Nintendo's Giving You The Chance To Win 15 Monster Hunter amiibo (North America)

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Nintendo Life 09 July, 2021 - 11:00am 25 views

What time does Monster Hunter Stories 2 come out?

Monster Hunter Stories 2: Wings of Ruin will be released on PC and Switch July 9. VG247Monster Hunter Stories 2 review round-up – all the scores

If you're feeling lucky, you might want to enter Nintendo's latest sweepstakes which is offering up no fewer than fifteen Monster Hunter amiibo figures.

The giveaway is taking place over on the North American My Nintendo website, with ten lucky winners set to walk away with nine Monster Hunter Rise amiibo, six Monster Hunter Stories 2 amiibo, and five Monster Hunter Rise posters each.

To enter, simply head here and choose how many entries you'd like to claim. Each entry costs 10 Platinum My Nintendo Points, and the giveaway closes at 11:59Ppm PT on 7th August.

Make sure to let us know if you'll be entering the sweepstakes with a comment below, and good luck!

About Ryan Craddock

Ryan can list the first 151 Pokémon all in order off by heart – a feat he calls his ‘party trick’ despite being such an introvert that he’d never be found anywhere near a party. He’d much rather just have a night in with Mario Kart and a pizza, and we can’t say we blame him.

Comments (16)

These give me major wants for them, though I do have too many amiibo in the first place...

Huh, are these gold and silver amiibo commercial available at all?

@RupeeClock I think they did a similar promotion for the original monster hunter stories line of amiibo, the ones with swappable riders. Though that was a similar exlusive competition too, I think it was Japan for those.

If they were smash amiibo, I would enter

That's where all the amiibo's are going to. I ordered all 3 amiibo. Ena and Tsukino were both cancelled due to a 'technical error'. More like we're using these for a giveaway.

Eh, it's a shot in the dark, but I have platinum points to burn anyway.

I entered yesterday, prob won’t win but it’s not like there’s anything else to spend my platinum points on lol.

I just submitted my 3 entries!

I already have, or have pre-ordered, the amiibo I want that are being promoted in this giveaway.

I'd take the chance just to buy some of them...

GameStop has razewing live right now. I missed the other two but yeah. Now is probably the only chance you have since I’ve been watching for them since they were announced.

Ooo pick me plz Ninty 😖 My MH shelf would be glorious with these additions 🤩

Wow, that's a lot of amiibo... and posters to boot! Not a bad prize. I have all six amiibo but I'm one of those "crazy people" who actually uses their amiibo so if I got my hands on these they'd be my first set that remain mint-in-box.

I don't collect Amiibo but that is a really cool prize. Nice!

Entered it, I'm so excited to not win

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Monster Hunter Stories 2: Wings Of Ruin Is A Kinder, Gentler Monster Hunt

Kotaku 09 July, 2021 - 02:36pm

Proper Monster Hunter games like Monster Hunter Rise or Monster Hunter World are very rich and dense. No matter how hearty a tutorial I am given, I always seem to have trouble grasping the ins-and-outs of crafting, gathering, and battling. Which weapon should I use against which creature? Which armor should I be wearing? Do I have a spare half-hour to track and battle a single large creature? The answers are, in order, I don’t know, I don’t know, and probably not. If I had the time and inclination I’m sure I could be on par with fans who’ve been playing the series for years. Sadly I lack both, and so I’ve satisfied my craving for big, beautiful Capcom beasts by watching from the sidelines.

Monster Hunter Stories 2: Wings of Ruin is a different sort of Monster Hunter game. Like the original Monster Hunter Stories, released in 2017 for the Nintendo DS, this new game is a traditional turn-based role-playing game. We’re still roaming the lush wilderness where massive, majestic beasts roam. The difference is that instead of engaging those monsters in active real-time battles, the screen shimmers and our characters and their monster friends take turns attacking the opposition. Instead of having to think on our feet, which is frankly exhausting, we can put down the controller in the middle of a battle and go get a sandwich.

Monster Hunter Stories 2 is also big on storytelling, which seems like a good move given the game’s name. You play as the descendant of the main character from the first Monster Hunter Stories game. Years after the events of the DS game the draconic Rathalos have begun disappearing all over the world. A mysterious young woman appears with a Rathalos egg that contains a creature fated to destroy the world. It’s up to your player character to befriend this supposed legendary creature of ruin and keep bad things from happening.

Read More: Monster Hunter Stories Is The Best Pokémon Game I’ve Ever Played

While I’ve never played the original Monster Hunter Stories, I don’t feel at all lost in the sequel. The game explains who I am, what I am doing, and otherwise sets up the plot quite neatly, leaving me free to revel in my pink-haired character creation’s adventures in one of the most entertaining turn-based battle systems I’ve encountered.

