Hades Wins Game of the Year at 2021 Game Developers Choice Awards - IGN

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IGN 22 July, 2021 - 05:49am 27 views

The awards ceremony, which is part of the Game Developers Conference (GDC), honoured Supergiant Games' Greek myth-inspired roguelike with its top award. Additionally, Hades was also awarded Best Audio and Best Design.

While Hades took the GOTY award, Ghost of Tsushima took home the Audience Award, as well as Best Visual Art award. With two or more awards each, they were the most decorated games of the show.

Hades has swept award ceremonies since its full release in 2020. We awarded it our own Game of the Year 2020 award, and it has since won game of the year at the Gayming Awards, SXSW 2021, BAFTA, and D.I.C.E Awards. If you've yet to play it, it's available on PC and Switch, and is coming to PlayStation 4/5 and Xbox Series X|S and Xbox One on August 13. It will be on Game Pass for anyone playing on Xbox consoles.

Read full article at IGN

Umurangi Generation leads the way at the 23rd annual Independent Games Festival Awards

Gamasutra 22 July, 2021 - 09:00am

Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Origame Digital’s Umurangi Generation won the Seumas McNally Grand Prize at the 23rd annual Independent Games Festival (IGF) Awards tonight. The ceremony, which honored some of the most innovative and excellent independent games of the past year, took place as part of the 2021 Game Developers Conference (GDC) virtual event.

In addition to the Grand Prize, Umurangi Generation also won the Excellence in Narrative Award. Umurangi Generation is a first-person photography game set in a bleak future by Origame Digital. Following an impending crisis, players act as a courier for the Tauranga Express where they unlock a variety of photography lenses and equipment throughout the game.

The full slate of 2021 IGF Award winners feature many notable and fan-favorite titles, including the Excellence in Audio award and Excellence in Visual Art award winner Genesis Noir by Feral Cat Den, a stylish noir adventure game where players explore the mysteries of the Big Bang and seek a way to destroy it before it kills their love.

The Excellence in Design winner, Teardown by Tuxedo Labs, is a game in which players prepare the perfect heist in a simulated and fully destructible voxel world, using the environment to their advantage in the most creative way they can think of. The Nuovo Award, which honors the title that makes jurors ‘think differently about games as a medium,’ went to developer The Game Band for Blaseball, a baseball horror simulation game. In Blaseball, a full season and championship series of "Internet League Blaseball" is simulated.

The Best Student Game winner, Local Space Survey Corps, LLC’s Vessels, is a character-driven story game where players experience atmospheric, environmental storytelling as they piece together clues on a ship reeling from a grisly death and spreading paranoia. Additionally, Arrog by Hermanos Magia and Leap Game Studios won the community-driven Audience Award, which is chosen by fans through a public voting process.

The winners of the 23rd annual IGF Awards are:

Vessels (Local Space Survey Corps, LLC)

Genesis Noir (Feral Cat Den)

Umurangi Generation (Origame Digital)

Arrog (Hermanos Magia and Leap Game Studios)

Teardown (Tuxedo Labs)

Genesis Noir (Feral Cat Den

Blaseball (The Game Band)

Umurangi Generation (Origame Digital)

The IGF was established in 1998 to recognize the best independent game developers and encourage creativity and excellence in independent games.

The awards were livestreamed on the official Twitch channel for the Game Developers Conference (GDC) at Twitch.tv/GDC and are archived both on Twitch and on the official GDC YouTube Channel at http://www.youtube.com/c/gdconf.

For more information on the Independent Games Festival, please visit the official IGF website at www.igf.com. For more details on the Game Developers Conference, please visit the GDC’s official website, or subscribe to regular updates via Facebook, Twitter, or RSS.

Copyright © 2021 Informa PLC Informa UK Limited is a company registered in England and Wales with company number 1072954 whose registered office is 5 Howick Place, London, SW1P 1WG.

