Fi - The Legend of Zelda: Skyward Sword HD #Shorts


Nintendo 22 July, 2021 - 05:36pm 23 views

How long is Skyward Sword?

In 'Skyward Sword,” gamers can use the accurate Switch Joy-Cons to control Link's sword, shield and more. So if you plan to use the motion controls, you should plan on sweating. A lot. For about 80 hours. The Daily CameraRocky Mountain Gamer: Zelda’s ‘Skyward Sword’ soars to Switch

Link's 1/7th scale figure is also returning

To tie in with the release of The Legend of Zelda: Skyward Sword HD on the Nintendo Switch, Good Smile Company is re-releasing its figma Link for the fourth time.

Link is approximately 140mm in height and comes with the Master Sword and Hylian Shield - allowing you to recreate some iconic poses. While pre-orders are now open it seems the provided hyperlink isn't working for everyone. According to other parts of the website, this product will release in September next year for $68.99 USD or your regional equivalent.

From the popular game 'The Legend of Zelda: Skyward Sword' comes a rerelease of figma Link!

Good Smile is also re-releasing its 1/7th scale figure of Link, based on his appearance in Skyward Sword. This one is a bit more expensive at $171.99 USD, and pre-orders are now open:

The Hero of the Sky, now in figure form. From the popular action adventure game 'The Legend of Zelda: Skyward Sword' comes a rerelease of the 1/7th scale figure of the main character, Link! The unique appearance and style of the key visual of the game has been brought to life with intricate sculptwork, and careful paintwork has recreated the shadows and textures in perfect detail to create a figure brimming with quality for fans to enjoy! Add the hero with the fate of the world on his shoulders to your collection, and enjoy his zealous spirit by your side whenever you like!

If you're interested in other Zelda-themed merchandise, Nintendo has released a stunning new Zelda & Loftwing amiibo. You can also get a pair of themed Skyward Sword Joy-Con - although stock may be hard to find depending on where you live.


About Liam Doolan

When he’s not paying off a loan to Tom Nook, Liam likes to report on the latest Nintendo news and admire his library of video games. His favourite Nintendo character used to be a guitar-playing dog, but nowadays he prefers to hang out with Judd the cat.

Comments (11)

Oh, I remember this one from a bunch of funny pictures on Twitter. They got a bit of mileage out of the screaming head.

My Toon Link Amiibo is looking at this like WTF WHY DOES HE HAVE MY TITLE!

I don't really see the resemblance to skyward sword link here honestly. If that's what they want to call it, fine..but the quality & asthetic of the piece is much better than the link in skyward sword, even the HD Switch version lmfao. I'd actually buy this figure.

I can’t find the Joy Cons anywhere. They were in stock for a moment on Amazon and I added them to my cart successfully. But when I tried to checkout I couldn’t. I’ve basically given up at this point.

As a Zelda fan, this wrongful title insults me. Hero of the Sky, not Hero of Winds!

I was taken aback by how many fakes there are of this one specific figure. I accidentally bought one recently but managed to cancel before it was sent. They're all over ebay & at least one on Amazon. They sometimes call it 'breath of the wild' figure.

Yeah, same here. That is not the Hero of Winds.

As always, a preorder that isn't delivered to my country.

@Longondo it was one of the first major figma to go mainstream and be sold overseas (alongside the figma Other M Samus) so that checks out.

Ironic that not a single one of the Link figures released by GOODSMILE are smiling.

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All the Zelda games ranked, now with Skyward Sword HD!