It’s an evolution of the battle system from Monster Hunter Stories. It uses the same rock-paper-scissors hierarchy of technical-speed-power attacks, with players and monsters clashing in head-to-head battles using normal and special attacks assigned those attributes. You can carry up to three signature Monster Hunter weapons into battle, swapping them on-the-fly to take advantage of their special abilities and enemy weaknesses. Your monsters fight of their own accord for the most part, save when your kinship level reaches max. Then you can perform a super-powerful kinship attack. And should a guest character in your party perform a kinship move with their monster at the same time, a spectacular team-up occurs. You can see all of this in action in the video below, in which I show a feral Anjanath who is boss.

Monster Hunter Stories 2 makes me feel like the monster

Polygon 09 July, 2021 - 02:36pm

Who is the real monster here?

Monster Hunter is a series that asks me to kill big beasts with sharp fangs and occasionally cuddly tummies. More often than not, they’re existing peacefully in their own ecosystem before I waltz in with my giant horn of doom to turn them into hats, pants, and an entire ensemble for my cat. I cannot pluck a single feather and save the monster. It’s a kill-or-be-killed series, and I’ve collected a lot of pelts over the years.

With Monster Hunter Stories 2: Wings of Ruin, a follow-up to the 2016 turn-based RPG, I was looking forward to a more symbiotic relationship with the monsters. As a Rider, I get to work alongside a companion monster that I raise from birth, called a Monstie. But more often than not, my missions with my Monsties involve deadly battle with other monsters.

By highlighting the Rider-Monstie relationship, Monster Hunter Stories 2: Wings of Ruin makes me feel more like the bad guy than ever.

When I step outside the walls of my village, I’m joined by my Monstie, as well as a companion and their Monstie. Together, we journey forward to take care of some pesky monster or raid a den for eggs. It’s the same kind of attitude from the mainline series — “It’s a tough job killing these creatures, but somebody has to do it”— except it’s made more awkward by my Monstie’s presence.

There’s something a little off about entering into a battle with a pack of Velocidromes and using my Velocidrome companion, Ranmar, to help me fight them. It’s like walking down the street with your chihuahua, coming across an aggressive chihuahua in an alley, and then commanding your chihuahua to bite the other one while you and a friend kick it. Then, when you get back home, you make yourself a chihuahua suit out of the chihuahua you just slayed. And the next time you leave the house, you jump on your chihuahua’s back while wearing your chihuahua suit. I regret choosing such a small dog breed for this metaphor, but you get the point.

Watching two Pikachus fight in Pokémon doesn’t really bug me. But if the fight was to the death and I got to skin the losing Pikachu and wear it as a hat — with no regard for how my Pokémon would feel about that — the series would take on a different kind of tone.

Monster Hunter games often include justifications for all the monster-slaying, usually with some kind of blight or fellow monster that’s making the population of nearby beasts overly violent. Monster Hunter Stories 2 does something similar, bringing up the Black Blight from the original Monster Hunter Stories as a reason why some people lost faith in gentler monsters. This certainly helps justify their hunting — and I think many people will play Wings of Ruin without ever considering how their Monstie feels about killing a member of their own species — but when I’m diving into dens to kill monster parents and steal their eggs, it’s hard for me not to feel bad, no matter the justification.

Wings of Ruin paints a world where some monsters get to live among humans, work with us, eat donuts with us (seriously), and be loved by us. But what about the monsters who aren’t so lucky? What about the ones I’m going out of my way to kill in order to farm for experience points, or so I can make a big-ass sword to take down the next one, and the next one? Just as I could look at a completely virtual being, like a Tamagotchi, as a kid and think, “I love this pixel more than anything in this world,” I look at the bodies of the monsters I kill and can’t help but feel sad.

I know, on some level, that sympathizing with the monsters goes against the point of Monster Hunter. The word Hunter is in the damn title. When I sacrifice one Monstie to another to improve their genes in a super-special ritual, I’m not supposed to think about the Monstie that disappears; I’m supposed to get excited about how powerful my other Monstie becomes. But Monster Hunter Stories 2’s focuses hard on the relationship between Rider and Monstie, so I can’t help but see every creature as a potential friend.

Monster Hunter Stories 2: Wings of Ruin breaks for me when I murder the mom of every creature in my arsenal and indoctrinate them from birth to fight in my tiny, Monstie army. And in turn, it makes me wonder about the creatures I’m supposed to care for. Is raising them to fight against their fellow monsters actually any better than turning them into hats? Sometimes I’m not too sure. I was hoping Monster Hunter Stories 2 would help me figure that out, but instead, I just feel like a different brand of tyrant.

