How long is Skyward Sword?
In 'Skyward Sword,” gamers can use the accurate Switch Joy-Cons to control Link's sword, shield and more. So if you plan to use the motion controls, you should plan on sweating. A lot. For about 80 hours. dailycamera.comRocky Mountain Gamer: Zelda’s ‘Skyward Sword’ soars to Switch
Almost 160,000 physical sales in debut week
Famitsu's Japanese chart figures are now in for the week ending 18th July, revealing that The Legend of Zelda: Skyward Sword HD has gone straight to number one.
In its debut week, the game shifted an estimated 159,089 copies at retail, beating this week's other successful newcomer, Crayon Shin-chan, to the top spot. Skyward Sword HD also managed to claim number one in the UK retail chart earlier this week.
As is a pretty common sight these days, the entire top ten is made up of Switch games this week, including a fair few of Nintendo's own releases.
Here are the top ten (first numbers are this week's estimated sales, followed by total sales):
It's also Switch that's leading the hardware charts, with sales of the original and Lite models combining to hit around 66,000 sales this week. Here are this week's figures, followed by lifetime sales in brackets:
Any surprises this week? Let us know in the comments.
About Ryan Craddock
Ryan can list the first 151 Pokémon all in order off by heart – a feat he calls his ‘party trick’ despite being such an introvert that he’d never be found anywhere near a party. He’d much rather just have a night in with Mario Kart and a pizza, and we can’t say we blame him.
Loving skyward sword! The button option works great and improves the experience for me. Currently on 2nd dungeon and missed this element in botw.
For comparison the original Skyward Sword sold 195k in the first 4 days (in Japan) whereas SSHD sold 159k in the first 3 days. Also BotW sold 231k in the first 3 days although you have to consider that there were far less Switch out there (since it launched the same day) and no one owned a Wii U (but on the other side there was ofc nothing else to play at the launch of the Switch)
Crayon Shincan on number 2 LOL 😂
@Clyde_Radcliffe "Controls that aren't fun are a red line for me in games."
I can certainly sympathise with that. Skyward Sword controls fine for me (at least it did on the Wii, don't own a switch copy), but control inputs have stopped me from enjoying Kid Icarus Uprising (just can't get on with them).
Not really much to say about the sales otherwise; looks like business as usual to me.
Maybe bring more Zelda games to Switch? Just a thought.
Χbox series X is selling decent (for Japan). Japanese discovered game pass, PS5 shortages?
@mariomaster96 Well also gotta remember that compared to when the OG Skyward Sword came out, Digital sales have exploded(Not to mention the OG Skyward Sword didn't have a digital version). So I'm sure in terms of overall sales, the HD remaster has far surpassed the OG.
@MS7000 Oh, I deleted my comment because I've been procrastinating too much today and decided it'd be better not to get into a big discussion. But yeah, games like Kid Icarus, Star Fox Zero and others had the same problem.
It's a shame really as Nintendo's controls on their 1st party games were near enough flawless in the GameCube era and earlier (at least for their time)
@mariomaster96 I am the outlier. Since I was waiting for Christmas 2017 for the Switch, I did buy Wii U BOTW at launch.
Now announce a Twilight princess and Windwaker collection
Shame to be frank. Shin chan deserves the top spot instead of yet another microwave warmed up meal from yesterday.
@QueenKittenWrite Oh yeah, I always forget those aren't included
@Kaioken I would buy a collection. Individually, I can’t justify them. I own both for Wii U.
Of course, the vast majority of Switch owners don’t have a Wii U. So they probably will be sold individually.
I‘ve played only 20 minutes into the game and the QoL improvements are already a huge step up. Now I want TP with motion controls (like the other 1% on earth).
Nintendo rules again . No big surprise here and nice to see x box doing so well.
Wind Walker HD and Twilight Princess HD would be amazing editions as well, and they’d be so cheap and easy for Nintendo… like you’re simply missing out on profit 😩
Thought it would be a bit different in Japan as Zelda is not as beloved there as the US but congratulations Skyward Sword. I'm having fun, played mostly button but will give motion a shot soon.
Nintendo wanted Zelda to become an annual franchise. By doing so, they're stretching out most of their releases to one game a year (with the exception of 2019 where Cadence of Hyrule joined the fray). I think that's more generous than other Nintendo franchises like Metroid and Fire Emblem.
The other Zelda games would come. You just gotta be patient. This isn't like Mario where they can release a collection and call it a day - every Zelda game gets its own special treatment, so just wait.
