Battlefield 2042 Community Survey Results Released, Here's Where Some of the Community Stands


MP1st 13 October, 2021 - 02:41pm

Is hazard zone a battle royale?

During a community stream, it was revealed that Hazard Zone will not be a battle royale, but will be a “high stakes, squad-based experience.” theloadout.comBattlefield 2042 Hazard Zone – gameplay, leaks, and more

Of course, since all of the games are yet to release, it would be unfair to judge them, based on the technical shortcomings of their betas. However, some of the design decisions may not be changed until or after the games’ launch, which makes it fair game to compare and contrast how all of these shooters play in their current state, along with what we can expect based on their post-launch roadmaps. Let’s weigh in on how all three of the games are shaping up to be, and what kind of content they will launch with.

Let’s address the biggest difference between all three games - the price. Call of Duty Vanguard and Battlefield 2042 are both charging full price on PC and consoles. Halo Infinite’s multiplayer component will be free-to-play across Xbox and PC (Steam/Windows Store), and it will also be available on Xbox Game Pass for both PC and consoles, with the campaign also being purchasable on Steam for the standard price of admission (Rs. 3,499) to AAA games at launch. Here's how the base editions of the game are stacking up in terms of price in India:

With one quick glance, it's easy to see the price of admission to Halo Infinite is the lowest across all platforms. To add salt to the wound, both Call of Duty and Battlefield are locking their respective next-gen versions behind paywalls. The PC version of Call of Duty Vanguard will be exclusive to the store, while Battlefield 2042 will be available on Steam and Origin, although the former versions will still require an Origin account.

In terms of pure content at launch, it looks like Battlefield may have the least to offer as it won’t include a campaign. Its high asking price with the absence of a single-player campaign may make it a hard recommendation, and that’s before factoring in the price cut it received on PC recently. With that said, EA has stated plans to add free modes to the game after it launches, although it remains to be seen how those will be handled. For the most part, we're expecting that to be in the form of some crossover with Battlefield Mobile, similar to how Call of Duty does for each of its mainline entries with Warzone.

While Call of Duty Vanguard is launching with a campaign and many multiplayer modes, its tired World War 2 setting, along with the mixed reception to its betas, has left many, including me, disappointed. However, the game’s multi-platform presence, combined with what looks to be an interesting campaign, does seem to hold a lot of value. That makes the game’s price easier to swallow, although that has never really stopped hordes of Call of Duty fans from buying the game at launch. Last year’s Call of Duty: Black Ops Cold War became the best selling PS5 launch game in the country, and while Vanguard may not be generating as much interest, it wouldn’t surprise me to see the game come out above Battlefield.

Halo Infinite, in this regard, has a clear edge over its rivals this year. Being free to play with cross-play and cross-progression across Steam, Windows Store and Xbox consoles, along with being available on the Steam Deck (either natively, or via xCloud) once that handheld launches, is big. While Halo may not be able to capture the PlayStation audience that Call of Duty or Battlefield will enjoy, the franchise's recent success on PC means more players than ever will get to experience Halo without needing to pay for it one way or another. Those who want to experience Master Chief’s next adventure, can pay full price for the campaign or just get it via Xbox Game Pass, which I’m sure will include incentives of its own.

Call of Duty: Vanguard, which could be the safest bet for debuting and/or staying on top of sales charts, has an uphill battle against Halo and Battlefield this year. Support for the game will no doubt slow down once 2022’s Call of Duty Modern Warfare 2 comes out, although Activision will most likely keep adding content to the game via its crossover events/drops with Warzone.

Battlefield 2042 looks much better, and dare I say it, more fun than this year’s Call of Duty. Unlike Activision's annual franchise, support for 2042 will likely last longer than Vanguard. Of course, it will also depend on whether Battlefield 2042 does well enough at launch to warrant supporting the game for a prolonged period of time. EA Dice has its hands full following the less than stellar reception to Battlefield 5, and delaying 2042 was the right decision, although that doesn't mean without Dice will be able to fix all of the game’s technical issues found during the beta by the time it releases.

Once again, Halo Infinite is already winning in this department thanks to the nature of what it is - a perpetually updated live service game in the same vein as Destiny 2, or at least that’s what Microsoft wants you to believe. Halo Infinite will be the last mainline ‘entry’ in the series, with it being continually updated over the years. That means we probably won’t see a proper Halo 6 or 7 for quite some time, as Infinite may receive multiple campaigns and/or expansions as per early leaks and a clear emphasis on the same in its menu design. 343 Industries has decent experience with adding new content and keeping a player base busy with the Master Chief Collection, but it's fundamentally bound to the prior games' systems. With Infinite, 343 can add more content with its robust flight tests, which has proved to be a useful system in testing out the game's 'betas'. And of course, Halo Infinite will also let players create their own content in the game with 'Forge' mode, which will arrive a few months after the game launches in December, with a potential battle royale mode also arriving soon. With Infinite also being available on Game Pass, that means it could reach newer audiences every month (on paper) as more people subscribe to the service.

