'Pokémon Unite' update levels the playing field ahead of mobile release

Technology

Engadget 03 August, 2021 - 04:04am 39 views

Is Pokemon unite pay to win?

“Pokémon Unite,” like “League of Legends,” is a free-to-play multiplayer online battle arena game (or MOBA, for short). The game's business model relies in part on players willing to spend money on Pokémon. The Washington Post'Pokémon Unite' reignites debate over 'pay-to-win'

As a result, over a dozen Pokémon are getting tweaks to their stats that reduce things like attack damage and HP restoration and fix bugs. They include Charizard, Talonflame, Venusaur, Absol, Wigglytuff, Eldegoss, Cinderace, Gengar, Zeraora, Cramorant, Machamp, Lucario, Greninja and Alolan Ninetails.

The update lands August 4th at 3AM ET. You can also expect a special spectate feature test release as well as text fixes. Check out the full patch notes via the link above. Of course, players also have the mobile release to look forward to next month, with plans for cross-platform play between the Switch and smartphones. Those who log in to a Nintendo Account or Pokémon Trainer Club account will also be able to cross save their game data and progress on any device.

Read full article at Engadget

Pokémon Unite Is Getting A Game Update, Here Are The Full Patch Notes

Nintendo Life 04 August, 2021 - 03:10am

Includes fixes, balance adjustments and more

Pokémon Unite has been out for a few weeks now and it's not bad if you're into MOBA games.

There have been a lot of freebies and handouts so far, and very soon the game will also be getting a game update. It includes text and bug fixes as well as a special spectate feature test release.

A number of changes are also being made to some of the pocket monster stats and moves to adjust the overall game balance. Here are the full patch notes from the official game website:

A server update will be performed on 8-4-2021 at 12AM PDT/7:00 UTC.

[source unite.pokemon.com]

About Liam Doolan

When he’s not paying off a loan to Tom Nook, Liam likes to report on the latest Nintendo news and admire his library of video games. His favourite Nintendo character used to be a guitar-playing dog, but nowadays he prefers to hang out with Judd the cat.

Comments (48)

The formatting on these balance changes is weird, I don’t quite understand it well.

Edit: thanks for making it easier to read

I love how over half of this list is "damage increased" (only Cinderace got an actual nerf?). Oh no, they noticed only one build of Venusaur is viable!

well, they definitely had to do something about Gengar/Hex. And ya it was kinda sad that Charizard was the weakest of the starting options since he's def the most popular

Glad the game is getting balance support like this. A lot of players seemed worried it wouldn't get maintenance

This game is gross. Nintendo should be ashamed and so should Nintendolife for writing anything about it that isn't focused on how this game preys on children and susceptible people. I expected more.

It’s so weird we don’t get to see actual numbers or percentages… not even in the main game.

@Old-Red Nintendo be ashamed of what? Nintendo has NOTHING to do with this game its made by Pokemon Company and Nintendo only gets 30% of money

@Victor1235 Well, maybe they can donate some of that 30% to help kids who develop an unhealthy addiction at a young age through one of their closely associated IPs.

@Old-Red Or maybe parents should actually spend some time looking into what games their kids are playing, especially when it comes to online games so that their kid doesn't risk developing an unhealthy addiction in the first place.

Well mates, it was a good run, Gengar mains, it was pretty gea- what Zeo didn't get nerfed?

@Old-Red At the end of the day, Nintendo nor anyone else in the company, Tencen't or Game freak, couldn't care less, Money talks.

@Old-Red Gross? Have you even played this game?

Honestly, I didn't expect much from this game at all, but it's actually okay. I have no experience with mobas and haven't lost a single game yet despite having not spent anything on the game.

How long I'll enjoy this game for, I don't know, nor do I know if suddenly there will be a difficulty spike with those I'm competing against, but for now all I can say is that I don't feel these kinds of jabs at the game are really warranted.

@Friendly I agree, I need states.

@JamieF1 Played this game for a week, I spent money but I spent no money on items, Not a cent on items and, oh whats this, I have level 20 items, yet here I i'm still have yet to pay for an item.

Now I will say that the way they try to get you to pay is pretty sneaky as they wont actually tell you if you are paying with crystals or not.

@Old-Red spot on!

The electric cat boi didn't get a nerf? What the heck! Glad gengar/hex and cinderace got a nerf though, I hate seeing them just sweep. Though why is pyroball not nerfed, it was wayyy too strong, when I play her, she crushes people under paw with that thing.

You’re acting like this is the first game of it’s kind to get the spotlight and it’s outright bad just because you don’t agree with the practices in place.

Heaven forbid you look at the appstore on smartphones and see all the micro-transactions in the games there.

Absolutely nothing in the game stops you from being just as good as someone who drops money on it.

Hold items can be upgraded without any use of paid currency at all. There are players out there already who are f2p and have lv20 hold items. All upgrading with paid currency does is save impatient people wasting their time and effort.

Not to mention the battle-pass is entirely an optional purchase that just grants clothing items and coins/tickets.

