CoD: Vanguard weapons list: ARs, SMGs, Snipers, more

Technology

CharlieINTEL.com 30 August, 2021 - 12:23pm 31 views

When is the cod Vanguard Alpha?

When does the Call of Duty: Vanguard alpha start? The Call of Duty: Vanguard alpha start time is set for Friday, August 27 at 10 am PDT / 1 pm EDT / 6 pm BST. The alpha will be playable for 48 hours, ending on Sunday, August 29 at at 10 am PDT / 1 pm EDT / 6 pm BST. GamesRadar+Call of Duty: Vanguard alpha: When it starts, how to play, and more

When is the call of duty Vanguard Beta?

The Call of Duty Vanguard open beta period takes place between September 18 to September 20. PlayStation players have access to the beta one week early, from September 10 to September 13. PCGamesNCall of Duty Vanguard release date – when is the open beta

After out first taste of Call of Duty: Vanguard gameplay, we’ve got every WWII weapon coming to MP, Zombies, and Warzone so far.

Call of Duty: Vanguard’s story will take players to various theaters of WWII with North Africa, the Western Front, the Pacific, and the Eastern Front taking center stage.

This will allow for a wide range of weaponry, with fan-favorite German, British, and Japanese weapons available to upgrade and customize through the expanded Gunsmith System.

After Vanguard’s reveal, we’ve seen a full campaign walkthrough, as well as had a full weekend to play in the Alpha. This has revealed plenty of the upcoming weapons that will be available in Vanguard’s multiplayer, Zombies, and Warzone.

Vanguard’s Alpha is now over, and it’s given players a strong taste of the game’s mechanics and weaponry. Champion Hill allowed players to use and upgrade several classic weapons, every one of which we’ve listed below.

Some players also got a pop-up that they had unlocked the M1 Bazooka while playing the Alpha. This is a staple for any WWII game, so we’ve included it in this list.

There was also the reveal trailer, which showed off the many theaters of war that Vanguard covers. Through this, we’ve been able to spot several Vanguard weapons that weren’t available in the Alpha but should arrive in the Beta or the full game.

Here’s every weapon confirmed to appear in Call of Duty: Vanguard:

These are all of the Vanguard weapons that have been either used in the Alpha or spotted in the various marketing materials. As we get closer to Vanguard’s release, more and more weapons will be revealed.

And, of course, plenty more Call of Duty: Vanguard weapons are expected to arrive with the post-launch seasons.

For more Call of Duty: Vanguard, you can check out why players are excited over the updated Ghost Perk.

The Call of Duty: Vanguard Alpha was open to all PlayStation players and delivered a lot of promise ahead of its November 2021 release.

After months of rumors and leaks, Call of Duty: Vanguard was finally announced on August 19, 2021. It signaled the next chapter in the storied franchise and instead of a foray into more modern-day war or Vietnam, the game is instead going back to its World War II roots.

Sledgehammer continues to polish the next entry into the legendary CoD franchise, and the devs announced an Alpha test phase would take place exclusively for PlayStation gamers.

We were able to get hands-on with this exciting first chunk of playable Vanguard, and we’ll dissect what we loved about the game so far.

The Vanguard Alpha sadly had no customization options for clan tags, calling cards, etc, and only had one mode, but, thankfully, it was the brand new Champion Hill mode. A combination of Counter-Strike, Apex Legends’ Arenas, and Warzone, Champion Hill is a deep game mode.

Check out our full guide explaining what Champion Hill is, and how it works here.

We played several hours of it, and it was more than able to sustain our interest. Wins are most definitely possible, and dubs give you a great feeling of euphoria.

From the first match to the last, Champion Hill is several small games of Call of Duty with lots of strategy and teamwork required.

Breakable cover is nothing new in first-person shooter games but with competitors such as Battlefield 2042 emphasizing destruction, Call of Duty has decided to step up.

Each of the maps contained a multitude of vulnerable doors, walls, and surfaces. Meaning you can’t always just hide behind something and expect it to protect you now.

