Humankind - Official Launch Trailer

Technology

IGN 17 August, 2021 - 12:00pm 63 views

What time is humankind release?

According to Amplitude on Twitter, the Humankind release time is set for 7am PT / 11am ET / 3pm BST / 4pm CEST on August 7. PCGamesNHumankind release time – here's when the 4X game unlocks on Steam

How to get started in Humankind

Dot Esports 17 August, 2021 - 11:42am

Tips and tricks for the Civilization-straddling 4X.

No wonder, then, that Humankind features a whole stack of in-game video tutorials explaining how every mechanic works. But even then, some things do fall through the cracks. You're likely to have to keep returning to the videos for answers, and honestly, nothing kills the magic more than having to watch video tutorials before you've even properly started playing the game.

That's where this Humankind guide for beginners comes in. Here, I'll walk you through the early stages, explaining the basic mechanics, and try to pre-empt the potholes that I fell into during my first few games.

If you want to send your AI character to fight your friends, then here's what each defining trait does:

You can unlock more of each by earning in-game trophies. Currently, you can only make one avatar to play as, but you can view the archetypes, strengths, and biases of your AI opponents in the pre-match menu by clicking on the settings part of their portrait.

You start each game of Humankind as a wandering tribe in the Neolithic Era. You must earn an Era Star—Humankind's advancement currency—to move onto the Ancient Era and choose your first culture. Here are the three ways to earn that star:

Humankind features a number of different match speeds, and these lower the requirements to earn each Era Star, but generally it's easiest to get Tribe members at first no matter what the speed. You also get new Tribe members from some set narrative events during the Neolithic Era, and creating a load of units means that when you establish a city, you can disband some of them into it for an initial population boost. 

But if you're thinking, 'hey, why don't I take my ten Tribe members and destroy an opponent before they even leave the Neolithic Era?', you can't. If a player loses all their Tribe members, they won't be eliminated like they are in Civ games—they can simply rebuild. It is, however, worth ransacking their outposts if you happen upon them, either to kick them off good territory or get a hefty food bonus.

The most important thing in the Neolithic Era is covering ground to find curiosities, sanctuaries, and potential settlement sites where you can plant outposts. This is where river tiles are useful: they cost extra movement to enter, but grant increased movement provided you travel along them.

While you can stick around in the Neolithic Era for as long as you want earning those two extra Era Stars, it's better to pick your culture sooner rather than later. When another player chooses a culture it's locked for everyone else, and this limits your options when you come to decide. 

Every culture has one of seven Affinities, which governs its strengths and particular playstyle: 

Each culture features an affinity action, an affinity bonus, a unique legacy trait, an emblematic quarter, and an emblematic unit. Long story short, these are essentially bonuses that allow that culture to excel in a particular playstyle, earning Era Stars and extra Fame for completing goals based around their affinity. Whoever has the most Fame at the end of the game, wins.

When picking your first culture, it's worth considering not only how you want to play, but also how best to take advantage of what you found in the Neolithic Era. Perhaps you discovered a grassy river delta that would be perfect for the Harappan's Agrarian playstyle, growing lots of food and population with their river-tile bonus, and farming-based emblematic quarter. 

But maybe once you get to the Classical Era you'll choose a Militarist culture to take advantage of that extra population and invade your neighbours. Humankind is all about combining cultures to create a playstyle, allowing your civilization to take advantage of its fortunes, but also adapt to overcome the challenges facing it in each new era. 

Now you have a culture in the Ancient Era you can upgrade an outpost into a city. This will give you ownership over a region—marked with a dotted line on the map—allowing you to start researching technologies, building districts and infrastructure, and taking advantage of strategic and luxury resources.

Starting a city will also allow you to produce Humankind's four FIMS resources:

There are also three other separate resources that are worth understanding:

In terms of city placement, a high, easy-to-defend location with a good balance between food and industry is ideal. Too little food and you'll have to work hard to get more population, whereas too little industry means it will take your outpost ages to establish, and a long time to build anything. Placing your city in a region with a natural wonder also grants positive stability and other effects, as does access to luxury resources. 

Adjacent regions are important, too. In Humankind, it costs Influence to create new outposts and cities, and this cost increases the further away they are from your territory. Outposts can be used to sell luxury and strategic resources, but they can also be attached to adjacent cities, contributing their population and territory. In this sense, it's worth picking a city based on valuable adjacent regions for expansion, too. 

City-building in humankind is a balancing act. You need districts to increase population cap and production, but more districts reduce stability, as do attached outposts. You can increase stability by building wonders, sanitation infrastructure, religious sites, commons quarters, enacting public ceremonies, garrisoning soldiers, or with the religious procession. You can also purchase luxury resources from other empires to gain their positive effects.

The key to creating a great city is using district placement and stacking effects to maximise the production yield of certain tiles. Your culture's emblematic quarter is one of the most powerful tools in achieving this, since it generally offers a bonus to adjacent districts of the same kind, or even based on the number of district workers you have. 

