Which Zelda game sold the most?
The Legend of Zelda: Ocarina of Time During its lifetime, it sold 7.6 million copies worldwide, excluding ports and re-releases, making it the highest selling game on a single platform. fandom.comThe Legend of Zelda | Video Game Sales Wiki | Fandom
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12 July, 2021 - 10:02am
It seems the game's camera has also been improved
There's less than a week to go until The Legend of Zelda: Skyward Sword HD arrives on the Switch. Nintendo has been reminding us about this Wii game's return non-stop since it was announced, and ahead of its release, it's promoted yet another quality of life improvement.
In the Switch version, there are some adjustments to the opening hours of the game to make it "smoother" to play. The example attached shows how you'll no longer have to deal with as much chatter from a particular NPC in the game who is teaching you the basics. It seems you can now also freely move the camera about. See for yourself below:
Nintendo has been pushing the quality of life changes quite a lot over the past week - on Friday we saw (again) how information about items will only pop up once from now on, and at the start of the month, we got an entire trailer about all the QoL improvements.
There's now "optional" help from Fi, skippable cutscenes, the ability to fast-forward dialogue, autosave and skippable tutorials. Is all of this enough to make you want to perhaps replay Skyward Sword on the Switch? Or will this be your first time trying out the game? Tell us down below.
About Liam Doolan
When he’s not paying off a loan to Tom Nook, Liam likes to report on the latest Nintendo news and admire his library of video games. His favourite Nintendo character used to be a guitar-playing dog, but nowadays he prefers to hang out with Judd the cat.
This is promising. I really enjoyed this game, but there were many frustrating moments when interruptions were repetitive and unnecessary. I do remember a couple times in the later game where everything would stop to explain a solution before you had time to contemplate there was a problem — that ticked me off. And all the times it would re-explain item pickups. There were many times the flow went full-stop.
I really enjoyed the motion controls and the story and the game over all, anyway, so even if only half of this stuff is smoothed over, I'll be happy. This example suggests we might get a thorough series of adjustments.
Is this just showing the skipping dialog qol change?
My only remaining concern is that while I enjoyed the style most of the time, the Wii version had a painterly look as you looked into the distance and it helped cover the lack of resolution and create a sort gestalt in the backgrounds. The clarity of the HD, now, has made it seem less artistic and at times sparse in the backgrounds.
@Pirate1 I think there was a multistep conversation there before... I only vaguely remember something annoying happening in those moments, I'm just not sure what it was.
This is all good. Just wondering how some of this stuff was able to get into the original version to begin with. Really looking forward to revisiting this again. I love how each game in the series brings something unique.
Im really really undecided on this. Played & finished on wii, cant really remember it….. and the more I see the less I want it again. Help 😩
I see how it runs on Day One Pickup and if I get my Amiibos. One NA, and one JPN version and another game from EU. Would love to see actual game review or trailer for the game release so we can see how it runs.
So, they altered the tutorial. Even though I haven't played, it sounds like this remaster is all about refinement of the original like every other Zelda enhanced port, remaster, and remake.
It would be great if they actually added something like a "future connected" or a bowsers fury or if they were more consistent like Metroid and Pokemon remakes were up to Sinnoh. Which do all that stuff all the time. Update the look, sound, clean up the pacing, add a new mode or section. Zelda only did all of that with Links Awakening.
@aaronsullivan i remember playing this back in the day and my mom would occasionally walk by just to see the game cause it just looked so pretty
Good. Lots of improvements. I am happy for new buyers who have never experienced this underrated game.
It's still one of only two Zelda games I've ever completed--I honestly really enjoyed it--and all these little tweaks will only make it even better.
I'm quite interested in seeing how this game is recieved/reviewed in 2021. . . .
@impurekind yup.. review first / buy later
Looking forward to acquiring key items again (Especially the first one). Missed that element in BOTW.
I've never played as had long sold my Wii by the time it came out in the gaming death of my 20s.. Very excited to be playing the refined version for my first play through. I loved BOTW but missed dungeons and shrines didn't cut it.
This does help encourage me to play it again, but I can't stomach paying full price for a game I have fully completed many times over. If it was on sale, (which is rare for a Zelda game), then I would consider it because lately I have been yearning for just classic Zelda gameplay, versus the open world BOTW style.
I adore this game and am absolutely grabbing it on Friday. Can't wait!