Halo Infinite releases on December 17, 2021 for PC, Xbox One and Xbox Series X|S consoles, along with being available on Xbox Game Pass on launch. Call of Duty Vanguard will release on November 5, with Battlefield 2042 launching on November 19 on PC, PS4, PS5, Xbox One and Xbox Series X|S consoles.

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Battlefield 2042's Hazard Zone is finally being revealed tomorrow

VG247 14 October, 2021 - 07:00am

DICE is almost ready to show off the third pillar of Battlefield 2042. The developer announced that the mode's first trailer will debut Thursday at 8am PT, 11am ET, 4pm UK.

When the studio initially unveiled Battlefield 2042, it said the game is made up of three major, separate experiences. The first is the standard All-out Warfare, which encompasses Conquest, and Breakthrough. Then there's the community-driven Battlefield Portal, which is part advanced custom server creator, part mod tools.

Hazard Zone, the third and final experience, remained a mystery since then. When the game got delayed, we were left wondering if Hazard Zone has itself been pushed back. We still don't have an answer to this particular question, but we're going to finally see Hazard Zone tomorrow.

DICE previously hinted at the nature of the mode, but leaks and datamines offered a few specifics. According to those, Hazard Zone is a mix of Escape from Tarkov, and Hunt: Showdown, two games with perma-death, where players compete against each other and the AI to finish and objective and extract.

Depending on how long tomorrow's preview is going to be, we'll most certainly learn if any of that is true. The trailer premiere is embedded above, so bookmark this page and come back tomorrow to watch it.

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No details on what the game will be, however.

The game has a rather long tail, it seems.

FIFA apparently wants too much money, according to a new report.

So that the team can create “the best experience possible.”

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Battlefield 2042 beta: 3 things I liked (and 3 I didn't)

Windows Central 14 October, 2021 - 07:00am

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Over the course of last week and last weekend, I spent nearly 30 hours playing the Battlefield 2042 beta. I had a ton of fun with the game and there are several things I love about it so far, but there are also a handful of big issues I had with the beta, too. Ultimately, I'm still very excited for the game, but certain aspects of the gameplay have me worried about what Battlefield 2042 will be like at launch.

After spending a few days thinking about the experience, I decided to put together a quick list of the things that I liked about the Battlefield 2042 beta as well as a list of some of the things that could have been better. Here are my thoughts.

First and foremost, the thing I enjoyed the most in the beta was using Battlefield 2042's vehicles, including tanks, helicopters, jets, and recon vehicles. I've always been a big fan of using vehicles in shooter games, and so far, Battlefield 2042 hasn't disappointed on that front.

Tanks pack a ton of firepower compared to previous games, and even though the developers made them handle a little less smoothly to compensate, they still make you feel like you have a huge influence on the outcome of ground engagements. Helicopters, meanwhile, have much smoother flying controls than the likes of Battlefield 3 and 4 and are equipped with plenty of miniguns and rockets that are ideal for suppressing infantry targets, blowing light vehicles to bits, or shooting down enemy pilots. The heavily armored transport helicopters in particular are more useful than they've ever been, as their miniguns and grenade launchers enable gunners to saturate an area with deadly ordnance while troops deploy from them. Even recon vehicles can be devastatingly effective when used strategically thanks to their top-mounted minigun.

The only vehicle I didn't love using was the jet, which currently lacks a weapon that can be used effectively against ground targets. Still, the jet is a powerful tool for keeping the skies clear thanks to its deadly minigun and missiles. Also, the jet's VTOL mode is significantly more maneuverable than it was in Battlefield 3 and 4, meaning that you can reliably use it to take down helicopters or try to suppress infantry. Overall, the vehicles in Battlefield 2042 are simply a blast to use.

Battlefield 2042's Specialists system is intended to replace its traditional class-based sandbox with unique abilities that players can use based on which specialist they've chosen. Each Specialist can equip loadouts that are based on Battlefield's usual Assault, Engineer, Support, and Recon classes, but ultimately, players have the freedom to mix and match weapons and gadgets.

The system sounds cool in theory, as it means that unique Specialist-exclusive gadgets like Mackay's grappling hook and Boris' sentry gun can add new twists to the standard flow of Battlefield combat. However, the issue with the way EA and DICE have implemented it is that any Specialist can spawn with any weapon, which I noticed led to some balance problems. For example, if everyone on the enemy team can spawn with rocket launchers and don't have to deal with the limitations of the Engineer class like you had to in previous games, countering vehicles becomes way too easy. The limitations of each class were a large part of what made teamwork such an integral part of the Battlefield experience, and I feel like a lot of that has been lost with the Specialist system.

Another problem with Specialists is that it makes players look identical to one another very often, especially if a lot of people in the match are using the same Specialist. This is an issue that will potentially go away once players unlock Specialist cosmetics in the full game, but regardless, it was pretty immersion-breaking during the beta.

