Loot is a viral social network that looks like nothing you’ve ever seen

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The Verge 03 September, 2021 - 04:00am 81 views

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Vine creator Dom Hofmann’s new project, explained

When I wrote in March about non-fungible tokens, or NFTs, I tried to dazzle you by rattling off some of the more impressive sales numbers from the time: $600,000 for the Nyan Cat meme, $5.8 million for artwork by Grimes, $230 million in lifetime sales for NBA Top Shot.

What has happened since then has been enough to make some of those numbers look minuscule by comparison. On Thursday, the owners of an NFT associated with the original doge meme, which had been purchased for $4 million in June, sold partial ownership in the piece via tokens. (Coindesk has a great explanation of how this works.) Buyers snapped up the token, and now that single NFT is valued at $225 million.

Even as NFTs slipped out of the headlines in the mainstream press, then, the number of people creating, acquiring and trading them continued to grow.

That brings us to Dom Hofmann. Hofmann is best known as the co-creator of Vine, which helped to establish the short-form video format on mobile devices and became an incredible engine of meme culture along the way. Later he created Peach, a pop-up social network that remained beloved by its users far after its brief moment in the spotlight faded. More recently he worked on an effort to revive Vine as an app called Byte; it sold earlier this year.

Like a lot of software engineers, Hofmann had kept tabs on the world of cryptocurrencies as they evolved over the past decade, occasionally buying coins to better understand how they work. In the last decade, most of the focus on the blockchain was related to the original project: Bitcoin. More recently, though, developers have grown fond of an alternative blockchain, Ethereum, which is designed to let them create decentralized applications through more sophisticated smart contracts than Bitcoin enables.

For the first few years after Ethereum was invited, nothing much materialized that would be of great interest to the mainstream. But then a bunch of companies started growing really quickly last year by building decentralized finance apps on its blockchain, over a handful of months that came to be known as “DeFi summer.” (The worst part of writing about blockchain technologies is every single name involved.)

After that happened, Ethereum became like any other platform that had suddenly proven itself capable of generating huge amounts of money: it started to attract developers in droves.

Hofmann was one of them. In December, he began to teach himself Solidity, the programming language for creating smart contracts on Ethereum. He also sold an art piece he had created as an NFT and enjoyed the process. As he created, he became more and more interested in using NFTs to inspire decentralized creative projects.

In March, he created Blitmap, which he described as a “community-created fantasy universe.” It wound up serving as a kind of blueprint for what Loot would become.

Working with 16 other artists, Hofmann created 100 32-by-32 pixel images combining elements of science fiction and fantasy; those were then “remixed” into 1,600 “siblings.” The idea was to use the Blitmaps as the basis for a kind of blockchain version of the Marvel Cinematic Universe, turning characters into merchandise, games. The project was a modest hit — the cheapest Blitmap today costs about $98,000.

More importantly, it set the stage for what was to come.

One of Hofmann’s other side projects in recent years was to create a text-based adventure of the sort that served as the basis for some of the original video games. As part of the development process, he wrote a random item generator: a piece of software that would return names for various weapons, pieces of armor, and accessories.

Since Blitmap’s launch, Hofmann had been thinking about other novel ways to promote the creation of blockchain-based art and communities to surround them. One idea he had was to let people create (or “mint,” in blockchain-speak) NFTs based on his random-item generator for free — essentially just to see what would happen. He would not provide any art work or any instructions on what to do with them. And he would give these “bags” of items away for free, minus the transaction fees required by the Ethereum network.

“A lot of people have been wanting some sort of game that takes place in a fantasy realm, or a science-fiction realm,” he told me. “They want it to be compatible with with other realms. They want to be able to build on top of that. They want to know that the items that they have will always be with them. [I was] just kind of building in that direction. It was an experiment.”

His only real goal, he said, was that people would choose to mint all the bags he made available.