I still love Monster Hunter. I still have to try not to think about it too hard.

Monster Hunter Stories 2 - Available Now

Monster Hunter 09 July, 2021 - 02:36pm

Monster Hunter Stories 2 - Reverto

Monster Hunter 09 July, 2021 - 02:36pm

Monster Hunter Stories 2 review

PC Gamer 09 July, 2021 - 02:32pm

I've always been a distant admirer of the Monster Hunter series with its gorgeous worlds and dangerous beasties, but no matter how many times I've tried to play—be it the early PSP forays or the more recent Monster Hunter World—it's never properly clicked for me. As much as I want to love the series, I've been unable to get past the five-hour mark. There are so many systems to learn and aspects to juggle that it can be overwhelming. Monster Hunter Stories 2 has changed that completely for me. 

A spin-off of the main series, Stories focuses on, er, story, and uses a turn-based battle system and monster-catching mechanics in place of action. While it's a sequel to Monster Hunter Stories, you won't need to know anything about the first game to get stuck in here—which is handy as it was only ever available on 3DS and mobile. You play as a rookie 'Rider', the grandchild of a great hero named Red. Setting off to investigate a strange red light that's making Monsters go berserk, you soon find yourself entrusted with a Rathalos egg and unravelling the mysteries of an ancient prophecy alongside your comedy cat sidekick Navirou. To do so you'll fight huge monsters, raid their dens' for eggs and then raise their stolen offspring to do your bidding.

It's definitely got a touch of Pokemon to it—you can have a squad of up to six Monsties (that's what a Monster is called when it's your pet, and no, it's never not silly when you say it) that you can switch out depending on how a battle is going. Only one can fight beside you at a time so you'll have to consider your choices carefully. Fights at their most basic are based on a rock-paper-scissors mechanic where speed beats power, power beats technical, and technical beats speed, but eventually you'll also be taking weapon type, items, and element types into consideration.

Thankfully the turn-based combat gives you plenty of time to consider your options and this is where the series finally clicked for me. Instead of having to dance around a flailing beast, considering which body parts to strike with which weapons and praying the hits will land, I was able to methodically go through what I wanted and have the space to understand just how all of the amazing layers of Monster Hunters' battles work together before striking. Stories distils all of the elements that make Monster battles so satisfying into something far more approachable. In theory you could brute force your way through on basic attacks and grinding, but the moment you figure out how to deflate a fluffy Poalumu's collar like an old party balloon is joyful. There's a deep satisfaction in foiling a monster's plans before they come to fruition.

Stories distils all of the elements that make Monster battles so satisfying into something far more approachable

Don't be shy about gathering as many as you can, as eventually you'll be able to splice their genes into each other to handcraft even more powerful Monsties. No doubt there are perfect stats and bonuses to aim for with each Monstie, and a perfect team composition, but like a Pokemon trainer with a favourite starter, I poured all of the strongest skills into my best-buddy Pubert and managed to muddle through.

Most of the game's areas are relatively small—it also has to support the limitations of the Nintendo Switch—but still feel varied with enough hidden spots and twists to feel worth exploring. Each Monstie also has a skill that will help you explore the wilderness. Some can jump across ravines, while others can swim across streams or climb vines to reach secret treasures. Pubert screams really loudly to startle wild monsters so they won't attack and I can take the cowardly option of slipping past instead. It pays to keep a varied team not only for battling, but for getting around the game's gorgeous landscapes and gathering materials. Like other Monster Hunter games you'll need to gather Monster parts to forge new weapons and armour sets. The slightly easier battle pace has also given me the headspace to really appreciate the tactical benefits of each armour set and be able to apply that ahead of time.

I wasn't able to play online before launch, but unlike other Monster Hunter games the online multiplayer isn't an integral part of the experience—it's more of an added extra. You can pair up with one other person in co-op to go on exploratory missions to find rare eggs and materials, or try your hand at a versus mode that pits you against other Riders. I do miss the camaraderie of preparing for a big hunt, but it just wouldn't fit here. The cooking mechanics of the main game are also missed, instead pre-hunt buffs are applied with a prayer pot which is easier to use but not as fun.

Monster Hunter Stories 2 may look cute, but it still retains the huge amount of depth the series is known for. No, it's not as expansive or as fast-paced as the likes of Monster Hunter World but that works in its favour. Stories 2 is the approachable series entry point I've been waiting for and has inspired me to return to other games in the series to test out my skills again.

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