Will God of War Ragnarok be on ps4?
God of War: Ragnarok will be released for PS4 and PS5 in 2022. Inverse'God of War Ragnarok' trailer has a wild Easter egg hidden in plain sight
Is Cory barlog working on Ragnarok?
Cory Barlog has revealed that he won't be returning to direct Santa Monica Studio's upcoming Norse heavyweight God of War: Ragnarök. Instead, the latest installment to God of War will feature series veteran Eric Williams in the director's seat, while Barlog is moving on to work on other unannounced projects. IGNGod of War: Ragnarok Has a New Director, Cory Barlog Working on Unannounced Projects - IGN
14 September, 2021 - 12:20pm
14 September, 2021 - 12:20pm
2018's God of War is an excellent game for many reasons, but one of its most unique aspects is its cinematography. From the very start of the adventure to the closing sequence, the camera never once cuts — it's one seamless shot all the way through, whether it's gameplay or a cutscene. Perhaps unsurprisingly, it looks as though God of War Ragnarok will be following this rule, too.
Responding to a fan on Twitter, Matt Sophos, narrative director on the sequel, states the game's camera will be "One, unbroken shot like 2018."
In the grand scheme of things, it's not something many people will think about while playing, but having the camera never cut gives the adventure a unique feel. There's never a break in the action, keeping you in the world and involved in what's happening. It's very clever, and we're happy to see the trend continue in Ragnarok.
In related news, we recently got our first look at Thor, and we also know that the sequel will be wrapping up the series' Norse storyline. Are you excited for God of War Ragnarok? Do you like the single-shot camera approach? Continue the scene in the comments section below.
About Stephen Tailby
Having grown up alongside PlayStation, Stephen has developed a wide knowledge of video games, from AAA blockbusters to the smallest indie gems. He also has the Platinum for The Witness, so there’s that.
Great, but I wouldn't have expected otherwise after the first one.
Boring. I miss the epic shots in the old games, when you got to a new area, fought a huge swarm of enemies, or during big boss battles.
a silly unnecessary gimmick, this isn't film
The last game was easily the best entry in the series and the single-shot approach was a crucial part of setting the tone and the pacing, so very happy to hear this. Not at all surprised, though.
I've always had mixed feelings about this one-shot cinematography, even in some movies that use it famously. It's a cute gimmick, but I've never really understood the thematic purpose of it being used in God of War aside from showing off. In films like Oldboy, Goodfellas, and Nostalghia, there's narrative and thematic justification for their famous one-shot sequences. But, the explanation for using it that Barlog gave before the 2018 game came out by comparing it to a scene from Hard Boiled always seemed really flimsy to me, and it just seemed like yet another excuse to compare video games to movies. I really don't buy that the emotional impact of God of War would be lessened if they cut every once in a while. The Last of Us uses plenty of cuts and that story is emotionally exhausting by the end.
I'm not going to bemoan that they're going with that one-shot style again, but, at this stage of the game, it doesn't really impress me.
@Octane yes of course facts 🙄 someone else to block
First the boat animation and now this. It’s basically the same game and the devs are just lazy!!!!!!11one
@RBMango Buts its their vision i guess and it does not ruin the experience.
In the end we just play the vision of a gamedeveloper and how he believes it works the best so i dont see the issue here.
And in what way does it hurt us as the gamer i would't know we can always pause or save and do something else.
N.i.c.e. god of war 2018 best game ever 👑.word up son
@Voltan Why may i ask you believe they dont work hard enough? I believe its a hard job and calling someone lazy because they reuse animation is stupid.
The game oozes quality, detail its insane to expect developers not to reuse stuff. And the scene still looks beautifull so whats the issue?
Not thrilled about that tbh. It's a gimmicky narrative choice that they should've abandoned after GoW2018.
@Flaming_Kaiser I never said it "ruins" God of War. I think God of War is great. What I'm saying is that I think the one-shot cinematography style has always struck me as odd and questionable thematically when used in a game like God of War. For comparison, I think the one-shot style is much more effective in a game like Hellblade, because that game is all about experiencing the effects of psychosis through the eyes of its protagonist. Cutting away in that would rob the player of the psychological effect that the game is going for. Hellblade would not work half as well without that one-shot style.