People complaining that it’s pay-to-win clearly haven’t done enough research.

@BreathingMiit Forgot money= skill.

At this point anyone complaining about the Pay to win is probably a troll.

It's been explained countless time, by many people who actually play the game, that is not Pay to win at all in every single comment section of every news about the game.

Jim sterling extremely disagrees with your "opinion" 🙄

@EliteXeos A: I never said it's the first of its kind. B: This is also on the switch.

This kind of nonsense is starting to creep into the conventional platforms and should be called out for predatory practices.

@GoldenSunRM I forgot people can't think for them self's.

Sounds like to me you just have a negative bias for games such as this in general. “Predatory practices”…? Really?

Glad to see Gengar got the nerf I (and some others) were hoping for. I'm surprised to see that some have been given buffs where they didn't need it and others haven't.

Also they should not have buffed Zeraora. Oh my god, that's not a good idea. The few times I play with him, he's already capable of 100-0ing with that combo. Now they made it probable that he'll be able to take the tanks down too What are they thinking?

Edit: Also glad Eldegoss' healing is getting nerfed. That was a huge problem too.

Gengar got nerfed? This reads like two of his skills got buffed, one got nerfed?

Technically retail game are also pay to win because you have to buy the game to win.

@Old-Red I've put in like 20+hours so far. It's actually a pretty decent pick-up-and-drop moba. You don't have to pay for anything and I sure as heck haven't, but found some fun out of it. People complain about the pay to win aspect, but I haven't got to a stage where I saw that yet, and I'm quite decently level. Just found that some of the pokemon needed some balancing (like that dang Gengar).

I don't think it has much staying power right now, since it's lacking in content, pokemon and mechanics. Given time, I think it has quite a bit of potential. I played dota since it's WC3 days and boyyyyyy has that game come a long way with years of support.

@nagapls stop ruining the narrative! You gotta spend money to win in this game!!!!!

In all seriousness, some decent nerfs and buffs, hex needed to be nerfed. Nothing for Ninetails though, I can’t see anything that needed to be changed. Assuming Snow Warning will just be more consistent

@Preposterous wouldn’t my Chinese overlords be upset at me for not giving them money though?😶😔

Oh right, I forgot about this game. I should probably download it and try it out while it's still vanilla.

I love this game so much, and haven't spent a dime on it yet. There are countless videos on YouTube explaining how this is more of a "pay to skip levels" game than a "pay to win" game and I agree with that analysis. If you do the math, it's spot on. There is absolutely no need to spend money on this game, and not doing so will not cause you to miss out on anything.

Is it shady to try to get people to spend money on it in general? I guess the specific tactic is just as slimy as any other "free to play" title, but they don't get in your face about it. I haven't had stacks of 10 splash screens come up before every session trying to get me to buy things or tell me about "deals" on gems or anything like that. I haven't had any spam about the game other than Nintendo telling me to download it. It's pretty harmless as far as the pay mechanics. Case in point: My 11 year old hasn't bugged me one time to buy him anything from this game, and he plays it CONSTANTLY.

"Pay to win" still definitely applies to this game. From a Kotaku article...

The author played about 10 hours and was able to get enough to upgrade one item to level 15 and two others to level 10. So barely a dent in the amount of item enhancers needed for a fully upgraded set of three as the amount you need per upgrade increases with each level. The article goes into further detail on what specific advantages these items get you, but they're huge.

"Pay to win" has never meant that if you pay money you'll win every time. But paying does give you a big advantage, and that sucks.

@Bret I read that trash to.

@ThatNyteDaez What? why? they better get us another Healer ASAP.

aww they nerfed my eldegross but yay they buffed my talonflame.

Nice, Charizard buff. Looks like most are buffs, but eldegoss has some nerfs, & cinderance, too (i just got through practicing w him the last couple days, i should have used him before the nerf 😥).

@Noelemahc edelgoss has increased cooldown, & 1 more nerf i think

@spiderman0616 pay to win means spend money for an advantage. That's always what it has meant.

The turn-off in Unite’s system for me is how valueless it is. The ease of leveling up, at least through lvl 20, makes “gems” pretty useless, yet of course they’re offering to sell you gems anyway.

At one point though, I will throw some money into this game. It’s fun to play and more or less ad free, so why not throw them a couple of bucks for their effort? I never mind doing that for free games that are actually good. But I’m not a kid with zero self control either, and that’s who they’re really after.

@spiderman0616 Don't forget smite, I have like ten different characters in that game just from playing it, and not that much mind you.

@Snatcher Eldegoss' healing was way too good! You just couldn't kill it or whomever its partnered with at all. Like, early game against an Eldegoss makes it so that the partner doesn't need to worry about consequences at all. Also almost healing their partner some 50%+ in a second or two is too much.

how is it not p2w if you can pay to upgrade an item that gives you in game advantage? I played the game for a few hours and I liked what I saw, didn't get far enough to see anything out of the ordinary for a moba

Hold on there, you need to login to post a comment...