Last Friday night, Hofmann announced Loot in a tweet:

An uncharitable way of describing all this is to say that Hofmann created a way to let people pay the Ethereum network to return a list of useless names to them. But Hofmann’s fans saw it very differently, and quickly turned Loot into a phenomenon.

The 7,777 bags that Hofmann offered up for minting were all snapped up more or less instantly. In the next five days, Coindesk reported, Loot bags were resold for $46 million, and had a market cap of $180 million. On Wednesday, the cheapest Loot bag could be had for about $20,000. That price more than doubled overnight, and would now cost more than $46,000.

So far, this seems like any other NFT story: weird artwork is released, price goes up quickly. What makes Loot different is the number and variety of projects that have spun up around it at a staggering speed.

First, of course, people started drawing pictures of the Loot bags: some by hand, and some by artificial intelligence-generated pixel art.

sorry can't stop thinking about Loot - this is a real quick take on @hype_eth 's #1 rarity bag in a Derbler style stash pic.twitter.com/G6IvnQYfU7

Then they began to create guilds based on the items found in their bags. Owners of ”divine robes,” of which there are only 396 in Loot, set up their own community — along with a storefront for robe purchase (cheapest price: $169,142).

Then, they used smart contracts to let people sell individual items from within their Loot bags to, as the creator put it, “upgrade your adventurer.”

At this point I feel it necessary to point out that there are no adventurers in Loot. There is no game in Loot. There are just items, and pictures of those items, and tens of millions of dollars betting that it will all somehow turn into something much more. As one tweet put it: “Loot is NFT improv.

Now the question is whether Loot will somehow evolve backwards from a set of in-game items to an actual, playable experience. If so, who will develop it? And how? For the moment, no one really knows.

“Obviously, games are very involved,” said Hofmann, who has been monitoring all these developments as a moderator of Loot’s thriving Discord server. “It remains to be seen what’s done with that, but it’s definitely a possibility. I think it would be really cool.”

One thing that interests him is seeing whether Loot items can span different games built by different people — a concept which is key to what tech leaders this summer have taken to calling the metaverse.

A key aspect of making that happen is to make Loot more accessible — the vast majority of people being unwilling to spend thousands of dollars to participate. On Wednesday, Hofmann announced “synthetic Loot” — essentially, a replica Loot bag that can be claimed by anyone who sets up an Ethereum wallet for free.

“Creators building on top of Loot can choose to recognize Synthetic Loot as a way to allow a wider range of adventurers to participate in the ecosystem, while still being able to easily differentiate between ‘original’ Loot and Synthetic Loot,” he tweeted.

So what next? Hofmann says he has no plans to shift full time to working on Loot. Due to the decentralized nature of the project, he’s not sure he could truly steer the community, even if he wanted to. (He remains the biggest shareholder in the project, due to the hundreds of bags he has yet to release for minting.)

“I’m not leading the project,” he said. “I’m providing guidance, when wanted.”

Mostly, he says, he’s just interested to see what the community does next.

One question I had is whether you can build giant fictional worlds this way. Right now the NFT market is full of speculators hoping to flip their acquisitions for a quick profit. There is more than a little of the mania that fueled this winter’s meme stock enthusiasm to be found on the crypto Discords. (More than a little cynicism among the investors, too.) How much will these folks ultimately be willing to contribute to building a world?

But it’s also true that plenty of people get deeply involved in fictional worlds without owning the underlying intellectual property.

“At the end of the day, these are just items on a list,” Hofmann said. “It’s just what people do with it and how they ascribe value to it. And value doesn’t have to be a dollar amount. It can be many things.”

Of course, it’s also possible that the bottom falls out: that the frothy Loot market won’t be able to sustain itself. Perhaps owning these artificially scarce goods won’t prove as attractive over the long run as they have been to collectors in 2021.

But this has always been the bear case for the blockchain: that eventually enthusiasm for it would fizzle out, and everyone would lose their money. I’ve never been quite that bearish myself, but I get it: to the average person, it’s still not clear what anybody needs a blockchain for.

