, I would 100% be concerned. In fact, I’m meeting with CGE, weapons, and analytics teams this week to take a temperature reading on the situation."
Given Larson's philosophy of game design, he doesn't see tap-strafing as MkB versus controller issue. He argued that even if both had tap-strafing, his arguments against the unbounded freedom that comes with tap-strafing still apply.
Aaron is an esports reporter with a background in media, technology, and communication education.
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Tap-Strafing to be Removed from Apex Legends; Deemed Inaccessible, Lacking Counterplay, and More - Niche Gamer
01 September, 2021 - 04:29pm
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© 2013-2021 Niche Gamer. All rights reserved.
In short, tap strafing allows a player to re-direct their forward momentum mid-air, even a complete 180 degree turn. This is usually executed after a slide-jump (gaining momentum), and tapping the forward key slightly changes the direction you face. Using this, players can escape foes, perform wall-jumps, and more. Some players have allegedly bound jump and forward movement to keys to perform it easier.
As a primarily keyboard based exploit, this cannot be performed using a controller or on consoles. As such Respawn Entertainment state they will remove tap-strafing in Patch 10.1. They state the reason was due to it being “inaccessible, lacks readability/counterplay, and is exacerbated by movement abilities.”
Niche Gamer Media Partner Kyle Johnson stated that even though Respawn Entertainment are looking to level the playing field, controller users already have an advantage exclusive to them. He proposed that controller users were already assisted with “monstrous amounts” of aim assist when foes are within 30 meters, calling it “practically just an aim-bot.”
As such, tap-strafing could allow mouse and keyboard players to “maneuver their way out of a tight spot when dealing with the aim-assist spray downs at close range.” Tweets and quote retweets in reply to Respawn Entertainment’s statement are not only debating if the exploit should be removed or become a full feature, but if the aim-assist for controller players should be removed.
What do you think? Sound off in the comments below!
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