@hbkay I think there are so many great new games you could play that it doesn't really make sense to buy an old game you have already finished unless you are 100% sure you want to play it again.
Enjoyed this when it came out on Wii and now I've got it on the way. Found a preorder for $50 at Gamestop, I think. Not sure if I'll play all the way through again, but I'm looking forward to giving it a whirl, especially since they doubled the frame rate.
I'm not sure if anyone else has noticed this already, but that gameplay looks like it features R control stick camera controls. Does this mean we get to move the camera if we choose to use motion controls?
Should there be a video showing us what the original was like?
Can you freely rotate the camera while you are moving?
@ModdedInkling that’s what I want to know!
LOVE this game and can't wait to play it again on Switch...it just won't be day 1. I have a few other games to play first.
I will try it for the first time, lucky for me it seems to be this improved version
It wasn't as bad as Twilight Princess' dreadfully slow start, but I'm still happy they're streamlining this. Between this and Fi's unwanted advice they're doing a pretty good job convincing me to pick it up again.
I still love it on Wii warts and all. If these changes and updates will get more people to play it I'm all for it. Too many passed on it first time around and it's a crying shame. You all who did don't know the fun you missed out on. This is a fantastic entry in the series!
Please play it if you didn't before. I don't think you'll regret it. You may even love it.
Maybe when it drops in pricea severly enough. Like a tenner or so.
As much as I enjoyed BOTW I do miss the traditional style of Zelda game. I don't want the series to stay forever locked in this wannabe assassin's Creed open world thing. You can have both. A more focused narrative and better plot is more enjoyable if you ask me. As for the art I thought people liked a more colorful Zelda. Everybody moaned about Twilight princess being too dark and ugly because of the realistic approach. I personally loved the look of TP!
Anyway is it July 16th yet?
Still doesn't justify paying three times more.
Imagine if they took the time to do an overhaul of OOT and Mario 64! Those games are both in desperate need of QOL changes. OOT should come with a “mute Navi” option!
For those that are curious what it originally was, the beginning of this explanation is identical to the Wii version. However, once you vaulted up to the ledge, you got an explanation of the stamina gauge and the autojump mechanic.
In total, this simplification removed 5 boxes of dialogue. A minor change, but still a good change nonetheless.
So you no are no longer asked to rescue his cat from the roof once you've climbed up the crates? Interesting, but the more small moments like that which you cut from a game, the less memorable and nostalgic it becomes I think.
On another note, why does it sound like they've stitched two different parts of the Skyloft theme together in the video? The part it jumps to when climbing the crates isn't supposed to play yet...
@Yoshi thank you! I was expecting this explanation in the actual article.
@GinMiguel Youre forgetting ALttP + Fours Swords for the GBA
I did not enjoy this game very much. The over-tutorializing was only the tip of the iceberg of problems I had with it. The motion controls didn't work that well for me, for starters.
But there's a deeper problem I have with it that's baked into the core of the game's structure and so can't be fixed with simple QoL improvements, and that's the excessive puzzling and linearity. Zelda games usually have a nice mix between a) free-roaming exploration of towns and outdoor areas and b) dungeons, which makes for very nice pacing. When I finish a dungeon, my reward is that I get to explore a new area.
In SS, this is basically gone. There is almost no (a) as ALL the towns and outdoor areas other than those in the sky are a series of puzzles that must be completed in a particular order like a dungeon. For me this makes everything a slog. I really like the freedom of just wandering around for a while exploring and talking to the locals, soaking in the unique worlds Zelda games always present. This game completely took that away and is the poorer for it.
But how do you rotate the camera if you're using the right analog for sword-swinging controls?
These improvements seem small, but are still probably good to have.
@ModdedInkling In it’s current state, it needs some improvements to get vetted for the approval process. Nintendo’s kinda dragging their feet with it, but corporates lookin’ into it.
@BloodNinja I would love to see that. Ocarina of Time is my favorite video game ever. I am typically not into ports of old games but I would be too weak to resist OOT on Switch. Both OOT and SM64 I feel for the historical groundbreakingness, and amazingness, deserve overhauls, not just a slap and stick.
@YoungLink64 Exactly. And Nintendo had the opportunity to really overhaul Mario 64. Imagine if they had given it some effort! Hopefully, if they ever do OOT, they offer some QOL.