@Flaming_Kaiser I thought the exclamation marks and the emote were enough to indicate I was joking
It is the kind of comments you could find on Twitter (the boat one specifically).
@Voltan Im not always the brightest my apologies.
They do not need to change anything about this game in my book. Everything was brilliant and a blast.
Great news. Just beat GoW 2018 and I loved that it always felt like you’re controlling Kratos. The final boss fight is a perfect example.
Once you hide level loading and get rid of pre-rendered cutscenes, surely one-long-shot is the default? It would take creative decision to insert cuts, rather than just not having them. I can't say I care either way, I'm just confused as to why this is a big deal.
The "single unbroken shot" thing might be technically impressive, but it's not really improving the player experience in 2018 so far, IMO.
I'd love to see them opt for more more dynamic and creative camerawork in future games instead of having Kratos back fill the screen all the time.
I thought the way they implemented this into the first game was awesome and really unique. I personally loved it.
@Lumic I'm pretty sure that's impossible actually. But people surely can't take a joke anymore these days
Meh. It doesn't harm the game, but the whole Blair Witch Shakeycam footage thing feels kind of kitsch for a story that's supposed to be grandiose. It kind of makes it seem smaller than it ought to. Which is a little weird for God of War of all things. It worked once, but it would have been nice to play up the environment and creatures more.
I like God of War but I honestly wish they just zoomed out the camera for Kratos. So many of my frustrations in the game has to do with me getting hit from behind and having to rely on the attack indicator to let me know that there's an incoming attack cause the camera is so zoomed in on his back which I hate a lot. Especially when it comes to enemies using projectiles.
@playstation1995 that is for debate, boy
Absolutely no reason to deviate in any large amount from the 2018 release.
Firstly, that game is great, secondly given that the two will be halves of the same whole it makes sense to keep them relatively similar.
I wonder where the series will head next.
@SystemAddict. Be better boy.word up son
Don't really care tbh. It's not like it's something super unique either, I'm sure. There's probably tons of other games that do the same thing (hide loading times with an animation or narrower section of some kind) and I don't think it's a particularly recent idea either.
Like, it's a neat idea, it helps make everything flow a little better, even if the story wouldn't have reaaally needed it but ultimately it doesn't change jack for me (or anyone really, unless you're one of those weirdos who want to watch videogames, which GoW thankfully avoided almost entirely if memory serves)
@Octane just ignore the trolls , its much better with out them
@Octane I think it’s clear a lot of people don’t understand how art works or what a big task a shot really entails. They also have no idea why they thought GoW had a powerful story, just that it did.
@The_New_Butler Probably either Egypt or Japan given that they specifically were foreshadowed in 4 and either of those is pure GIMMIE THAT NOW!!!!!!!!
@Keyblade-Dan Were they? I honestly didn't notice but then I rarely catch on to these things in games.
I said to someone else that I want India. Kratos fighting Shiva the Destroyer is just a bad-ass image in my mind!
@The_New_Butler Yeah when you're going down the elevator in Tyr's vault there's a giant's carving of all the different places he traveled there was Greece and underneath was Egypt and Japan ^__^
@Keyblade-Dan I see!
@Keyblade-Dan I find it kind of awkward and satisfying at the same time that they took this series and basically made it Stargate SG-1. And then got Teal'c as the lead so it feels like a proper unlicensed continuation.
Maybe they can get Claudia Black in an all new sci-fi IP featuring Muppets and an S&M anti-villain. I will retract every bad thing I've ever said about Sony if they did that
@NEStalgia Anything with Claudia Black has my interest 😅
Obviously this isn't a popular opinion but I felt like the last God of War game lost my attention way faster than all previous entries. Kratos felt heavy and sluggish in the controls, Norse mythology has NOTHING on Greek Mythology and the selection of enemies left a lot to be desired. For what it's worth, I loved the Uncharted games but also despised both The Last of Us games for being too slow and boring.
@Keyblade-Dan That is the correct opinion!
I had forgotten the game even did that, but impressive nonetheless.
Again I’m very happy with what they showed of it. I wasn’t completely sure about the sequel if it was going to be still a boy and if everything would be the same. A different director is a big change and I can feel it straightaway. Also looks like a more complex and full plot this time giving unexpected turns and ending. Although I’m convinced Kratos will be killed off and possibly young man Atreus set for the next games.