Although it wasn’t too thrilling on one map where we spawned and were immediately shot from the other side of the map through a wall. We also had multiple instances of killing a player, and them spawning right near us and killing us very quickly. So spawn points definitely need to be looked at and addressed before the beta phase.

Another slight issue with the 2v2 format is that there was quite a lot of camping, even in smaller maps. There were multiple instances of the enemy team lying prone at the back of the map, especially when they had a much inferior life count.

Whilst you are technically penalized for non-aggressive play by not winning matches and obtaining cash as a result, it still feels like there needs to be a way to force players to compete and not hide.

Nevertheless, destructible cover is welcome, wall-mounting adds an extra dimension and can be effective if used right and the jury is still out on the new blind-fire mechanic.

Despite some camping and more run-ins with SBMM, there’s so much to consider during the course of a full game of Champion Hill.

Do you focus all your money on upgrading your BAR or STG-44? Do you try to collect Perks? Do you focus on buying extra lives? Or do you try and save up an obscene amount of money to earn a game-ending V2 Rocket?

Even the maps themselves have an extra life in each one, leading to unreal dilemmas of whether you should gamble to get it or not.

Maps do possess a decent bit of personality, despite being quite similar in some respects. One is Airstrip, a literal giant airstrip with bunkers and watchtowers, and another is Market, and it’s filled with stalls and cover.

Our experience was on a 4K HDR TV on a PS5, so we can’t say how the PS4 version fares. However, PlayStation’s newest beast is capable of making Vanguard a dream to look at.

Call of Duty continues to excel in its ability to have hyper-realistic lighting and does so by returning to the Modern Warfare engine once more. The way dust particles fly up and stream across your screen is breathtaking.

Explosions look spectacular and the way in which they affect the environment feels spot-on. The audio feels pretty good, but we have found that footsteps can be inconsistent, with no sound coming through until the last second.

The Call of Duty: Vanguard Alpha bodes well for the game’s beta testing and eventual release. Champion Hill looks like another winner, and it has more maps to come in the future as well to flesh the experience out.

Given that this is very much an Alpha, there was always going to be an issue or two. Spawn points and audio mix irregularities are two things that can be cleaned up, and Sledgehammer has already confirmed some fixes.

The rest of the Alpha and Champion Hill as a whole is a lot of fun, and we look forward to seeing what Sledgehammer Games has in store for the Vanguard beta!

Call of Duty: Vanguard’s Alpha is now over, so here are all of the changes Sledgehammer Games plan to make following feedback.

Although we have to wait until November to get our hands on the Call of Duty: Vanguard, the first round of testing, the PlayStation Alpha, is now complete. Players got to experience how Modern Warfare’s engine feels in a new setting, as well as try out the new weapons, Perks, and Killstreaks in the Champion Hill mode.

The purpose of the Alpha was to collect feedback from the players, so glaring issues and gameplay tweaks can be made ahead of launch. Sledgehammer Games has already responded to the feedback, detailing the issues they plan to address.

In a tweet on August 28, Sledgehammer Games said they had “already received some good feedback” that they’ll address later this week. However, they gave us an early taste of what they’ll be addressing.

These were the prominent issues that the community brought up, so many praised the devs for being so quick to respond. Warzone YouTuber JGOD said, “Please maintain this level of communication, it is a huge deal for players to feel heard.”

Players grew frustrated with the screen becoming incredibly dark when damaged, making it difficult to recover when under fire. It could also be difficult to see enemies in dark areas of the map, so Sledgehammer will be improving visibility across these two areas.

Players’ nameplates would appear through walls and destructible cover, and combined with aim assist working through destructible walls, this quickly became an issue. Sledgehammer is aware, however, and will be addressing the issue.

There were also issues with spawns, where players would spawn right beside enemies, so this will also be adjusted.

Sledgehammer Games will be providing an in-depth response to the feedback later in the week beginning August 30, so stay tuned to Charlie INTEL for every confirmed change following Vanguard’s Alpha.

For more Vanguard, check out the change players want to see to the healing rate.