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Was sold online as the "ultimate save data"

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Skyward Sword HD is Better Than Breath of the Wild

VG Culture HQ 24 July, 2021 - 02:20pm

Skyward Sword was a divisive game. Many loved it, others hated it. With its new iteration though, Skyward Sword HD, with improved motion controls and excellent button controls, Skyward Sword HD has surpassed Breath of the Wild and is the best Zelda game of all-time. It’s not like Breath of the Wild was even a top-five Zelda game to begin with, but, it is heralded by many as not only the best Zelda game of all-time, but the greatest game of all-time, which is ludicrous. There are many reasons why Skyward Sword HD is superior. The controls are more immersive, motion or otherwise, the story is superior, the side characters are more developed and interesting, the sidequests are actually rewarding, and the dungeons and puzzles put Breath of the Wild to shame. Skyward Sword HD for the Nintendo Switch is the definitive Zelda game, and there are so many reasons why Skyward Sword HD is better than Breath of the Wild.

Whereas Breath of the Wild had a non-existent story, Skyward Sword HD boasts the best story in the entire franchise. Out of every single Zelda game, Skyward Sword HD has the best story. It is excellent in all aspects, but its story is where the game really shines. Nintendo did a top-notch job with it, and it is the origin story for the entire saga that is The Legend of Zelda. Without giving away spoilers, it not only follows the creation of the Master Sword, a staple of the series, but the origins of Link, Zelda, and the Demon King. It’s accompanied by excellent music where Breath of the Wild is lacking in all these aspects; the story is non-existent, the music is just okay, and it doesn’t give you a reason to care about what you are doing. In Skyward Sword HD, there is a clear motivation from the get-go. Not only that, there is an end goal which is revealed roughly two-thirds into the game. It’s a mystical journey with the two best iterations of Link and Zelda. Breath of the Wild cannot boast any of these things. Link isn’t expressive in the least bit and is boring. He shows no emotion. Zelda is missing for the entire game and even in flashbacks in incredibly unlikeable. Both the story and characterization of Link and Zelda in Skyward Sword HD is superior to Breath of the Wild.

Skyward Sword HD has plenty of characters that are both memorable and have plenty of development, but the two that stand out are Groose and Fledge. Groose starts out as your typical bully and despises Link, to the point where he has Link’s face on a punching bag in his room. Over the course of time though, he proves his courage and becomes a true hero. Fledge starts out as a coward and a weakling who slowly learns how to be strong by Link’s example. One of the most rewarding sidequests in the game, which is actually a sub-set of a larger sidequest, is helping Fledge become stronger. Once you finish the quest, you unlock one of the game’s staple minigames, which is a lot of fun, especially with the motion controls. These characters are fully fleshed out and develop throughout the course of the game. This is non-existent in Breath of the Wild. There is no character development. There are only several scattered towns and the sidequests don’t give you much in terms of rewards, unlike Skyward Sword HDSkyward Sword HD is the quintessential Zelda game and this is one of the main reasons that it is, including the dungeons, bosses, and puzzles.

The dungeons in Skyward Sword HD are superb. In fact, they are the best in the Zelda franchise. The Lanayru Mines, The Fire Sanctuary, Ancient Cistern, and Skykeep all stand out as the greatest dungeons in all of Zelda. The puzzles are superior when compared to every other Zelda game. The introduction of timeshift stones is a very interesting gameplay mechanic and makes the Sandship and the Lanayru Mines two of the best dungeons in the game. Skykeep is much more puzzle-oriented. The atmospheres of the Fire Sanctuary and the Ancient Cistern blow every other dungeon from any other Zelda game out of the water, and that’s not even taking into account the excellent puzzles they hold. Breath of the Wild has four dungeons that have no enemies, are hollow, and have bosses that are carbon copies of one another. Skyward Sword HD, on the other hand, has a variety of bosses, some of the most memorable in modern Zelda history.

Skyward Sword HD is superior to Breath of the Wild. It has a better story, better characters, and better dungeons, and a variety of bosses. The HD version of Skyward Sword only propels it into new heights, cementing it as the greatest Zelda game of all-time, even surpassing Ocarina of Time for the top spot. In many ways, with all of the improvements, Skyward Sword HD is a brand-new game. While Breath of the Wild may be heralded as the greatest game of all-time, it’s not even the best Zelda game; in fact, it’s not even in the top five. It’s a solid game, but not a great game. Skyward Sword HD is an excellent game in every facet and deserves its place atop the Zelda franchise.