Hades wins Game of the Year at 21st Annual Game Developers Choice Awards

Gamasutra 22 July, 2021 - 09:00am

Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

In addition to Game of the Year, Hades was the recipient of the Best Audio and Best Design Awards. The roguelike action dungeon crawler won praise and accolades for combining the best aspects of Supergiant's critically acclaimed titles, including the fast-paced action of Bastion, the rich atmosphere and depth of Transistor, and the character-driven storytelling of Pyre.

Developer Sucker Punch Productions took home two awards for Ghost of Tsushima, for Best Visual Art and the Audience Award. Ghost of Tsushima is a beautiful open world, action-adventure game where players control a samurai that must use the shadows and other less-than-noble techniques to save his home from Mongol invaders.

The full slate of winners of the 2021 GDCAs also includes Best Debut winner Phasmophobia by Kinetic Games, an indie horror game where players must enter dangerous haunted locations in order to gather evidence of the paranormal. Genshin Impact by miHoYo won Best Mobile Game, for the impressive open-world game full of slick combat and countless mysteries.

The Innovation Award went to Dreams by Media Molecule for its game creation system, which allows players to create anything from games to gadgets, music to movies, puzzles to paintings and everything in-between and beyond. The Award for Best Narrative went to The Last of Us Part II developed by Naughty Dog, which continues the story of the critically acclaimed The Last of Us in a gritty revenge story set in a post-apocalyptic Earth. Asobo Studio’s Microsoft Flight Simulator won the Best Technology Award; in the game players can create their flight plan and fly anywhere on the planet, while navigating challenging weather conditions. Lastly, the Best VR/AR Game Award went to Half-Life: Alyx by Valve, the immersive, genre-bending virtual reality game set in the legendary Half-Life series.

The Game Developers Choice Awards honor the very best games of the year, and were created for and voted on by developers. Winners in all categories except the Audience Award and Special Awards are selected by the Game Developers Choice Awards-specific International Choice Awards Network (ICAN), which is an invitation-only organization, comprised of leading game creators from all parts of the industry.

In addition to the best games of the last year, the GDCAs also honor the dedicated individuals who have helped further the art, science and craft of video games with special awards. This year’s Pioneer Award, which recognizes breakthrough tech and game design milestones, went to Tom Fulp, creator of Newgrounds and trailblazer of the Macromedia Flash games that helped define a generation of indie developers. The advent of Newgrounds brought about an explosion of creations and gave a platform for independent developers’ Flash games.

The Lifetime Achievement Award was given to influential game designer Laralyn McWilliams, who holds 28 years of experience working across all genres, particularly on ground-breaking MMO games. The award recognizes Laralyn McWilliams’ video game career, in which she has led the design for award-winning adventure, social, strategy, simulation, platform, brawler, FPS and massively multiplayer online games. She was Creative Director for the ground-breaking MMO Free Realms at Sony Online Entertainment and was lead designer for the critically acclaimed Full Spectrum Warrior, the most nominated game of E3 2003.

“We’re wowed to see so many creative and excellent titles released during the past year, which has been a difficult one for many, and we are proud to be able to honor them tonight,” said Katie Stern, who oversees the GDC as VP of Entertainment Media at Informa Tech. “GDC is about bringing the game development community together to celebrate the craft of video games, and there is no better way than to recognize the hard work and talent that made these games possible.”

The Game Developers Choice Awards winners are:

Hades (Supergiant Games)

Phasmophobia (Kinetic Games)

Hades (Supergiant Games)

Genshin Impact (miHoYo)

Dreams (Media Molecule / Sony Interactive Entertainment)

The Last of Us Part II (Naughty Dog / Sony Interactive Entertainment)

Microsoft Flight Simulator (Asobo Studio / Xbox Game Studios)

Ghost of Tsushima (Sucker Punch Productions / Sony Interactive Entertainment)

Half-Life: Alyx (Valve)

Ghost of Tsushima (Sucker Punch Productions / Sony Interactive Entertainment)

Hades (Supergiant Games)

The awards were livestreamed on the official Twitch channel for the Game Developers Conference (GDC) at Twitch.tv/GDC and are archived both on Twitch and on the official GDC YouTube Channel at http://www.youtube.com/c/gdconf.