Battlefield 2042's plus system and the vehicle call-in system are two new mechanics that change the way players interact with the weapon and vehicle sandbox, and after using both of them thoroughly during the beta, I've fallen in love with them. The plus system allows you to swap between various weapon attachments like sights, magazines, and barrels on the fly, while the vehicle call-in system gives you the freedom to airdrop a recon vehicle, anti-aircraft vehicle, or tank to your location (if your team doesn't have too many of them already).

I vastly prefer using the plus system for weapon attachments over the way you have to swap them out between lives in older Battlefield games, as it allows players to be more flexible in combat. The vehicle call-in system, meanwhile, lets you near-instantly drop in a vehicle in situations where one will be helpful to you and your teammates, which is simply awesome. You can even use it to get vehicles into places where they wouldn't normally be able to reach; for example, I airdropped an anti-aircraft vehicle on top of Orbital's massive tower during the beta, which allowed me to easily protect the point from incoming helicopters. Overall, these two systems are a fantastic addition to Battlefield.

Something that I was struggling with a ton during the beta is Battlefield 2042's gunplay, which felt strangely uncomfortable. It's not terrible, but it certainly didn't feel as smooth and responsive as other Battlefield games, which is disappointing. Weapon recoil was difficult to manage, and it often felt like I was on the verge of losing control of my weapon. Oddly, I found the LMG to be the most stable and reliable weapon, which is weird because without a bipod you would think that an LMG would be the hardest weapon to control.

Speaking of bipods, it really bothered me that there wasn't a bipod attachment available to use with the LMG. The support-style gameplay that Battlefield encourages with LMGs is hard to accomplish without the use of a bipod, and as a result, I had to use it more like an assault rifle instead to be effective with it. It's not possible to zero distances with your scope when using the sniper rifle, either, which makes sniping at longer distances extremely frustrating and unfun. The ability to zero distances and fire on targets from a very long range is what makes Battlefield sniping fun, so I hope the developers add this feature before launch.

Battlefield 2042 doubles the match size of previous Battlefield games by making all-out warfare modes like Conquest 64v64 instead of 32v32, leading to significantly more action and much less downtime overall. I was a little worried that this would lead to engagements feeling way too clustered, but since EA and DICE are also delivering the largest maps in Battlefield's history with 2042, I don't think it will be a problem.

After playing the beta, I feel confident that this was a good move for the series. I enjoyed being able to jump into engagements with my teammates very quickly after spawning, as it kept moment-to-moment gameplay exciting and high-energy. Ultimately, Battlefield is all about action-packed battles on a large scale, and 128-player lobbies help achieve that vision.

The final thing about the Battlefield 2042 beta that I didn't like was the Orbital map. Due to its overly open and flat terrain, sparse layout, and lack of cover, Orbital didn't scratch my Battlefield itch for a quality map that supports a variety of playstyles well. The fact that the map left players very exposed at almost all times meant that snipers and tanks were able to reign supreme without much that could challenge their dominance, and it was also way too easy to shoot down helicopters with anti-aircraft missiles since there were barely any large structures or large pieces of terrain that pilots could use to take cover.

Another big issue with Orbital was that its destructible elements were few and far between, and what was there was pretty underwhelming from a gameplay perspective. All you could really do was blow off sections of small structures; you couldn't collapse any of the buildings on the map at all, and while it's true that you can destroy the rocket as it's taking off, the resulting explosion barely impacts gameplay. Compared to maps like Siege of Shanghai from Battlefield 4 that allowed players to level entire skyscrapers and coat the map in thick dust, the destructible elements on Orbital are very disappointing.

Overall, I'm very excited for Battlefield 2042, and I strongly believe that it could end up being one of the best Xbox shooters of 2021 when it releases on Nov. 19. I loved using the game's vehicles and the plus and vehicle call-in systems, and the 128-player match size also plays excellently.

With that said, I have concerns about the Specialists system and the game's general gunplay, as well as the Orbital map. Ultimately, we won't know whether EA and DICE will make any big changes to the game before release until it launches, but I'm hoping that they'll at least make some tweaks that lessen some of the problems caused by the Specialist system and the current shooting mechanics.

Notably, Battlefield 2042 preorders are available now on all systems. The next-gen version of the game on Xbox, PlayStation, and PC costs $70, while players on Xbox One and PS4 can purchase the last-gen version for $60. This version of the game has traditional 32v32 matches and reduced graphical quality.

Battlefield goes back to the future

Battlefield 2042 debuts Electronic Arts' next-generation vision for the military shooter, supporting up to 128 players, the largest-ever maps, devastatingly destructive weather systems, and more.

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Brendan Lowry is a Windows Central writer and Oakland University graduate with a burning passion for video games, of which he's been an avid fan since childhood. You'll find him doing reviews, editorials, and general coverage on everything Xbox and PC. Follow him on Twitter.

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