With Call of Duty: Vanguard right around the corner, fans have called for major changes to how healing works in the next installment.

The release of Call of Duty: Vanguard is not too far away, and fans are eager to see all of the changes it will bring to the series. They’ve already expressed the crossplay functionality they want to see in the new game, as well as their thoughts on killstreaks.

But now that the Alpha is over, there have been calls for the way healing works in multiplayer to be given some attention, as fans have complained about its speed.

The issue in question is the speed with which health regenerates after a player takes damage. Reddit user Comeplete_Ad_1122 argued that it takes far too long to regain lost health.

They claim that the “ridiculously” long time it takes means that players are often dying shortly after winning a close gunfight because of low health. Sometimes, they said, even from the same enemy they just killed.

The user was worried that if the healing remains the same as it is currently then players will have to rely on “crutch” stims or perks like Quick Fix. They urged for the feature to be given a rethink when Vanguard releases later this year.

Many fans replied to the post agreeing that health regen feels slow in Vanguard Alpha, adding that the way the screen goes dark and obscures vision is also leading to frustrating deaths immediately after securing a kill.

User Jesse_James_ said it’s “definitely way too slow to start healing and slow to fully heal.” X_scion_x added, “Regen + blindness when shot is a death sentence.”

It remains to be seen whether or not Sledgehammer will take this community suggestion on board when Call of Duty: Vanguard drops on November 5, or if the use of stims or perks will remain the best way to boost healing.

For more on Vanguard, check out everything you need to know about the new Champion Hill mode.

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With an ever-changing pool of weapons, here is the current Warzone meta loadouts for Season 5, according to Call of...

The Destiny 2 Wolfship Turbine bug is frustrating players in Season of the Lost, but luckily a couple of players...

Read full article at CharlieINTEL.com

CoD: Vanguard weapons list: ARs, SMGs, Snipers, more

Gaming INTEL 30 August, 2021 - 12:23pm

After out first taste of Call of Duty: Vanguard gameplay, we’ve got every WWII weapon coming to MP, Zombies, and Warzone so far.

Call of Duty: Vanguard’s story will take players to various theaters of WWII with North Africa, the Western Front, the Pacific, and the Eastern Front taking center stage.

This will allow for a wide range of weaponry, with fan-favorite German, British, and Japanese weapons available to upgrade and customize through the expanded Gunsmith System.

After Vanguard’s reveal, we’ve seen a full campaign walkthrough, as well as had a full weekend to play in the Alpha. This has revealed plenty of the upcoming weapons that will be available in Vanguard’s multiplayer, Zombies, and Warzone.

Vanguard’s Alpha is now over, and it’s given players a strong taste of the game’s mechanics and weaponry. Champion Hill allowed players to use and upgrade several classic weapons, every one of which we’ve listed below.

Some players also got a pop-up that they had unlocked the M1 Bazooka while playing the Alpha. This is a staple for any WWII game, so we’ve included it in this list.

There was also the reveal trailer, which showed off the many theaters of war that Vanguard covers. Through this, we’ve been able to spot several Vanguard weapons that weren’t available in the Alpha but should arrive in the Beta or the full game.

Here’s every weapon confirmed to appear in Call of Duty: Vanguard:

These are all of the Vanguard weapons that have been either used in the Alpha or spotted in the various marketing materials. As we get closer to Vanguard’s release, more and more weapons will be revealed.

And, of course, plenty more Call of Duty: Vanguard weapons are expected to arrive with the post-launch seasons.

For more Call of Duty: Vanguard, you can check out why players are excited over the updated Ghost Perk.

The Call of Duty: Vanguard Alpha was open to all PlayStation players and delivered a lot of promise ahead of its November 2021 release.

After months of rumors and leaks, Call of Duty: Vanguard was finally announced on August 19, 2021. It signaled the next chapter in the storied franchise and instead of a foray into more modern-day war or Vietnam, the game is instead going back to its World War II roots.