Copyright © 2021 Informa PLC Informa UK Limited is a company registered in England and Wales with company number 1072954 whose registered office is 5 Howick Place, London, SW1P 1WG.

Hades Wins Game of the Year at 2021 Game Developers Choice Awards

IGN India 22 July, 2021 - 05:46am

The awards ceremony, which is part of the Game Developers Conference (GDC), honoured Supergiant Games' Greek myth-inspired roguelike with its top award. Additionally, Hades was also awarded Best Audio and Best Design.

While Hades took the GOTY award, Ghost of Tsushima took home the Audience Award, as well as Best Visual Art award. With two or more awards each, they were the most decorated games of the show.

Other awards were handed to Phasmophobia dev Kinetic Games, Naughty Dog, Valve, and Media Molecule. You can see the full list of awards and winners below.

Hades has swept award ceremonies since its full release in 2020. We awarded it our own Game of the Year 2020 award, and it has since won game of the year at the Gayming Awards, SXSW 2021, BAFTA, and D.I.C.E Awards. If you've yet to play it, it's available on PC and Switch, and is coming to PlayStation 4/5 and Xbox Series X|S and Xbox One on August 13. It will be on Game Pass for anyone playing on Xbox consoles.

Umurangi Generation and Hades are officially ‘the best’ at the IGF and GDC 2021 awards

Rock Paper Shotgun 22 July, 2021 - 05:14am

The Independent Games Festival awards and the Game Developers Conference awards were held last night in cyberspace. Like a Zoom meeting for the soul, the ceremony hopped between the winning game developers’ living rooms, with host Victoria Tran (community director on Among Us) stitching it all together with a remarkable combination of enthusiasm, sincerity, and silliness. She gets an IGF from me.

The big winner was Umurangi Generation by Origame Digital. The photography sci-fi game won the 'Seumas McNally Grand Prize' and the narrative prize at the IGF awards. Hades was also recognised as the game of the year at the GDC awards. The rest of the winners, and the whole darn ceremony, are below.

The lovely, detailed, and dark Genesis Noir by Feral Cat Den was another twin winner. It won both ‘Excellence in Audio’ and ‘Excellence in Visual Art’ awards. The less gentle Teardown from Tuxedo Labs was the winner of ‘Excellence in Design’, because people love sledgehammers.

Blaseball by The Game Band took home the ‘Nuovo Award’, which is awarded to the game that makes jurors ‘think differently about games as a medium’. Creepy space adventure game Vessels by Local Space Survey Corps was the ‘Best Student Game’. Finally, at least from the IGF, black-and-white puzzle adventure game Arrog was the winner of the ‘Audience Award’.

Alongside being touted as the game of the year, Hades also took the awards for ‘Best Audio’ and ‘Best Design’ at the GDC ceremony. Well done, Supergiant Games!

'Best Debut' was given to Kinetic Games’ spooktacular Phasmophobia, while Genshin Impact took the ‘Best Mobile Game’ for miHoYo. ‘Best Technology’ was won by Microsoft Flight Simulator. Asobo Studio somehow rendered the entire world, so that’s expected. Half-Life: Alyx by Valve won the ‘Best VR/AR Game’. If you skip to 57:50 in the video above, they managed to make their acceptance of the award remarkably creepy.

Things took a consoley turn in the ‘Innovation Award’, which went to Dreams by Media Molecule. Naughty Dog’s The Last of Us Part II was the winner of ‘Best Narrative’. Ghost of Tsushima by Sucker Punch won ‘Best Visual Art’ and the ‘Audience Award’, but most of all it wins the ‘Console Game Craig Most Wants on the PC Award’.

Newsgrounds' Tom Fulp was awarded the ‘Pioneer Award’, presumably for the site and not for scaling a mountain or skinning a goat. Laralyn McWilliams, who was the lead developer of Full Spectrum Warrior and the creative director on Sony’s Free Realms, won the Lifetime Achievement Award.

What a lovely morning all the winners must be having now. Well done to those who won, and everyone who was nominated, and to everyone else, because we could all use an award right now.

I love square sausage, cats, and climbing pretend rocks.