For example, if you had an industry-focused city, and decided to advance to the Early Modern Era as the Mughals, you'd get access to their Jama Masjid emblematic quarter. This district gives +3 industry for every worker you have, as well as every adjacent maker's quarter. When you combine this with one or two of the legacy traits that boost output for specific tiles, you're getting a serious boost in industry.

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How to get started in Humankind

PCGamesN 17 August, 2021 - 11:42am

Tips and tricks for the Civilization-straddling 4X.

No wonder, then, that Humankind features a whole stack of in-game video tutorials explaining how every mechanic works. But even then, some things do fall through the cracks. You're likely to have to keep returning to the videos for answers, and honestly, nothing kills the magic more than having to watch video tutorials before you've even properly started playing the game.

That's where this Humankind guide for beginners comes in. Here, I'll walk you through the early stages, explaining the basic mechanics, and try to pre-empt the potholes that I fell into during my first few games.

If you want to send your AI character to fight your friends, then here's what each defining trait does:

You can unlock more of each by earning in-game trophies. Currently, you can only make one avatar to play as, but you can view the archetypes, strengths, and biases of your AI opponents in the pre-match menu by clicking on the settings part of their portrait.

You start each game of Humankind as a wandering tribe in the Neolithic Era. You must earn an Era Star—Humankind's advancement currency—to move onto the Ancient Era and choose your first culture. Here are the three ways to earn that star:

Humankind features a number of different match speeds, and these lower the requirements to earn each Era Star, but generally it's easiest to get Tribe members at first no matter what the speed. You also get new Tribe members from some set narrative events during the Neolithic Era, and creating a load of units means that when you establish a city, you can disband some of them into it for an initial population boost. 

But if you're thinking, 'hey, why don't I take my ten Tribe members and destroy an opponent before they even leave the Neolithic Era?', you can't. If a player loses all their Tribe members, they won't be eliminated like they are in Civ games—they can simply rebuild. It is, however, worth ransacking their outposts if you happen upon them, either to kick them off good territory or get a hefty food bonus.

The most important thing in the Neolithic Era is covering ground to find curiosities, sanctuaries, and potential settlement sites where you can plant outposts. This is where river tiles are useful: they cost extra movement to enter, but grant increased movement provided you travel along them.

While you can stick around in the Neolithic Era for as long as you want earning those two extra Era Stars, it's better to pick your culture sooner rather than later. When another player chooses a culture it's locked for everyone else, and this limits your options when you come to decide. 

Every culture has one of seven Affinities, which governs its strengths and particular playstyle: 

Each culture features an affinity action, an affinity bonus, a unique legacy trait, an emblematic quarter, and an emblematic unit. Long story short, these are essentially bonuses that allow that culture to excel in a particular playstyle, earning Era Stars and extra Fame for completing goals based around their affinity. Whoever has the most Fame at the end of the game, wins.

When picking your first culture, it's worth considering not only how you want to play, but also how best to take advantage of what you found in the Neolithic Era. Perhaps you discovered a grassy river delta that would be perfect for the Harappan's Agrarian playstyle, growing lots of food and population with their river-tile bonus, and farming-based emblematic quarter. 

But maybe once you get to the Classical Era you'll choose a Militarist culture to take advantage of that extra population and invade your neighbours. Humankind is all about combining cultures to create a playstyle, allowing your civilization to take advantage of its fortunes, but also adapt to overcome the challenges facing it in each new era. 

Now you have a culture in the Ancient Era you can upgrade an outpost into a city. This will give you ownership over a region—marked with a dotted line on the map—allowing you to start researching technologies, building districts and infrastructure, and taking advantage of strategic and luxury resources.

Starting a city will also allow you to produce Humankind's four FIMS resources:

There are also three other separate resources that are worth understanding:

In terms of city placement, a high, easy-to-defend location with a good balance between food and industry is ideal. Too little food and you'll have to work hard to get more population, whereas too little industry means it will take your outpost ages to establish, and a long time to build anything. Placing your city in a region with a natural wonder also grants positive stability and other effects, as does access to luxury resources. 

Adjacent regions are important, too. In Humankind, it costs Influence to create new outposts and cities, and this cost increases the further away they are from your territory. Outposts can be used to sell luxury and strategic resources, but they can also be attached to adjacent cities, contributing their population and territory. In this sense, it's worth picking a city based on valuable adjacent regions for expansion, too. 

City-building in humankind is a balancing act. You need districts to increase population cap and production, but more districts reduce stability, as do attached outposts. You can increase stability by building wonders, sanitation infrastructure, religious sites, commons quarters, enacting public ceremonies, garrisoning soldiers, or with the religious procession. You can also purchase luxury resources from other empires to gain their positive effects.

The key to creating a great city is using district placement and stacking effects to maximise the production yield of certain tiles. Your culture's emblematic quarter is one of the most powerful tools in achieving this, since it generally offers a bonus to adjacent districts of the same kind, or even based on the number of district workers you have. 

For example, if you had an industry-focused city, and decided to advance to the Early Modern Era as the Mughals, you'd get access to their Jama Masjid emblematic quarter. This district gives +3 industry for every worker you have, as well as every adjacent maker's quarter. When you combine this with one or two of the legacy traits that boost output for specific tiles, you're getting a serious boost in industry.

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