Have yet to start as MHS2 is taking alot of grinding...
@Anti-Matter It's actually one of those "My summer vacation in the country" kind of games.
Not typical Crayon Shin Chan hijinks
It really is a shame Nintendo didn’t listen to Michael Pachter back in the day, get out of hardware and release everything on mobile platforms….
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Nintendo is just waiting for the "right time"
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22 July, 2021 - 12:01pm
22 July, 2021 - 12:01pm
I’ve spent 20 hours on only the second run of my lifetime for this particular Zelda game, one I have called the worst console Zelda game ever made. The anger and confusion I felt in 2011 still feel raw and potent, which makes this apparent epiphany feel all the more destabilizing for me.
This included streamlining the amount of tutorials you receive in the game. In the opening hours of the original game, the hero Link couldn’t walk more than a dozen steps without a neighbor grabbing the player’s camera for attention and deliver instructions that used to come in a manual. Now, all of these tutorials are optional, even with Link’s robotic gal pal Fi. While Fi interrupts the game a grand total of 162 times throughout the original adventure, almost all of her interactions are optional.
Suddenly, Fi isn’t the bane of my existence while playing this game. She isn’t literally interrupting me every five minutes (or less!). Rather, her character arc and charm as artificial intelligence can finally shine through. This change in Fi’s interaction proves that her unwelcome interruptions weren’t necessary, but her advice is still welcome when we welcome it. I can still occasionally, and voluntarily seek Fi’s advice, which helps me finally see her as the traveling companion she was always meant to be.
That goes for the entire game, at least with my experience, now that Nintendo has given us another control option besides using motions. Between this release and the “Zelda: Twilight Princess HD” release for the Wii U (which also removed motion controls), I’ve finally decided for myself, long after the fad has faded, that motion controls were never for me. Stabbing and the signature “skyward strike, which requires you to thrust and hoist your controller respectively, never felt particularly reliable, even with the Switch’s improved motion controls.
Instead, I’ve taken up Nintendo on its offer to swing our sword and fly or swim by using either left or right analog sticks. Flicking the right analog stick in a direction will get Link swinging the sword in that exact direction. No more second-guessing the gyroscopic ramifications of me lazily kicking back on the couch. When I see an opening for a diagonal attack during a fight, I simply flick diagonally and the battle is over.
This makes the game’s fights much easier, though punishing fights have not always been a key pillar of the series. Rather, the fights feel satisfying and exciting, now that there’s a level of expertise and plotting without me fussing with the placement of my actual arms. Puzzles with this control setup are also much easier. Bowling bombs into small crevices or dropping them while flying a drone always felt too close to rubbing your tummy and your head at the same time. By simply aiming with sticks and pressing buttons, the industry standard to play games, puzzles are suddenly engaging because I can meet them with their core ideas.
I never realized how often “Skyward Sword” encourages usage of an item outside of its associated dungeon, a trope with which past Zelda games struggled. Instead, this game is adding layer upon layer of ideas until they all coalesce into the grand “puzzle overworld” idea the development team intended back in 2011.
I’m halfway through finishing the game, and I fully intend to finish it this time. I’ve written about how the game angered me so much, I refused to roll credits on it and instead watched the ending on YouTube out of spite. But with all these new changes, it feels like I have new eyes to appreciate the game. Controlling a game is not unlike reading. The harder it is to read, the harder it is to finish the story, and same went for the original game’s motion controls.
Today, I am fully engaging with the game’s upgrade system. I was so upset over the game’s many other faults initially, this was the first Zelda title in which I didn’t engage in many of the side activities. Now that my frustrations have been addressed, I am happily collecting monster parts to upgrade my shields, and playing minigames to fatten my wallet for more item spaces. I’m even already in a relationship with the item box girl, another story I completely ignored due to my frustrations.
It’s through this lens that I can finally understand why so many longtime Zelda fans were disappointed by “Breath of the Wild,” despite many others considering it to be the greatest game ever made (myself included). “Skyward Sword” has several things that “BOTW” eschewed:
Rewarding quests: “Skyward Sword” has dozens of random folks needing help with small-scale issues, like finding a missing girl or literally doing cleanup work as a barback. But these tasks are immensely rewarding, sometimes providing more health, or if you’re lucky, one of only four traditional and vital “bottle” items. “BOTW” side missions were similar, but usually only offered spare change.
