What time does Dark Alliance release?
The Dark Alliance release time on Xbox and PS4 appears to be set for Midnight on June 22, and 5pm BST the same day on Steam. FortniteDark Alliance release time: When is Dungeons and Dragons Dark Alliance coming out?
How long is dark alliance?
To get right to it, Dungeons and Dragons: Dark Alliance's campaign unfolds over a series of Acts, and fans should expect to hit the end credits for the first time in around 18 hours. Game RantDungeons and Dragons: Dark Alliance - How Long to Beat
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24 June, 2021 - 10:26am
24 June, 2021 - 10:26am
24 June, 2021 - 10:26am
24 June, 2021 - 10:26am
24 June, 2021 - 10:26am
23 June, 2021 - 06:36am
The co-op adventure game has managed to build up a lot of hype leading up to its launch and, thanks partially to being a day one Game Pass title, lots of gamers are actually diving right into the title in its first week. The game is available Xbox and PlayStation consoles and PCs and the focus on multiplayer co-op has led some Dungeons and Dragons Dark Alliance players to wonder which of their friends they are actually able to play with during the adventure.
Crossplay is a pretty key feature for games that are heavily advertised as co-op experiences and luckily Dark Alliance does offer some crossplay support, though not every configuration is going to be possible. First off, it's most important to point out that cross console platform play is off the table for now. That means PlayStation and Xbox players cannot play with each other.
That said, Xbox and PC players are able to play with each other starting right at launch. The game also supports generation cross play, meaning that Xbox One and Series X players can team up and PS4 and PS5 players can team up, as well. At this point, there are no confirmed plans to allow the Xbox and PlayStation ecosystems to crossover for co-op play.
"The game will also support PC and console cross play at launch! You can venture on your own, but with the addition of cross play on PC and Xbox featuring up to 4-player co-op, why would you?"
The developers have also already acknowledged the high demand for couch co-op support and confirmed that it is a feature the team is currently working on. Hopefully that support will be arriving later this year along with some of the game's planned post launch DLC. If the game continues to grow in popularity, hopefully additional features and content will continue to arrive in the year to come.
Dark Alliance is already receiving some pretty positive reviews, so it will be exciting to watch the title continue to grow and see what sort of audience it is able to build. Be sure to check back throughout the summer for more Dark Alliance news, updates, and strategy guides.
Dungeons & Dragons: Dark Alliance is available on PC, PS4, PS5, Xbox One, and Xbox Series X/S.
22 June, 2021 - 06:44pm
Dark Alliance isn’t a role-playing game, though it certainly has RPG-like elements. You pick from one of four pre-set characters, and long-time fans of D&D lore might recognize the cast.
Drizzt Do’Urden, a Drow rogue with a variety of quick strikes and backstabbing, is certainly the most famous D&D character here. Catti-brie is a human archer and plays a more support-focused role. Wulfgar and Bruenor Battlehammer are both heavy fighters best at rushing enemies and smashing them to bits.
So, in class terms, there's a fighter, rogue, barbarian, and ranger. It’s not an ideal line-up for variety. Magic spells aren’t a focus and the combat system is very combo-base, definitely making Dark Alliance feel much more arcade-like than RPG-like.
That’s not necessarily bad, of course. As your character builds up and gains ranks, they get more advanced combos and moves, totaling about 50 distinct moves for each.
Their character sheets and stats have been adjusted for the action progression of Dark Alliance as well. The usual D&D stats like strength, intelligence, wisdom, dexterity, etc. are all here, but all of them start incredibly low (such as around 5 or 6, for example) and each level earned gives you a point or two to increase an individual stat of your choosing.
Overall, the combat and skill trees are workable if not outstanding. The pacing of combat is a little jerky, and you can’t interrupt your moves to block. There are team combo moves and team boosts, but the action feels fairly basic overall. This is especially compounded by a weird lack of precision aiming and overall questionable hit detection.
In our hours playing, there was no indication of anything as basic as headshots (or any other body part). You either hit the thing in question or not, and damage is calculated in the background (presumably in some D&D stat-fashion) that seems more concerned with range than if it was a critical hit. It never seemed to matter where on an enemy you aimed, which is especially noticeable when playing as an archer.
Catti-brie’s shots consist of a lighter attack and heavy attack, both of which can be charged up. Her heavy attack will hit multiple enemies at once and generally do more damage, but even when using the targeting lock-on mechanic, it seemed mostly random which enemies (and how many) would get hit.
