Halo Infinite director warns of campaign spoilers in the technical preview build

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Gamepur 31 July, 2021 - 02:45pm 66 views

When is the halo infinite flight?

Latest flight: The current Halo Infinite beta flight is live and runs from Thursday, July 29, 2021 until Monday, Aug. 2, 2021. Windows CentralHalo Infinite beta: How to play, start date, sign-ups, and more

Halo Infinite's bot names are kind of great

PC Gamer 30 July, 2021 - 08:17pm

Halo has bots for the very first time, and their names are a surprise source of delight.

I didn't really consider the fact that Infinite's bots would even have names, but it makes sense in hindsight. The scoreboard would be pretty dull with human names on one side and 'Bot 1' 'Bot 2' 'Bot 3' 'Bot 4' on the other. 343 Industries also could've gone with character names from the Halo series, but they did something much better, putting together an eclectic pool of philosophers and historical figures, deep cut movie references and what I assume are in-jokes, but they work for me anyway.

Despite some of these bots being named after very smart people, they're not geniuses on the battlefield. On Friday 343 Industries kicked the difficulty up a notch, but the bots are still going to be a breeze for the average Halo player. Another difficulty level up the pole may provide a decent challenge. So far they're competent, for the most part, but sometimes they get a bit... confused.

Still, these names: they're great! Better than 99% of gamertags, that's for sure.

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Halo Infinite Beta: ODST Difficulty And Recharge Map Are Live

GameSpot 30 July, 2021 - 07:51pm

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The new difficulty is ODST, which is a step above Marine. Cranking things up to ODST will make bots more effective at dodging both grenades and rockets, and cause them to try and Grappleshot you in order to bring you in for a melee kill.

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Now Playing: Halo Infinite Technical Preview Livestream

The new map is Recharge, which joins the ongoing rotation of Slayer maps currently a part of the technical test: Bazaar and Live Fire.

In a tweet, 343 Industries wrote that players have collectively killed 1.2 million bots in the first day of the technical test.

So far, Halo Infinite's technical test has encountered a number of hiccups, which is to be expected--that's what the test is for. 343 Industries is working on the ongoing issues, but also hopes players understand that this is just a test, not a full game launch. The studio is not working around the clock to fix bugs during the test.

Halo Infinite's technical test will continue until August 2. Don't worry if you didn't make it in--343 Industries released gameplay of a full Halo Infinite match, so you can at least see what the game is like. Even running on Xbox One, it looks really good.

PSA: You might want to avoid the gobs of Halo Infinite spoilers Microsoft just leaked

The Verge 30 July, 2021 - 06:45pm

Halo lead Joseph Staten says they could ruin the campaign

Note: we’ll be keeping this post spoiler-free, though.

Halo Infinite creative director Joseph Staten confirmed on Twitter that Microsoft accidentally leaked “a small number of Halo Infinite campaign files” when it launched the game’s first multiplayer beta yesterday on July 29th, saying they “can ruin the campaign experience for everyone.”

Leaks like this are painful for the dev team and can ruin the campaign experience for everyone. So please, keep you eyes peeled for spoilers and don't spread them if you see them.❤️ 2/2

As far as we can tell, that’s no exaggeration — we found a plaintext dump on the web with over 800 strings of text that appear to be from Halo Infinite’s campaign. They seem to describe both your in-game objectives, and basic descriptions of the plot, all the way through the end of the story. (At least one of them literally describes a plot twist.)

We’re not linking to the strings, though they’re not terribly hard to find if you really want to spoil the campaign. But if, instead, you’re trying to keep spoilers away, might we suggest our guide on how to mute words on Twitter?

In lighter Halo Infinite news, developer 343 Industries recently revealed you’ll finally have a “drop weapon” button, hopefully leading to fewer randos teamkilling you just to claim your sniper rifle.

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Halo Infinite's Technical Preview Teases Multiplayer Greatness - IGN

IGN 30 July, 2021 - 03:32pm

I love that these coveted items pop up immediately, as it gives you a strategic choice and offers teams the chance to carefully plan out what the most valuable piece of gear is and whether it’s worth sending the crew after. For now, I find myself running toward the over shield because let’s be honest, I’ll probably need it the most.