Morgan Lewis is a Video Game Journalist and is the Founder, Owner, and Editor-in-Chief of VGCultureHQ. He has been writing about games for eight years and has written 3,000 articles during that timeframe. He first fell in love with gaming when he received A Link to the Past for Christmas when he was six, and is the guywazeldatatt. He also loves anime and anything that has to do with gaming culture. He is a huge fan of Zelda, Xenosaga, Zero Escape, Star Wars, and Attack on Titan.

Review: Skyward Sword HD is Pleasant, But Hindered by Its Controls

Siliconera 24 July, 2021 - 02:20pm

The Legend of Zelda: Skyward Sword originally released for the Nintendo Wii in November 2011 to critical acclaim. This entry provided a more experimental take on traditional gameplay mechanics, utilizing motion controls that controlled sword slashes and move execution. While it was largely considered one of the less popular titles in the franchise, Nintendo rereleased Skyward Sword HD for the Nintendo Switch so a new generation of players that can experience what is considered to be the narrative foundation for the series. The result is an adequate entry, but one where its history and original control scheme’s legacy still can influence people’s enjoyment.

The Legend of Zelda: Skyward Sword serves as a foundation for the lore in The Legend of Zelda universe. It elaborates on a different creation myth from the one told in The Legend of Zelda: Ocarina of Time, but cements the recurring theme of reincarnation. The story is fairly stock and standard, with the player assuming the role of Link and Zelda, who live in islands called Skyloft above the Surface. It falls to him to rescue her after she falls to the world below after performing a special cultural ritual known as The Wing Ceremony in honor of the Goddess Hylia. The game takes no time in introducing Fi, a spirit that serves as your navigator as you embark on a journey to ultimately fulfill an ancient prophecy.

If you’ve ever played a The Legend of Zelda game, then you’ll know exactly how this goes. Skyward Sword HD doesn’t deviate from the formula too much. It explores the creation of the Master Sword, an item that has served as a cornerstone of the series for decades, and tangles itself up in rich lore that serves as a catalyst for the events of previous and future games.

And in retrospect, there are aspects of Skyward Sword’s narrative and leitmotifs that feel closer to Breath of the Wild than any other game. I don’t think this is necessarily a bad thing, as The Legend of Zelda games are largely self-referential, even more so with the branching timelines. But it helps tie everything together and with floating islands appearing in The Legend of Zelda: Breath of the Wild 2 trailer, it left me ruminating and theorizing about possibilities for that future release. I found it elevated my overall experience, due to a love of theory crafting. Skyward Sword HD lends itself to that well enough to that and, as the first game in the various branching timelines, it’s a perfect entry for those new to the series.

Gameplay in The Legend of Zelda: Skyward Sword follows the series’ standard formula. Players start with a sword and shield, and eventually acquire other weapons and tools while making their way through the game. This happens both through story progression and dungeon progression. Like previous titles, the player will find themselves equipped with a bow and arrow, which largely serve as your primary method of disposing of enemies at a distance. The sword and shield you acquire are largely temporary additions, as shield degradation is very much a thing.

Players can enhance their weapons and repair shields at a designated blacksmith with required items that can be found throughout the world. Potions can be powered up as well and are stored in your inventory, which is limited initially and can be expanded. A total of three upgrades are available, but if you want to hold onto your items, you can deposit them at an item check-in center. Thankfully, heading back to any of these invaluable NPCs is relatively easy, as locating save points through exploration is simple and you can teleport back to Skyloft when interacting with these statues. Another key gameplay feature is a stamina system, which requires players to measure how much stamina they’ll exert when running or climbing through areas and dungeons.