The thing that has always stopped me from being a blockchain bear is that each year, the number of smart people I know who are developing on it goes up. With every month that goes by, a bet on the failure of Ethereum means betting against a growing number of talented people. The odds on that bet don’t feel great to me today — and they’re getting worse all the time.

With projects with Loot, we can begin to see something new coming into focus: an open-source … something with potentially broad appeal.

On his blog, gaming company founder Kyle Russell envisioned a successor to Marvel’s cinematic universe popping up on a project like Loot:

Assuming the project’s originators went with the direction of the Loot zeitgeist, all of this would be [intellectual property] that could be re-used and remixed by anyone. That might sounds crazy — isn’t the point to own it, and the point of owning it is to control how it’s used?

That’s the Disney status quo. In a world of projects like Loot, you want to reinforce the value of the NFT you own — and that value reflects that NFT’s renown and reputation. Echoing the phrase “all press is good press”: any remix is a good remix. To be referenced is to still be culturally relevant. So if you own an NFT describing Arachnid Person, you want to contribute to an environment where as many people want to include Arachnid Person in their works as possible so that Arachnid Man #1 becomes something worth owning.

In the meantime, for the couple thousand people who managed to acquire them, Loot has been life-changing. Jackson Dame, who is the content and community manager at the cryptocurrency wallet Rainbow, told me he had only started paying attention to cryptocurrencies eight months ago.

Dame, 28, followed Hofmann’s work closely — he loved Blitmap — and was able to secure some Loot bags as part of the initial release.

“He was doing something very different with a lot of creative depth in comparison to most NFT projects,” Dame said. “So I sensed it had longer-lasting potential.”

After the price spiked, Dame sold part of his collection for six figures — he landed two divine robes, among other things — and was able to pay off his debts and contribute to his family members’ retirement.

As for Hofmann, he continues to work on multiple projects. There’s a Blitmap release coming up soon, he said. And he’s working on Supdrive, an effort to build a fantasy gaming console on the blockchain. In the meantime, he says he’ll work on Loot “as just another builder” — “finding new ways to iterate on it and expand it,” he said.

What he’s not doing is raising a bunch of venture capital and doing a traditional startup.

“Companies are difficult,” he said. “I’m enjoying having a respite from that.”

Read full article at The Verge

Apple to Include Emergency Satellite Capabilities on IPhones

Bloomberg Technology 03 September, 2021 - 05:00am

A render of the iPhone 13.

Apple's upcoming iPhone 13 could be able to use satellite signals to send text messages in areas without cellular coverage, but at first, those messages will reportedly be limited to emergencies only. Industry analyst Ming-Chi Kuo told investors last week that Apple's next iPhone will be able to tap into the signals of low-Earth-orbit satellites. As of Monday, Bloomberg is reporting that the phone will only be able to use those signals to text emergency services, emergency contacts or report a crisis. 

The iPhone 13 could have a Qualcomm X60 baseband chip allowing it to not only use 4G and 5G, but satellite signals. Kuo named Globalstar as the most likely satellite communications company collaborating with Apple on the service. Early speculation was that Apple would use satellites to connect underserved areas, similar to the goal of the Starlink satellites from SpaceX. 

Bloomberg's report throws a little cold water on the breadth of Apple's satellite offerings at launch. An unidentified person told Bloomberg that while the iPhone could have the necessary hardware for satellite communications at launch, we shouldn't expect to see it in action before next year. Plus, the feature is still in flux and could be changed or discarded entirely before release.

Even when it does launch, Bloomberg notes it will primarily be a texting-via-satellite tool. You'll be able to send SOS messages to emergency services or an emergency contact via the Messages app and the texts will be limited to a shorter length. You'll supposedly also be able to report a crisis like a plane crash or a sinking boat, and the phone will prompt you for details. It's unclear which emergency services the phone would use.