Damage also appears to be based on her range. In one spot she might only do 31 points of damage a shot, but move her a few yards forward and that same shot might inflict 300 points. She’s also incapable of shooting through any kind of gap or obstacle while standing near them, like large gaps between boarded-up walls or, perplexingly, over waist-high rope barriers on a bridge.
These idiosyncrasies are less noticeable with the other three close-combat characters, but there are other issues as well.
The movement physics feel a little off, so jumping and dodging come off as floaty and unresponsive. Worse is the overall camera and targeting. Locking on to an enemy is simply unreliable. When used, the third-person viewpoint zooms in much closer to your character than in games like Diablo or even the original Dark Alliance, and the camera simply has trouble not getting in the way.
This leads to mishaps like getting stuck on invisible level architecture in the thick of battle, falling off ledges, and just generally not being to get a decent view of the action. There are times when the game zooms in so close to your character that they actually block your view entirely. Not ideal for action-based combat.
The level design also tends to include quite a bit of platformer-style jumping, which frequently feels at odds with the rest of gameplay and clumsy physics.
There are a variety of other smaller issues. At times, the levels have sections where not much happens, which is especially problematic for multiplayer, and there are minor bugs here and there.
The biggest and most glaring issue is the enemy AI. Or lack thereof. It’s hard to say if the enemies are outfight broken or they just used the absolute barebones basic enemy behavior possible in the Unreal engine, but wow, these monsters are absurdly dumb.
Monsters only notice and attack you within a very short range inside their very specific room or area. Attacking them outside that range (particularly from above) causes no reaction whatsoever. You can decimate a whole group of goblins from afar (usually with the archer), for instance, and they’ll never once bother to notice they’re being killed. It doesn’t even stop their canned conversations.
Rush your enemies and they’ll charge back, but just move slightly out of their designated area and the whole group will just turn around and give up like nothing happened. Sure, this is cheap, lame, and really poorly done, but on the other hand, it’s hilarious to watch and exploit. The humor also amps up thanks to some surprisingly funny dialogue (we get to hear a lot about the preparation and robust taste of dwarves, the finer points of collecting toes, and all kinds of bitching about the various other kinds of monsters).
These flaws might not seem quite so obvious in a full online game as when playing solo, but it still makes the action feel universally mindless.
There are bright points in Dark Alliance. This hack and slash trip through Icewind Dale to stop a sentient crystal shard hilariously named "Crenshinibon," (which sounds like it goes great with your morning coffee) looks excellent.
The monsters are detailed and animated (complete with some questionably funny physical taunts), even if they tend to look like they wandered straight off the set of a Lord of the Rings movie. The levels are sharp, detailed, and frequently lovely to behold with atmospheric lighting and effects.
While the overall graphic quality is excellent (and there really is some impressive-looking architecture here), frame rate issues popped up regularly during our time with it. On the PS5, the game hates flags moving at more than a few frames a second, and, at times, in-game animations would stumble for a second or two.
The soundtrack is quite good, especially the dramatic scoring. The voice acting got old fast, since you end up hearing the same sound bites a lot. Also, based on the vigorously athletic groans and moans she makes while unleashing arrow-laden hell on her enemies, one can only assume that Catti-brie is really enthusiastically (and weirdly) into archery.
Currently, multiplayer is limited to online-only, but an update later this year should add split-screen. Players can either host a public or private game to take on the seven or so three-act chapters of the story. There’s somewhere between 15 to 30 hours of playtime, depending on if you're just blasting through the story or trying to max your characters out and find every secret.
Finding and collecting tons of loot is a big part of the game. Aside from treasure and various (and confusingly rated crystals that also act as currency for upgrades), there's armor, weapons, and other items up for grabs in chests and from fallen enemies.
Strangely, all that loot can only be equipped between levels. There’s a shop in the adventurer’s hub to sell unwanted gear and upgrade items and a loot chest that gives you bonus gear after a mission.
Dungeons & Dragons Dark Alliance is not, by any means, a good game in the traditional sense, but still proves that multiplayer and great visuals can go a long way to making something fun anyway.
In the same way that a bad B-movie is still entertaining, Dark Alliance somehow feels a bit more charming because of some of its glaringly bad AI and design issues.