Most of the weapons feel great. The new pistol and AR combo is the perfect starting set with the pistol offering powerful mid-range damage with a narrow scope, and the AR keeping those bots at bay as you feather the trigger to sustain that damage per second into their robotic brain. This is a great combo.

On the other end of the spectrum, the new Commando -- aka DMR replacement -- initially caught me off guard as woefully underpowered compared to its predecessors. With some dedicated time, I found that holding down the trigger gave you a reasonable time-to-kill with the weapon. That said, I can do some decent work with my pistol, making the Commando less of desirable as the go-to gun it seems designed to be. There’s also a new covenant weapon, the Pulse Carbine, which fires burst rounds that track toward the part of the body you’re aiming at. It’s fun to use, even if it feels a bit like cheating.

The new Heatwave can ricochet off walls and performs like an okay Grenade Launcher, but not the standout I had expected from the trailer. Personally, I preferred to go with the Bulldog, which acts more like a traditional shotgun paired with the fire rate comparable to Halo 3’s Mauler. And, of course, the Skewer is easy to use if you can aim, but each shot counts as you’ll be vulnerable during its very long reload animation, but it’s a one hit kill so that’s expected.

Halo Infinite’s technical preview gave a glimpse of a very easy to pick up and go experience as you’re jumping into it with the default control scheme. The basics are mapped where you’d expect and are otherwise easy enough to change. Targeting, meanwhile, seems to be dialed in just right with option to tweak later on. And one small note on movement: the slide is fun to use as it’ll get you out of sticky situations a little bit faster when you scoot along the ground on your butt like you’re at a slip-n-slide party.

After picking up the weapon you’ve decided to become a god with, you’ll set out to kill as many bots as quickly as you possibly can with point multipliers for things like kills in quick succession or consistent headshots. You’re then graded on a 3-star Angry Birds-like scale, which I wish was a little more challenging. (Or maybe I’m just a badass... Yeah, let’s go with that.) Regardless, the mode is a great way to practice with different weapons so you can sprint on the map to the weapon you’ve become the most skilled with.

All of these modes are accompanied by an A.I. of your choice, each of which have personalities that range from sarcastic to serious and are charming in their own way. Lumu, Butlr, Circ, and Fret are available in the technical preview. I had a difficult time choosing my personal favorite, but I imagine there’s an AI personality for every player. Circ, for instance, is a positive yet maniacal AI who will cheer the team on to “be the best little slayer we can be.” The commanding and serious AI Butl demands you “earn more kills than your opponents to win.” Fret comes off like an enthusiastic new recruit, and will sarcastically say things like “initializing boastful laughter” then robotically laughing at your slain enemies. I love that there are AI options to choose from, because it helps set the tone for the kind of PvP match you want to have and does a good job of accenting your own mood/personality. You can choose between a slice of humor or an all-in commander type who I’m sure the more serious out there will appreciate.

As is common with preview builds, the Halo Infinite technical preview isn’t without its hiccups. The worst I experienced was a jittery image when messing around with the shooting range and an audio bug that caused game audio to behave strangely when I was trying to turn off in-game chat (it’s set to open mic by default and, lemme tell you, y’all need to turn your TVs down). The best hiccup, however, was a weapon duplication glitch that allowed two players to obtain a power weapon if they pick it up at the same time. And, yes, 343 is aware of that last one.

I was looking forward to experiencing Halo Infinite’s armor customization, but it was fairly light in this build as far as options went, and also failed to add a prosthetic limb to the correct arm on my Spartan. There’s also a battle pass system where you can unlock a few items, but most of what 343 has added here includes visor colors and a few options for things like knee and shoulder pads.

The Halo Infinite website and companion app, are all but unplayable at the time I'm writing this as 343 is likely getting hammered with server requests. I’ll report back once I can see the PC version, test out how it plays on the other Xbox platforms, and what these additional features contribute to the overall preview experience.

Although this is our first look at Halo Infinite, it felt good to be back. Movement and pacing felt more reminiscent of Halo 4 than Halo 5, but this is also a new Halo multiplayer experience in its own right that has clearly been iterated on by the team over and over again. The result is something you won’t want to miss, particularly as Halo Infinite multiplayer will be free when the game comes to PC and all Xbox consoles this Holiday season. I’ll see you on the battlefield, Spartans.

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