Sledgehammer continues to polish the next entry into the legendary CoD franchise, and the devs announced an Alpha test phase would take place exclusively for PlayStation gamers.

We were able to get hands-on with this exciting first chunk of playable Vanguard, and we’ll dissect what we loved about the game so far.

The Vanguard Alpha sadly had no customization options for clan tags, calling cards, etc, and only had one mode, but, thankfully, it was the brand new Champion Hill mode. A combination of Counter-Strike, Apex Legends’ Arenas, and Warzone, Champion Hill is a deep game mode.

Check out our full guide explaining what Champion Hill is, and how it works here.

We played several hours of it, and it was more than able to sustain our interest. Wins are most definitely possible, and dubs give you a great feeling of euphoria.

From the first match to the last, Champion Hill is several small games of Call of Duty with lots of strategy and teamwork required.

Breakable cover is nothing new in first-person shooter games but with competitors such as Battlefield 2042 emphasizing destruction, Call of Duty has decided to step up.

Each of the maps contained a multitude of vulnerable doors, walls, and surfaces. Meaning you can’t always just hide behind something and expect it to protect you now.

Although it wasn’t too thrilling on one map where we spawned and were immediately shot from the other side of the map through a wall. We also had multiple instances of killing a player, and them spawning right near us and killing us very quickly. So spawn points definitely need to be looked at and addressed before the beta phase.

Another slight issue with the 2v2 format is that there was quite a lot of camping, even in smaller maps. There were multiple instances of the enemy team lying prone at the back of the map, especially when they had a much inferior life count.

Whilst you are technically penalized for non-aggressive play by not winning matches and obtaining cash as a result, it still feels like there needs to be a way to force players to compete and not hide.

Nevertheless, destructible cover is welcome, wall-mounting adds an extra dimension and can be effective if used right and the jury is still out on the new blind-fire mechanic.

Despite some camping and more run-ins with SBMM, there’s so much to consider during the course of a full game of Champion Hill.

Do you focus all your money on upgrading your BAR or STG-44? Do you try to collect Perks? Do you focus on buying extra lives? Or do you try and save up an obscene amount of money to earn a game-ending V2 Rocket?

Even the maps themselves have an extra life in each one, leading to unreal dilemmas of whether you should gamble to get it or not.

Maps do possess a decent bit of personality, despite being quite similar in some respects. One is Airstrip, a literal giant airstrip with bunkers and watchtowers, and another is Market, and it’s filled with stalls and cover.

Our experience was on a 4K HDR TV on a PS5, so we can’t say how the PS4 version fares. However, PlayStation’s newest beast is capable of making Vanguard a dream to look at.

Call of Duty continues to excel in its ability to have hyper-realistic lighting and does so by returning to the Modern Warfare engine once more. The way dust particles fly up and stream across your screen is breathtaking.

Explosions look spectacular and the way in which they affect the environment feels spot-on. The audio feels pretty good, but we have found that footsteps can be inconsistent, with no sound coming through until the last second.

The Call of Duty: Vanguard Alpha bodes well for the game’s beta testing and eventual release. Champion Hill looks like another winner, and it has more maps to come in the future as well to flesh the experience out.

Given that this is very much an Alpha, there was always going to be an issue or two. Spawn points and audio mix irregularities are two things that can be cleaned up, and Sledgehammer has already confirmed some fixes.

The rest of the Alpha and Champion Hill as a whole is a lot of fun, and we look forward to seeing what Sledgehammer Games has in store for the Vanguard beta!

Call of Duty: Vanguard’s Alpha is now over, so here are all of the changes Sledgehammer Games plan to make following feedback.

Although we have to wait until November to get our hands on the Call of Duty: Vanguard, the first round of testing, the PlayStation Alpha, is now complete. Players got to experience how Modern Warfare’s engine feels in a new setting, as well as try out the new weapons, Perks, and Killstreaks in the Champion Hill mode.

The purpose of the Alpha was to collect feedback from the players, so glaring issues and gameplay tweaks can be made ahead of launch. Sledgehammer Games has already responded to the feedback, detailing the issues they plan to address.