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14 September, 2021 - 12:20pm
There are some key differences between the God of War world and Norse mythology, but by and large Atreus’ secret name – Loki – will have far more meaning to the next game's players than its main characters at the start of the story. The new trailer made it clear that Atreus is oblivious to knowledge many players will already have about Loki and his role in Ragnarok. Player assumptions could provide an interesting perspective shift and God of War: Ragnarok will likely be playing with player expectations as much as Norse mythology itself.
God of War: Ragnarok will be forced to play with far more dramatic irony than the last game. However, although the events of Ragnarok were prophesized on the Jotunheim mural at the end of the 2018 game, the panels depicting them were cryptic. The final panel, for example, showed Atreus cradling what appeared to be a dying man as a strange, presumably magical substance flowed between them.
Nonetheless, the reveal of Atreus true name was primarily a reveal for the players, not Atreus or Kratos. Neither father nor son appeared to have any inkling of the name’s true significance, only that it indicated Atreus’ involvement in Ragnarok in some important way.
The reveal is far greater from the player’s perspective. Most players with a broad knowledge of Norse mythology from popular culture will be going into the next game with the understanding that, at the very least, Atreus’ secret name does not bode well. Loki is the god of deception, an antagonistic figure whose slights against the gods of Norse mythology range from mere name-calling to murder.
In the myths, Ragnarok begins with Loki imprisoned by the gods for his role in the death of Baldur, roughly adapted in the last game. Loki breaks free of his chains and captains a ship made from the nails of dead men, fighting on the side of the Jotnar during the final battle against the Aesir and Vanir. His children, the wolf Fenrir and the World Serpent Jormungandr are responsible for the deaths of Odin and Thor respectively.
The player’s presumed foreknowledge is an interesting factor for Santa Monica Studio to have to consider while telling its story. Atreus’ wants to know what his true fate will be, but many fans will believe they already know.
While Loki fighting on the side of the Jotnar isn’t given much moral weight in the myths, the giants of God of War were portrayed far more sympathetically in the last game, the victims of a campaign of annihilation ordered by Odin and carried out by God of War's Thor. It seems likely that if Atreus fights for the giants it will be portrayed sympathetically as well, at least compared to the Aesir.
Far more than the last game, Santa Monica Studio is now telling a story that comes with some clear expectations, with each event spelled out clearly in the Ragnarok prophecy. Many fans will go in assuming that they know far more about Atreus’ fate at the start of the game than the character himself does.
It seems likely that the players won’t be the only ones with knowledge of Loki’s role during Ragnarok. Odin himself began his campaign against the giants after they cast him out of their realm for stealing their knowledge of the future, which presumably includes his downfall’s connection to a figure named Loki.
As the game goes on, it's almost certain that Atreus and Kratos will learn more about Loki’s destiny. That doesn’t mean, however that the player’s knowledge can’t still be used to build tension. One source of tension in the next game, for example, could be between Atreus’ desire to help the Jotnar and the player’s knowledge of his potential to become the violent, deceptive Loki of Norse mythology if he goes too far. Atreus’ darker side was already hinted at in the last game, when he stabbed Thor's son Modi in the neck for insulting his mother.
This unique blend of prophecy and the potential for Santa Monica Studio to subvery that prophecy presents the studio’s storytellers with some fascinating opportunities. Whether each beat of the prophecy is fulfilled or not, the dramatic irony could lead to some particularly tense and satisfying moments. God of War: Ragnarok could use fan expectations to its advantage if the studio can come up with some interesting reinterpretations of the prophesized events that still fulfill the prophecy and feel true to the spirit of both God of War and Norse mythology.
God of War: Ragnarok is set to release in 2022 for PS4 and PS5.
14 September, 2021 - 12:20pm
Fortnite Season 8 Start Release Date
Operation: SkyFire, the Fortnite Chapter 2 Season 7 ending event takes place today at 4 PM ET (9 PM BST). We’ll likely see the mothership come crashing down during the event as players help Slone in her mission.
There haven’t been any Fortnite season 8 leaks yet and we haven’t had any teasers for the new season as Epic have been posting teaser for the Sky Fire event instead. However, there’s a chance we could see some leaks and teasers once the event is over.