Game looks terrible. The jumping looks laughable at best.
@aaronsullivan I would not worry about it still look painterly. As well as playing it on Wii, I played it a 2nd time in 4k via te Dolphin emulator and the painterly effect was even more gorgeous.
@presenttense I doubt it since the second stick will be used for the swird mouvement, the question is if you just use motion control can you control the camera 😁?
@BloodNinja Skip Kaepora Gaebora button while we’re at it.
I see you coming, owl. Just keep flying and mind your business.
I'm glad those fixes are there, and they're great for newcomers. But honestly, with my Wii still working, I can't see myself spending all that money on another version. I'd rather spend it on some other game.
My golden Wii-mote & soundtrack edition is pretty good for me, so I'll probably play it on the Wii again soon, granted, I didn't finish it the first time around.
@Deady Never heard of it, thanks though!
@hbkay Probably the worst console Zelda game except for Zelda 2. Definitely a pass for me.
Pre-ordered, should be getting at the end of the week.
Never played the Wii original, and the QOL improvements make me think I (and my 11yo, who is quite Zelda-mad too, having gone from BOTW on to the remastered Link's Awakening, then then from there played through both ALttP and the original NES game on NSO) will be very happy with it.
@aaronsullivan I think this was a Covid game hence why the minimum approach compared to the others and why they didn't choose the other ports first which would've been a more accepting approach. It's like Nintendo looks at what people expect and decides to do the least popular ideas and mechanics.
@impurekind I've played this game like 5 times, i don't know if im just weird or what but i love this game.
I loved it, I hated it. I’m buying again to love and hate it all over again. And portably!
@blindsquarrel You get to go to a new area, but you don't get to really explore it the way you could in older games. There's always pre-set paths with puzzles you have to solve. That is what I meant. (At least in my memory. I haven't played it since it came out.)
@blindsquarel Yeah, but do we know that's how it's gonna work in the remake? Would be very disappointing, but I can't think of an easy workaround.
Skippable tutorials? Every game needs this. What was that coop shooter from People Can Fly that came out a couple months ago? I started it up and actually put it down right away because of the forced tutorial on moving the camera and how to shoot. Almost every game tries to behave like it’s the first game a person has ever played and has no mental model for video gaming. Please let us skip all tutorials if we want.
@BloodNinja How about the missing Wind Temple?
@NRLPLSTCTY I agree. Tutorials are fun 'once' perhaps but after that it's just in your face and insults your intelligence.
@blindsquarel My problem is too much brown colors. It all looks the same.
@citizenerased TP has the worst start. That 'fishing' game was ridiculous and actually wasn't clear what to do so that made it artificially hard. Once you figured out what it wanted you to do then it was easy.
@3RedTriangles Well it's popular now to trash BOTW for some reason. Anyone who defends it is a 'paid' shill now. God I wish I was paid to defend it.
Sure, all this is worth repaying it on Switch. But not for full price. Not to me anyway.
What now? The opening hours were the only good thing about that game.
Where is it mentioned the camera is now freely controlled? Also, why the hell would anybody want quality of life features in a video game? I can understand it in something like Ring Fit Adventures, but how is it necessary to check players' BMI in a Zelda game? Keep quality of life features out of video games, unless the game was designed as quality of life software.
@SuperToadie "Quality of Life features" - you keep using that phrase, but I do not think it means what you think it means 🤣
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12 July, 2021 - 10:02am
(Newser) – An unopened copy of Nintendo’s "The Legend of Zelda" that was made in 1987 has sold at auction for $870,000. Heritage Auctions in Dallas said the video game sold Friday. The auction house said it was a rare version that was created during a limited production run that took place during a few months in late 1987, per the AP. "The Legend of Zelda" is a popular fantasy adventure game that was first released in 1986.
Copyright 2021 Newser, LLC. All rights reserved. This material may not be published, broadcast, rewritten, or redistributed. AP contributed to this report.
12 July, 2021 - 10:02am
Sealed copy of 1996 game quickly shatters rare Legend of Zelda‘s two-day-old record
Less than two days after a rare sealed copy of The Legend of Zelda broke the record for most expensive video game sold at auction, a pristine unopened copy of Super Mario 64 toppled that record Sunday with a $1,560,000 high bid.