In a tweet on August 28, Sledgehammer Games said they had “already received some good feedback” that they’ll address later this week. However, they gave us an early taste of what they’ll be addressing.

These were the prominent issues that the community brought up, so many praised the devs for being so quick to respond. Warzone YouTuber JGOD said, “Please maintain this level of communication, it is a huge deal for players to feel heard.”

Players grew frustrated with the screen becoming incredibly dark when damaged, making it difficult to recover when under fire. It could also be difficult to see enemies in dark areas of the map, so Sledgehammer will be improving visibility across these two areas.

Players’ nameplates would appear through walls and destructible cover, and combined with aim assist working through destructible walls, this quickly became an issue. Sledgehammer is aware, however, and will be addressing the issue.

There were also issues with spawns, where players would spawn right beside enemies, so this will also be adjusted.

Sledgehammer Games will be providing an in-depth response to the feedback later in the week beginning August 30, so stay tuned to Charlie INTEL for every confirmed change following Vanguard’s Alpha.

For more Vanguard, check out the change players want to see to the healing rate.

With Call of Duty: Vanguard right around the corner, fans have called for major changes to how healing works in the next installment.

The release of Call of Duty: Vanguard is not too far away, and fans are eager to see all of the changes it will bring to the series. They’ve already expressed the crossplay functionality they want to see in the new game, as well as their thoughts on killstreaks.

But now that the Alpha is over, there have been calls for the way healing works in multiplayer to be given some attention, as fans have complained about its speed.

The issue in question is the speed with which health regenerates after a player takes damage. Reddit user Comeplete_Ad_1122 argued that it takes far too long to regain lost health.

They claim that the “ridiculously” long time it takes means that players are often dying shortly after winning a close gunfight because of low health. Sometimes, they said, even from the same enemy they just killed.

The user was worried that if the healing remains the same as it is currently then players will have to rely on “crutch” stims or perks like Quick Fix. They urged for the feature to be given a rethink when Vanguard releases later this year.

Many fans replied to the post agreeing that health regen feels slow in Vanguard Alpha, adding that the way the screen goes dark and obscures vision is also leading to frustrating deaths immediately after securing a kill.

User Jesse_James_ said it’s “definitely way too slow to start healing and slow to fully heal.” X_scion_x added, “Regen + blindness when shot is a death sentence.”

It remains to be seen whether or not Sledgehammer will take this community suggestion on board when Call of Duty: Vanguard drops on November 5, or if the use of stims or perks will remain the best way to boost healing.

For more on Vanguard, check out everything you need to know about the new Champion Hill mode.

The Darkest Below Pulse Rifle has made a return in Destiny 2 Season of the Lost, and here is how...

With an ever-changing pool of weapons, here is the current Warzone meta loadouts for Season 5, according to Call of...

The Destiny 2 Wolfship Turbine bug is frustrating players in Season of the Lost, but luckily a couple of players...

CoD: Vanguard weapons list: ARs, SMGs, Snipers, more

COGconnected 30 August, 2021 - 12:23pm

After out first taste of Call of Duty: Vanguard gameplay, we’ve got every WWII weapon coming to MP, Zombies, and Warzone so far.

Call of Duty: Vanguard’s story will take players to various theaters of WWII with North Africa, the Western Front, the Pacific, and the Eastern Front taking center stage.

This will allow for a wide range of weaponry, with fan-favorite German, British, and Japanese weapons available to upgrade and customize through the expanded Gunsmith System.

After Vanguard’s reveal, we’ve seen a full campaign walkthrough, as well as had a full weekend to play in the Alpha. This has revealed plenty of the upcoming weapons that will be available in Vanguard’s multiplayer, Zombies, and Warzone.

Vanguard’s Alpha is now over, and it’s given players a strong taste of the game’s mechanics and weaponry. Champion Hill allowed players to use and upgrade several classic weapons, every one of which we’ve listed below.

Some players also got a pop-up that they had unlocked the M1 Bazooka while playing the Alpha. This is a staple for any WWII game, so we’ve included it in this list.