Dungeon design: This was the biggest missing feature from the otherwise lauded most recent title. “BOTW” had bite-sized shrines, most of which featured clever puzzles. But they never matched the scale and menace of Zelda’s greatest temples. And “Skyward Sword," even in a state I disliked, still had the most ingeniously designed brain ticklers in the entire series.
The Lanaryu mines and desert predate the SSD-fueled magic of “Ratchet and Clank: Rift Apart” on PlayStation 5, instantly changing the map between ancient history and the present as you move through it. But beyond that, the dungeons start to really sing once I stopped grappling with the motion controls. Eldin Volcano isn’t always brought up in conversation as one of the game’s best, but making my way through it a second time in the last 10 years, I see the clear impact the Zelda series had on Hidetaka Miyzaki and “Dark Souls.”
Zelda dungeons are the industry’s finest when it comes to engineering and architecture, and “Skyward Sword” saw the team operating at its best. Every subsequent dungeon hosts reiteration of older ideas, wrapping them up with new abilities and items. It was a far more holistic dungeon design than the series has ever seen. “Skyward Sword” reminds me that these dungeons and puzzles are sorely missed.
A story and a tangible sense of place: “BOTW” is a monstrous game, filled with lore. There’s a reason why Internet essayists, like the YouTube channel Zeltik, have created dozens of videos peering into the mysteries of a post-apocalypse Hyrule. The “Zonai Tribe” doesn’t even factor into its main game, and is barely named, but seems to be central to the series history. “Skyward Sword” is far less subtle about its story, and many will miss it. While I personally appreciate a more mise-en-scène approach to video game storytelling, the characters and cinematic framing of “Skyward Sword” is undeniably charming. “BOTW” told most of its character development through flashbacks. While it served the game’s sense of isolation, there’s no doubt many eagerly hope for a return of a more grandiose production.
With the “BOTW” sequel taking many cues from “Skyward Sword,” it’s almost as if Nintendo remastered the game as a way for people to refamiliarize with source text. And this revisit has made me realize that although the initial game rightly deserved admonishment for the many mistakes this HD release has fixed, its fundamentals were solid.
I wrote in 2019 that the risks of “Skyward Sword” were admirable, but didn’t pay off. Consider this a correction. It’s clear that many of the risks of the 2011 release were ultimately realized in “Breath of the Wild." The experiments in stamina usage, floating through the air and upgrading equipment would all blossom in the Switch launch title.
“Skyward Sword HD” not only helps me finally fully appreciate what I once thought was the “bad egg” of the series, but it now has me unreasonably excited for what they have for the sequel to “Breath of the Wild.” And as a longtime and once-heartbroken Zelda fan, I couldn’t happier to be proved wrong.
Maybe you just beat a game or you’re stuck in a rut. Either way, take a gander at these titles.
The Zelda: Skyward Sword Switch controllers are two of the sleekest Joy-Con offerings yet – Destructoid
22 July, 2021 - 10:30am
The Zelda Joy-Con, created to celebrate the release of Skyward Sword HD on the Switch, like most things Nintendo, were elusive. They were up on various marketplaces for a short amount of time, then snatched away. Then they came back up for a bit! And were snatched again. I managed to get in via a rare online window on July 16 at Target, and they just arrived this week (check the Nintendo Store!). I don’t regret picking them up.
One of the things I really like about them is how much they pop on the Switch. The black analog sticks and buttons go nicely with the black Switch/dock coloring, and the blue/purple schemes pop. They’re also fun to use when playing Skyward Sword HD (I’ve been dabbling in Hero Mode), and I dig the reference to Fi’s leggings with the little Joy-Con straps (which you can see in full view in the gallery below).
It’s tough to really judge the Zelda Joy-Con with just a few days of use, as they’ll likely have the same drift issues as previous controllers, but for now, I’m really enjoying them. About that! Someone recently discovered a fix that could potentially solve the issue in a very lo-fi way.
So why in the hell are there pepper seeds in the header? Glad you asked! The packet gives the picture a sense of scale next to the Zelda Joy-Con, and an excuse to talk about my new pepper garden. For years I’ve been talking to Destructoid community members about starting my own garden, with the eventual dream of producing enough peppers to craft and bottle my own hot sauce for friends and family.
Right now I’m starting off small, getting tips from various members of the hot sauce community and my wife. We’ve never grown anything before, so it’s an exciting time! At the moment we’re working on habaneros, jalapenos, cowhorn chilis, and Bahamian goat peppers. Eventually I want to get some bird’s eye chilis going and cook up a three-pepper hot sauce. Next season, most likely!
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