You might also have to walk in a certain direction as prompted by your phone to actually connect to a satellite, and the connection might not be instantaneous. Bloomberg's article did not rule out the service eventually being used for phone calls. 

Apple didn't immediately respond to a request for comment.

Report: Apple's AR/VR headset will require a connection with an iPhone to work

9to5Mac 02 September, 2021 - 11:39am

The report claims that Apple completed work last year on the chip and its physical design is ready for trial production. Two people familiar with the matter said Apple’s longtime partner Taiwan Semiconductor Manufacturing is manufacturing the three chips, which are at least a year away from mass production.

Another person familiar with the situation said Apple has also finished designing the image sensor and display driver for the headset, and it’s “unusually large”:

After years of speculation, we could be closer to see what this AR/VR headset will look like. According to the publication, Apple plans to follow the headset with a sleeker pair of AR glasses that could debut as early as 2023.

Since Bloomberg speculated that Tim Cook wants to be at Apple for another major product, this could mean this AR/VR headset will be introduced in the next five years at maximum.

In April, Apple CEO Tim Cook, on Kara Swisher’s Sway podcast, talked about AR and its role in Apple’s future.

“In terms of AR, the promise of AR is that you and I are having a great conversation right now. Arguably, it could even be better if we were able to augment our discussion with charts or other things to appear. Your audience would also benefit from this, too, I think. And so when I think about that in different fields, whether it’s health, whether it’s education, whether it’s gaming, whether it’s retail, I’m already seeing AR take off in some of these areas.

At that time, asked about the rumored mixed reality headset, Apple’s CEO gave the PR answer that he doesn’t talk about future products, but it’s important to note this:

“I think the [AR] promise is even greater in the future. So it’s a critically important part of Apple’s future.”

What do you think? Are we going to see this headset rather sooner than later? Share your thoughts in the comment section below.

Brazilian tech Journalist. Author at 9to5Mac. Previously at tv globo, the main TV broadcaster in Latin America.

Got tips, feedback, or questions? jose@9to5mac.com

Apple’s AR/VR Headset Will Need Connection to Other Device Such as iPhone

The Information 02 September, 2021 - 11:08am

Apple completed work last year on the chips, including the key system on a chip (SoC),  which has many different components of a device etched on a single piece of silicon, said two people familiar with the situation. The SoC and two other Apple-designed chips for the headset hit a milestone known in the semiconductor industry as tape-out, which means the physical designs of the chips are complete and ready for trial production. It’s a key stage in development of the headset, which The Information previously reported was expected to debut by next year at the earliest, though Apple could push the release back even further.

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Apple Shuffles Suppliers for Periscope Telephoto Lens in 2023 iPhones

MacRumors 02 September, 2021 - 12:27am

The Elec links these latest developments to iPhone models for release in 2023, but the outlet has previously claimed that Apple may use components made by Samsung for a "folded" telephoto lens on at least some ‌iPhone‌ models in 2022.

Samsung's Electro-Mechanics subsidiary will reportedly supply components such as actuators and lenses to LG, which in turn will use the components to manufacture the folded camera module to supply to Apple. This move would supposedly prevent Apple from hurting its relationship with LG, and address issues related to patents.

The possibility of a folded or "periscope" lens on 2022 iPhones was first mentioned by analyst Ming-Chi Kuo in March last year, and there have been several rumors since. The technology would allow for significantly increased optical zoom on iPhones, well beyond the current 2x and 2.5x limits on the iPhone 12 Pro and iPhone 12 Pro Max, respectively. Huawei's P40 Pro+ smartphone, for example, features a periscope lens with up to 10x optical zoom.

With folded camera optics, light absorbed by the image sensor is bent or "folded," allowing for increased optical zoom and improved image quality while maintaining a compact lens design appropriate for smartphones. For a more detailed explanation of what a periscope lens is and when Apple will adopt one in its iPhones, check out our dedicated guide.

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