Some players still aren’t sure when Fortnite chapter 2 season 7 ends and when season 8 will start. Here’s the answers to all your questions ahead of the season 7 live event.
There’s no official information on the start date for when Fortnite chapter 2 season 8 starts. However, it seems like season 8 will release tomorrow. Monday 13th September. We don’t have a time that the new season of Fortnite will be available. However, we’d assume the update will be pushed live at around 5 AM ET.
Fortnite season 7 will end today at 4 PM ET. As soon as the Operation SkyFire event begins, Fortnite chapter 2 season 7 will come to an end. In the blog post announcing the event, Epic remind players to complete their challenges before the event takes place.
Similar to the black hole event. The Fortnite servers will remain down until the release of season 8. That means players will be unable to play Fortnite for more than eight hours.
Be sure to check back here for a recap of the live event along with any news ahead of the new season of Fortnite. We’ll be posting all the news and leaks prior to the start of season 8 along with coverage of the new battle pass, map changes, any new features or mechanics that the new season brings and more. Be sure to turn on website notifications to alert you when we post a new article.
Co-founder, Writer and Social at Fortnite Insider. You can find Yousef occasionally writing articles and managing the Fortnite Insider Twitter account (@Fortnite_BR). As well as running Fortnite Insider, Yousef also has a handful of other successful ongoing projects and likes to keep busy. He plays FPS and BR games, mainly Fortnite of course, in his spare time. Yousef is always on hand 24/7 to break the latest news. Second-class upper-division (2:1) bachelor's with honours degree in Creative Computing. Contact: Yousef@fortniteinsider.com
14 September, 2021 - 12:20pm
Santa Monica Studio has said that God of War Ragnarok will feature an evolution of combat, thanks in part to Atreus maturing and becoming more resourceful in combat. However, the team also plans to make Kratos more “expressive,” giving players more choice and control over the character’s gear.
Speaking to IGN, director Eric Williams said that Ragnarok‘s evolution of combat also means enemies have become smarter.
Williams also confirmed that all Nine Realms have changed since the events of the last game because of Fimbulwinter, but this doesn’t mean that the Realms are merely covered in snow now. Williams confirmed that the event changed Realms in “different ways,” which we’ll find out in due course.
God of War Ragnarok will release in 2022.
13 September, 2021 - 12:00am
Sony Santa Monica’s God of War: Ragnarok has been officially revealed and tons of new details have been announced since the PlayStation Showcase. This includes the talent playing new characters like Thor and Angrboda, though various other voice actors have since confirmed their inclusion as well. Among there are Erica Lindbeck and Evanne Elizabeth Friedmann who have revealed that they’re playing Hrist and Gna respectively.
These are Valkyries which are new to the series (though interestingly, Gna is a goddess in Old Norse mythology, one who runs errands in worlds throughout the Norse cosmology). But that’s not all. Laura Stahl, Anna Brisbin and Aaron Phillips also confirmed on Twitter that they’re voicing Einherjar, which are deceased warriors brought to Valhalla and preparing to fight for Odin when Ragnarok arrives.
Suffice it to say that Kratos and Atreus have their work cut out for them in the coming battle. God of War: Ragnarok is slated to release next year for PS4 and PS5. Head here for more details from the gameplay reveal.
— Erica Lindbeck (@ericalindbeck) September 10, 2021
AHHHHH. Dear friends: It is my pleasure to announce that I will be a part of the cast of God of War: Ragnarok coming out in 2022. You can catch me as Valkyrie, Gna. And my god, thank you to those who welcomed me into this dream of a game. #GodofWarRagnorok pic.twitter.com/Ix95cmezKH
— Evanne Elizabeth Friedmann (@EvanneElizabeth) September 11, 2021
Excited to join the cast of God of War Ragnarök as ‘Einherjar.’
— Laura Stahl Moose Stan (@laura_stahl) September 10, 2021
Can’t believe I get to say this…
I’ll be joining the cast of God of War Ragnarök as an Einherjar. 😳
Check out the reveal trailer below as I attempt to calm myself down from all this hype.
— Anna Brisbin✨ (@BrizzyVoices) September 10, 2021
— Aaron Phillips (@AaronFullLips) September 10, 2021
Developer:SIE Santa Monica
Platforms:PS5, Xbox Series X, PS4, Xbox One, PC
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