There was also the reveal trailer, which showed off the many theaters of war that Vanguard covers. Through this, we’ve been able to spot several Vanguard weapons that weren’t available in the Alpha but should arrive in the Beta or the full game.

Here’s every weapon confirmed to appear in Call of Duty: Vanguard:

These are all of the Vanguard weapons that have been either used in the Alpha or spotted in the various marketing materials. As we get closer to Vanguard’s release, more and more weapons will be revealed.

And, of course, plenty more Call of Duty: Vanguard weapons are expected to arrive with the post-launch seasons.

For more Call of Duty: Vanguard, you can check out why players are excited over the updated Ghost Perk.

The Call of Duty: Vanguard Alpha was open to all PlayStation players and delivered a lot of promise ahead of its November 2021 release.

After months of rumors and leaks, Call of Duty: Vanguard was finally announced on August 19, 2021. It signaled the next chapter in the storied franchise and instead of a foray into more modern-day war or Vietnam, the game is instead going back to its World War II roots.

Sledgehammer continues to polish the next entry into the legendary CoD franchise, and the devs announced an Alpha test phase would take place exclusively for PlayStation gamers.

We were able to get hands-on with this exciting first chunk of playable Vanguard, and we’ll dissect what we loved about the game so far.

The Vanguard Alpha sadly had no customization options for clan tags, calling cards, etc, and only had one mode, but, thankfully, it was the brand new Champion Hill mode. A combination of Counter-Strike, Apex Legends’ Arenas, and Warzone, Champion Hill is a deep game mode.

Check out our full guide explaining what Champion Hill is, and how it works here.

We played several hours of it, and it was more than able to sustain our interest. Wins are most definitely possible, and dubs give you a great feeling of euphoria.

From the first match to the last, Champion Hill is several small games of Call of Duty with lots of strategy and teamwork required.

Breakable cover is nothing new in first-person shooter games but with competitors such as Battlefield 2042 emphasizing destruction, Call of Duty has decided to step up.

Each of the maps contained a multitude of vulnerable doors, walls, and surfaces. Meaning you can’t always just hide behind something and expect it to protect you now.

Although it wasn’t too thrilling on one map where we spawned and were immediately shot from the other side of the map through a wall. We also had multiple instances of killing a player, and them spawning right near us and killing us very quickly. So spawn points definitely need to be looked at and addressed before the beta phase.

Another slight issue with the 2v2 format is that there was quite a lot of camping, even in smaller maps. There were multiple instances of the enemy team lying prone at the back of the map, especially when they had a much inferior life count.

Whilst you are technically penalized for non-aggressive play by not winning matches and obtaining cash as a result, it still feels like there needs to be a way to force players to compete and not hide.

Nevertheless, destructible cover is welcome, wall-mounting adds an extra dimension and can be effective if used right and the jury is still out on the new blind-fire mechanic.

Despite some camping and more run-ins with SBMM, there’s so much to consider during the course of a full game of Champion Hill.

Do you focus all your money on upgrading your BAR or STG-44? Do you try to collect Perks? Do you focus on buying extra lives? Or do you try and save up an obscene amount of money to earn a game-ending V2 Rocket?

Even the maps themselves have an extra life in each one, leading to unreal dilemmas of whether you should gamble to get it or not.

Maps do possess a decent bit of personality, despite being quite similar in some respects. One is Airstrip, a literal giant airstrip with bunkers and watchtowers, and another is Market, and it’s filled with stalls and cover.

Our experience was on a 4K HDR TV on a PS5, so we can’t say how the PS4 version fares. However, PlayStation’s newest beast is capable of making Vanguard a dream to look at.

Call of Duty continues to excel in its ability to have hyper-realistic lighting and does so by returning to the Modern Warfare engine once more. The way dust particles fly up and stream across your screen is breathtaking.

Explosions look spectacular and the way in which they affect the environment feels spot-on. The audio feels pretty good, but we have found that footsteps can be inconsistent, with no sound coming through until the last second.