Jason D'Aprile has been writing about games and technology for a very long time. His bylines have appeared on and in countless sites and magazines over the years, including Paste Magazine, Playboy, G4TV, Indie Game Website, UploadVR, Techhive, Lifewire, the Brick Moon Fiction podcast, United Front Gaming, and others he's mostly forgotten about. Jason lives in a house in the woods and does not twit.
22 June, 2021 - 06:00pm
Dungeons & Dragons: Dark Alliance launches today and brings with it hours of hacking and slashing. While I found the game itself to be poor throughout, its PC version’s performance is much more satisfactory. That being said, there are some issues with controls and a bevy of technical problems that come down to the programming, but as far as visuals go, this is an impressive offering in many respects.
Let’s take a look at the game’s minimum and recommended specs to see if you’ve got the wherewithal to get that framerate to skyrocket.
With a recommended GPU being either a Vega 56 or a GTX 1660, it’s clear that Dungeons & Dragons: Dark Alliance is not a demanding game at all. Despite this, the visuals are honestly fairly impressive. The texture quality, lighting, and shadows are surprisingly high quality for a game of this sort. Better yet, even a midline card can easily hit a sturdy 100 fps most of the time. The game simply runs beautifully for the most part, which is great considering how often you’ll be fighting if you choose to play the game. I didn’t have a single crash in the 15 hours I played, although I did get some surprising frame drops on the occasion.
I’d be walking in an area seemingly no different from one that granted me over 100 fps , only to find that the framerate had dived down to the 40s for no good reason. This wasn’t a constant occurrence, but it happened enough to annoy me. Still, it’s hard to fault Dungeons & Dragons: Dark Alliance too much for this, as it’s a mostly lovely experience from a performance standpoint. The quality of the character models and animations are, of course, not counted in this assessment. Next up, let’s take a look at the game’s performance options.
It’s a standard assortment of options. The framerate can be set as high as 300, and if you’ve got a great card, you may well be able to get up there. There’s no ultrawide support, though, so if you’re expecting to be able to use your 21:9 monitor, you’re going to be rather disappointed. Otherwise, it’s your usual suspects. You choose how much motion blur you want, but there’s no much in the way of surprises here. Strangely, the lowest quality setting for all options is medium. Let’s take a look at some comparison images between medium and very high.
Remember when I said it was weird that the lowest setting was medium? It’s because of this and the following setting. On medium, the shadows are unrecognizable. If anything, they’re a single step above being turned off altogether.
Much like the shadows, turning foliage to medium pretty much turns off any grass. Your foliage isn’t exactly set to medium when that just totally deletes it from existence, I’d say.
That should give you a solid idea of how the different settings affect the visuals. As for the controls, you can play the game with your mouse and keyboard or controller. Due to the camera, I’d suggest you stick with your mouse and keyboard, as the camera is mostly glued to your character. Not that it controls well either way, mind you.
You can rebind keys, but some of the specific menu keys can’t be rebound whatsoever. For instance, you’ll need to use enter to select certain things, which can get cumbersome. This cannot be changed. Additionally, while you can often use your mouse to select certain options in regards to your character’s specifics, the cursor either turns invisible or mouse movement is converted into digital input. I’m not sure which.
There you have it. Dungeons & Dragons: Dark Alliance mostly has a strong showing on PC from a performance standpoint. Some of the control issues can be annoying, but I was satisfied by what was on offer here. Now if only I could say the same for the rest of the game.
22 June, 2021 - 05:14pm
Dungeons & Dragons: Dark Alliance, the multiplayer hack ‘n’ slash RPG from new Canadian developer Tuque Games is out now, but perhaps you haven’t been keeping up with the game? Well, first, here’s the game’s action-packed cinematic launch trailer to get those hype fires burning.
Well, that was fun, but how does Dark Alliance actually look in action? Here’s the entire first mission we captured on PC.
Need to know more about Dark Alliance? Do check out Wccftech’s full interview with Tuque Games. Here’s the game’s official description:
Dark Alliance brings the Forgotten Realms to life in an explosive action RPG filled with real-time combat and dynamic co-op. Choose your hero—a fighter, rogue, barbarian, or ranger—and join up to four friends to topple legendary monsters and defy the odds. Explore the frigid world of Icewind Dale as you vanquish unstoppable bosses, earn powerful gear, and unlock new abilities to take on even bigger challenges.
Dungeons & Dragons: Dark Alliance is available now on PC, Xbox One, Xbox Series X/S (including Game Pass), PS4, and PS5.
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