The sealed copy of the 1996 video game was notable for receiving a 9.8 A++ Wata grading, the highest possible rating. “Well — we’re a bit speechless on this one,” Heritage Auctions wrote of the item. “What can we even say that would do this copy the justice it deserves? The cultural significance of this title and its importance to the history of video games is paramount, and the condition of this copy is just so breathtaking that we’re really at a loss here. If you have had your heart set on obtaining the highest graded copy of the single best-selling video game on the Nintendo 64 — the first 3D adventure of Nintendo’s mascot, Mario — we only have one piece of advice: this is not an opportunity to waste.”
🎉#HERITAGELIVE #WORLDRECORD!! Super Mario 64 – Wata 9.8 A++ Sealed, N64 Nintendo 1996 USA just sold for $1,560,000 at #HeritageAuctions, smashing previous mark of $870K, set Friday at Heritage for The Legend of Zelda! https://t.co/SUgiijkkzL#SuperMario #Nintendo #N64 #WATA pic.twitter.com/rHpTuZl95l
— Heritage Auctions (@HeritageAuction) July 11, 2021
On Friday, a sealed copy of The Legend of Zelda — one of the earliest-known produced variants of the beloved Nintendo game — first shattered the record for most expensive video game when it sold at auction for $870,000.
The previous record was set just three months earlier when an unopened copy of Super Mario Bros. sold at auction for $660,000 in April. All three records were established during sales by Heritage Auctions.
“The Legend of Zelda marks the beginning of one of the most important sagas in gaming; its historical significance can’t be understated,” Valarie McLeckie, Heritage’s video game specialist, said in a statement.
While the sealed copy only received a Wata grading of 9.0 — lower than the 9.6 for the record-breaking Mario — according to the auction house, the scarcity of this sealed Legend of Zelda made it a “true collector’s piece.”
“This is the only copy from one of the earliest production runs that we’ve ever had the opportunity to offer, and, possibly will have the opportunity to offer, for many years to come,” Heritage Auctions said of the item.
“Considering this variant was only produced for a few months in late 1987 before it was ultimately replaced by the ‘Rev-A’ variant in early 1988, this statement likely comes as no surprise to collectors. Only one other variant precedes the offered ‘NES R’ variant and that is the ‘NES TM’ variant, which is the true first production run. However, it is also widely believed that only a single sealed ‘NES TM’ example exists, and there is no telling whether or not that copy will ever come to market. Essentially, this copy is the earliest sealed copy one could realistically hope to obtain.”
This variant of Legend of Zelda is only one of two sealed copies known to have been evaluated by video game grading company Wata.
“I had a lot of confidence in this game, and, yet, I still feel like the reality of today’s bidding exceeded my vision of how it would play out,” McLeckie added. “Making history is never an easy thing. I’m just really proud we got to be part of this yet again.”
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12 July, 2021 - 10:02am
12 July, 2021 - 10:02am
Players have figured out how to open impossible treasure chests, obtain the legendary Master Sword by simply camping out right next to it, and use Breath Of The Wild’s new Master Cycle as a motorboat. Others have uncovered small secrets and hidden tidbits about the world of Hyrule itself, such as sheep believably huddling together during in-game rainstorms and the sneaky Yiga Clan being able to steal Link’s most prized weapons if he isn’t too careful.
Reddit user Chicken_Vomit_ is the latest Legend Of Zelda: Breath Of The Wild player to pull off a cool trick in-game, and has posted a video of their fateful encounter with a centaur-like Lynel to the Zelda subreddit yesterday. Lynels are one of the most dangerous types of enemy in the game, and a solution like this is sure to come in handy for more than a few players. In this video, Link imprisons the beast with his Cryonis Rune power, stunning it with a shock arrow and then trapping it between blocks of ice so that it can't escape. Once it’s trapped, Link proceeds to pummel the Lynel with his sword until it falls - a once-challenging opponent taken down with some clever use of magic.
Watching Chicken_Vomit_ take down a Lynel with some well-placed ice blocks in The Legend Of Zelda: Breath Of The Wild is certainly impressive, It serves as yet another example of just how intricate the combat system in Nintendo’s latest Zelda game is, as well as the level of skill and dedication shared by its many fans. It goes to show that even a mighty Lynel can be brought down with a trusty block prison and a bit of strategy - something Link has in abundance in The Legend Of Zelda: Breath Of The Wild.