The Call of Duty: Vanguard Alpha bodes well for the game’s beta testing and eventual release. Champion Hill looks like another winner, and it has more maps to come in the future as well to flesh the experience out.

Given that this is very much an Alpha, there was always going to be an issue or two. Spawn points and audio mix irregularities are two things that can be cleaned up, and Sledgehammer has already confirmed some fixes.

The rest of the Alpha and Champion Hill as a whole is a lot of fun, and we look forward to seeing what Sledgehammer Games has in store for the Vanguard beta!

Call of Duty: Vanguard’s Alpha is now over, so here are all of the changes Sledgehammer Games plan to make following feedback.

Although we have to wait until November to get our hands on the Call of Duty: Vanguard, the first round of testing, the PlayStation Alpha, is now complete. Players got to experience how Modern Warfare’s engine feels in a new setting, as well as try out the new weapons, Perks, and Killstreaks in the Champion Hill mode.

The purpose of the Alpha was to collect feedback from the players, so glaring issues and gameplay tweaks can be made ahead of launch. Sledgehammer Games has already responded to the feedback, detailing the issues they plan to address.

In a tweet on August 28, Sledgehammer Games said they had “already received some good feedback” that they’ll address later this week. However, they gave us an early taste of what they’ll be addressing.

These were the prominent issues that the community brought up, so many praised the devs for being so quick to respond. Warzone YouTuber JGOD said, “Please maintain this level of communication, it is a huge deal for players to feel heard.”

Players grew frustrated with the screen becoming incredibly dark when damaged, making it difficult to recover when under fire. It could also be difficult to see enemies in dark areas of the map, so Sledgehammer will be improving visibility across these two areas.

Players’ nameplates would appear through walls and destructible cover, and combined with aim assist working through destructible walls, this quickly became an issue. Sledgehammer is aware, however, and will be addressing the issue.

There were also issues with spawns, where players would spawn right beside enemies, so this will also be adjusted.

Sledgehammer Games will be providing an in-depth response to the feedback later in the week beginning August 30, so stay tuned to Charlie INTEL for every confirmed change following Vanguard’s Alpha.

For more Vanguard, check out the change players want to see to the healing rate.

With Call of Duty: Vanguard right around the corner, fans have called for major changes to how healing works in the next installment.

The release of Call of Duty: Vanguard is not too far away, and fans are eager to see all of the changes it will bring to the series. They’ve already expressed the crossplay functionality they want to see in the new game, as well as their thoughts on killstreaks.

But now that the Alpha is over, there have been calls for the way healing works in multiplayer to be given some attention, as fans have complained about its speed.

The issue in question is the speed with which health regenerates after a player takes damage. Reddit user Comeplete_Ad_1122 argued that it takes far too long to regain lost health.

They claim that the “ridiculously” long time it takes means that players are often dying shortly after winning a close gunfight because of low health. Sometimes, they said, even from the same enemy they just killed.

The user was worried that if the healing remains the same as it is currently then players will have to rely on “crutch” stims or perks like Quick Fix. They urged for the feature to be given a rethink when Vanguard releases later this year.

Many fans replied to the post agreeing that health regen feels slow in Vanguard Alpha, adding that the way the screen goes dark and obscures vision is also leading to frustrating deaths immediately after securing a kill.

User Jesse_James_ said it’s “definitely way too slow to start healing and slow to fully heal.” X_scion_x added, “Regen + blindness when shot is a death sentence.”

It remains to be seen whether or not Sledgehammer will take this community suggestion on board when Call of Duty: Vanguard drops on November 5, or if the use of stims or perks will remain the best way to boost healing.

For more on Vanguard, check out everything you need to know about the new Champion Hill mode.

The Darkest Below Pulse Rifle has made a return in Destiny 2 Season of the Lost, and here is how...

With an ever-changing pool of weapons, here is the current Warzone meta loadouts for Season 5, according to Call of...

The Destiny 2 Wolfship Turbine bug is frustrating players in Season of the Lost, but luckily a couple of players...

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