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Hades wins Game of the Year at GDC 2021 Awards | VGC

Video Games Chronicle 22 July, 2021 - 04:58am

The award ceremony, which took place during GDC 2021, also saw the roguelike action game picking up awards for Best Design and Best Audio.

The only other game to win multiple awards at the ceremony was Ghost of Tsushima, which got the Audience Award and Best Visual Art.

This year’s Lifetime Achievement Award was given to Laralyn McWilliams for her 28 years of experience working across all genres, most notable a number of groundbreaking MMOs.

Meanwhile, the Pioneer Award, which celebrates breakthrough tech and game design milestones, went to Tom Fulp, who created the ground-breaking Flash platform Newgrounds.

The full list of winners is as follows:

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GDC 2021 Game of the Year Winner and Other Categories Revealed

Siliconera 22 July, 2021 - 03:00am

The Game Developer Conference, or GDC, has announced its winners for the various award categories in 2021. Developer Supergiant Games walked away with several awards, specifically the GDC Game of the Year 2021 award for its most recent title Hades. Additionally, titles like The Last of Us II and Genshin Impact also received rewards. [Thanks, Famitsu!]

The categories for the GDC 2021 awards included Game of the Year, Best Audio, Best Debut, and Best Design. While some AAA developers walked away with awards, smaller teams and individual developers also received awards. Specifically Phasmophobia, which largely featured a single developer working on the title until recently. However, Supergiant Games walked away with the most awards, with Hades receiving a total of three.

The full list of winners is as follows:

Titles that were nominated for the Game of the Year award included Animal Crossing: New Horizons, The Last of Us II, Ghost of Tsushima, and Half-Life: Alyx.

Additionally, independent titles like Umerangi Generation received several awards within the Independent Game Festival bracket. It received the grand prize and an award for best narrative.

Hades wins GDC Game of the Year, Umurangi Generation wins IGF Grand Prize

PC Gamer 22 July, 2021 - 12:16am

Well-deserved awards for two of the best indie games of recent years.

Asobo Studio won the Best Technology category for Microsoft Flight Simulator, since they did model the entire planet Earth (and all its monoliths). Kinetic Games picked up Best Debut for multiplayer ghostbust-em-up Phasmophobia, and Valve won Best VR/AR Game for Half-Life: Alyx, as it has in pretty much every game awards ceremony that's had a VR category since its release.

The Pioneer Award went to Newgrounds creator Tom Fulp, and the Lifetime Achievement Award to Laralyn McWilliams, who was creative director on the MMO Free Realms, lead designer on Full Spectrum Warrior, and has credits going back to 1996's Daggerfall.

Following the GDC Awards ceremony was the IGF Awards, at which the outstanding Umurangi Generation won both Excellence in Narrative and the Seumas McNally Grand Prize, presumably because there isn't a category for Best First-Person Photography Political Nightmare. Cosmic mystery Genesis Noir was rewarded for both its Excellence in Visual Art and Excellence in Audio.

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‘Hades’ Takes Top Honor at Game Developers Choice Awards

Hollywood Reporter 21 July, 2021 - 08:00pm

The 21st annual games industry event took place in an all-digital format.

By Trilby Beresford

Supergiant Games’ rogue-like dungeon crawler Hades nabbed the top honor Wednesday at the 21st annual Game Developers Choice Awards, which celebrated the most outstanding and innovative titles from the past year and took place during an all-digital event.

The best debut went to Kinetic Games for the indie horror Phasmophobia, while best narrative was given to Naughty Dog for the action-adventure game The Last of Us Part II, the sequel to 2013’s original hit. Hades also won best design and audio.

Elsewhere, Sucker Punch’s samurai epic Ghost of Tsushima won the audience award as well as best visual art. Computer programmer Tom Fulp, the co-founder of video game development company The Behemoth and founder of the Newgrounds website, was given the Pioneer Award.

GDC 2021 featured over 550 virtual discussions over five days, with leading game developers exploring topics such as design, business, marketing, narrative, esports, advocacy and more. Next year’s event will return to San Francisco for an in-person conference.

View the complete winners’ list below.

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