A total of two control options are available in Skyward Sword HD, which include a motion controls and a traditional scheme with buttons. For the most part, the motion controls functioned well enough to keep me moving forward. I ended up spending a fair amount of time facing some bosses, due to the need to reattempt them. The game requires precision to get the job done, as some enemies require exact vertical, horizontal, or diagonal slashes to take down. There were some issues getting used to the control scheme and swiveling my camera around, which persisted until the end of the game. It didn’t detract from the overall experience in any major way, as this control scheme lends itself well to the original design of Skyward Sword.

However, the button control scheme felt miserable when I would use my Nintendo Switch in handheld mode. It is something of a nightmare, as the joystick designated to swing your sword is also used to move your camera to get a better view of your surroundings. I never got used to this and would often accidentally swing my sword around haphazardly when trying to survey my surroundings. It ultimately tarnished my experience with Skyward Sword HD.

Segments that required me to take to the skies were even more irksome, as the camera controls were inverted without any way to change them. I keenly felt this frustration when fighting one boss in particular, as it required me to engage in aerial and melee combat during specific intervals. It is clear that the intended control scheme for the game focuses largely on the motion controls. Everything from the combat to how you interact and move around the world is drawn from the use of motion controls and the gimmicks that accompany it. And not using the preferred method of play dampers the experience overall.

Aside from the additional control scheme options, little about The Legend of Zelda: Skyward Sword changed outside of some quality of life features. These alterations include items no longer popping up to give you descriptions upon quitting and loading up the game, which seems to be a major feature. Additionally, the game is upscaled, with the bloom from the original release mostly removed. Looking at comparison images, I feel like this didn’t detract from the art design of the game, as it still kept its somewhat painterly look.

Environments are vivid and beautiful, with each punctuated by a unique design that helps elaborate on the events that transpired on the world below Skyloft. Additionally, character designs are distinct and largely unique, passively telling players about the world at large. The title succeeds in its environmental storytelling through its gorgeous designs often accompanied by melancholic or whimsical scores. Fi’s theme and its various renditions help set the tone of Skyward Sword HD and set the tone for the various events that transpire through its story. Hearing previous themes work their way into the score of Skyward Sword was also a delight, as it allows the player to piece these little homages together into something more substantial that helps tie the series together.

In terms of accessibility, players cannot remap their controls which leads into my earlier criticisms of the controls. Thankfully the font is large enough to easily read, and the stylized user interface doesn’t obscure the screen. The game performs well in handheld mode, so those limited to playing it through the Switch Lite won’t have to worry about potential performance issues.

Ultimately, The Legend of Zelda: Skyward Sword HD is a decent enough entry point for those looking to get into the series. However, it is hindered by the inability to remap controls and the implementation of a poor secondary control scheme. That being said, it couldn’t exist any in any other form due to its original release relying so heavily on motion controls. Despite its flaws, it still offers the quintessential The Legend of Zelda experience.

The Legend of Zelda: Skyward Sword HD is immediately available for the Nintendo Switch.

Nintendo's Skyward Sword photo shoot in Super Smash Bros. Ultimate is great, but also mad disrespectful to Falco

EventHubs 24 July, 2021 - 02:20pm

These stills feature Super Smash Bros. roster members Link and Zelda on the Skyloft stage utilizing a handful of the objects and items borrowed over into Ultimate from Skyward Sword. One image also features a makeshift stand in for a Loftwing featuring a character that we just know would not be happy to fulfill the role.

We're talking about none other than Starfox's Falco Lombardi, of course, whose pride and no-nonsense attitude naturally make him a highly unlikely candidate to play the role of Link's sky horse.

This looks to be in reference to the sequence in which Link first leaps off his home base floating island to begin learning how to ride Loftwings. Though it's a charming moment, we couldn't help but chuckle at the thought of Falco being forced into doing this.

In all seriousness, these shots look really good and even feature one of Ultimate's trophies, Ghirahim, as though he were part of the actual fray (though part of us is somewhat glad that Ultimate doesn't have yet another sword fighting character).

Check out the four screen grabs via the gallery below and let us know in the comments what you think of them as well as how old you feel knowing that Skyward Sword has now been around for more than a decade.

Skyward Sword: Dead End or a Stepping Stone? - NVC 570

IGN India 22 July, 2021 - 08:22pm

You can listen to NVC on your preferred platform every Thursday at 3pm PT/6pm ET. Have a question for Question Block? Write to us at and we may pick your question! Also, make sure to join the Nintendo Voice Chat Podcast Forums on Facebook. We're all pretty active there and often pull Question Block questions and comments straight from the community.

Lanayru Mining Facility walkthrough – Zelda: Skyward Sword HD guide

Polygon 22 July, 2021 - 04:20pm

Find every quest, side quest, and item in Lanayru Mining Facility

In this Skyward Sword HD Lanayru Mining Facility walkthrough, we’ll guide you through the dungeon with tips on finding items, rupees, Goddess Cubes, and collectibles and completing every quest and side quest. We’ll walk you through the dungeon to find the Small Key, Dungeon Map, and the new tool — the Gust Bellows — you’ll need to complete the dungeon. At the end, we’ll help you defeat this area’s boss, the Thousand-Year Arachnid Modarach.

This unlocks a gate along the right wall. Head back to find a chest with a red rupee.

This opens the gate to the next room.

You’ll run into a new (old) enemy here, a Beamos. You cannot attack them while they’re firing their eye beams, so just lock on and circle. When they’re looking or just not firing, hit the base with a horizontal slash (along the blue line) and then jab forward into their eye to destroy them.

Ride the conveyor belt back to the north and head through the door.

Hop across and turn left. Jump forward, right, and left again. Climb the ladder, and open the chest to find the Gust Bellows.

Before you climb out, though, shove the metal box off the platform. This gives you a way back up without having to climb the first ladder.

Sweep (literally) the room to collect all the treasures from the sand piles. There’s a chest in the northwest corner with a Goddess Plume, and an oversized pile of sand in the southwest with an Amber Relic.

When you’re satisfied, climb the ladder on the western wall.

Hit the bird statue on your way past and exit through he door to the south.

Step through, and deal with the double-tall Beamos. Drop down the ladder on your right.

Drop back down and ride the same platform all the way west until you hit the wall. Turn right and hop to the other side of the room.

Head through the door to the north.

Turn left and hop back along the blocks to pick up an Amber Relic in the southwest corner.

This restores an Armos down on the lower floor.

Head back to the chest in the north to pick up the Dungeon Map.

Exit through the door the Armos was guarding.

Stand at the edge of the sinksand facing north and open your map. There are hidden walkways under the quicksand.

Climb into that tunnel. You’ll turn left, right, take the second right, left, right, right and left to get through.

Use the Bellows on the pinwheel gate, and keep following the mine cart.

Chop this one down and destroy it.

Stay on the left side of the cart for cover as it continues forward and completes its journey.

Bellows the pinwheel gate to unlock a shortcut back to the bird statue.

Follow it back to the door you just unblocked and head through.

Clear the sand to reveal a big Timeshift Stone. Activate it.

Use the Bellows to move the platform in the center of the room as far south as you can. Jump across to it, and ride it all the way north.

Shove the block out of the way of the ladder. This is a way for you to get back up in case you fall during the next section.

Hop to the floating (stationary) platform across from the middle crystal and pull out your Slingshot (or your Beetle).

Ride the platform back to the north and head through the door you just opened.

Once they’re both defeated, open the chest for the Ancient Circuit.

Turn right, and climb the stairs to the bird statue.

Place the Ancient Circuit in the lock.

As you enter the next room, the floor is covered in deep sand. After a quick cutscene, you’ll meet the giant (and surprisingly scary) scorpion-like Moldarach.

Focus on one claw at a time, and keep swinging until it explodes. Then switch to the other.

Do this a few more times to finish the fight.

Collect your Heart Container as a reward.

After a long cutscene, you’ll find yourself in the Temple of Time. You’ll have the Goddess’s Harp and a new (old) destination, the Sealed Grounds.

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