A great addition to your team

Not much of a bike then, is it

Trouble at the Lanayru Mining Facility

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Pokémon Unite Is Getting A Game Update, Here Are The Full Patch Notes

Dot Esports 04 August, 2021 - 03:10am

Includes fixes, balance adjustments and more

Pokémon Unite has been out for a few weeks now and it's not bad if you're into MOBA games.

There have been a lot of freebies and handouts so far, and very soon the game will also be getting a game update. It includes text and bug fixes as well as a special spectate feature test release.

A number of changes are also being made to some of the pocket monster stats and moves to adjust the overall game balance. Here are the full patch notes from the official game website:

A server update will be performed on 8-4-2021 at 12AM PDT/7:00 UTC.

[source unite.pokemon.com]

About Liam Doolan

When he’s not paying off a loan to Tom Nook, Liam likes to report on the latest Nintendo news and admire his library of video games. His favourite Nintendo character used to be a guitar-playing dog, but nowadays he prefers to hang out with Judd the cat.

Comments (47)

The formatting on these balance changes is weird, I don’t quite understand it well.

Edit: thanks for making it easier to read

I love how over half of this list is "damage increased" (only Cinderace got an actual nerf?). Oh no, they noticed only one build of Venusaur is viable!

well, they definitely had to do something about Gengar/Hex. And ya it was kinda sad that Charizard was the weakest of the starting options since he's def the most popular

Glad the game is getting balance support like this. A lot of players seemed worried it wouldn't get maintenance

This game is gross. Nintendo should be ashamed and so should Nintendolife for writing anything about it that isn't focused on how this game preys on children and susceptible people. I expected more.

It’s so weird we don’t get to see actual numbers or percentages… not even in the main game.

@Old-Red Nintendo be ashamed of what? Nintendo has NOTHING to do with this game its made by Pokemon Company and Nintendo only gets 30% of money

@Victor1235 Well, maybe they can donate some of that 30% to help kids who develop an unhealthy addiction at a young age through one of their closely associated IPs.

@Old-Red Or maybe parents should actually spend some time looking into what games their kids are playing, especially when it comes to online games so that their kid doesn't risk developing an unhealthy addiction in the first place.

Well mates, it was a good run, Gengar mains, it was pretty gea- what Zeo didn't get nerfed?

@Old-Red At the end of the day, Nintendo nor anyone else in the company, Tencen't or Game freak, couldn't care less, Money talks.

@Old-Red Gross? Have you even played this game?

Honestly, I didn't expect much from this game at all, but it's actually okay. I have no experience with mobas and haven't lost a single game yet despite having not spent anything on the game.

How long I'll enjoy this game for, I don't know, nor do I know if suddenly there will be a difficulty spike with those I'm competing against, but for now all I can say is that I don't feel these kinds of jabs at the game are really warranted.

@Friendly I agree, I need states.

@JamieF1 Played this game for a week, I spent money but I spent no money on items, Not a cent on items and, oh whats this, I have level 20 items, yet here I i'm still have yet to pay for an item.

Now I will say that the way they try to get you to pay is pretty sneaky as they wont actually tell you if you are paying with crystals or not.

@Old-Red spot on!

The electric cat boi didn't get a nerf? What the heck! Glad gengar/hex and cinderace got a nerf though, I hate seeing them just sweep. Though why is pyroball not nerfed, it was wayyy too strong, when I play her, she crushes people under paw with that thing.

You’re acting like this is the first game of it’s kind to get the spotlight and it’s outright bad just because you don’t agree with the practices in place.

Heaven forbid you look at the appstore on smartphones and see all the micro-transactions in the games there.

Absolutely nothing in the game stops you from being just as good as someone who drops money on it.

Hold items can be upgraded without any use of paid currency at all. There are players out there already who are f2p and have lv20 hold items. All upgrading with paid currency does is save impatient people wasting their time and effort.

Not to mention the battle-pass is entirely an optional purchase that just grants clothing items and coins/tickets.

People complaining that it’s pay-to-win clearly haven’t done enough research.

@BreathingMiit Forgot money= skill.

At this point anyone complaining about the Pay to win is probably a troll.

It's been explained countless time, by many people who actually play the game, that is not Pay to win at all in every single comment section of every news about the game.

Jim sterling extremely disagrees with your "opinion" 🙄

@EliteXeos A: I never said it's the first of its kind. B: This is also on the switch.

This kind of nonsense is starting to creep into the conventional platforms and should be called out for predatory practices.

@GoldenSunRM I forgot people can't think for them self's.

Sounds like to me you just have a negative bias for games such as this in general. “Predatory practices”…? Really?

Glad to see Gengar got the nerf I (and some others) were hoping for. I'm surprised to see that some have been given buffs where they didn't need it and others haven't.

Also they should not have buffed Zeraora. Oh my god, that's not a good idea. The few times I play with him, he's already capable of 100-0ing with that combo. Now they made it probable that he'll be able to take the tanks down too What are they thinking?

Edit: Also glad Eldegoss' healing is getting nerfed. That was a huge problem too.

Gengar got nerfed? This reads like two of his skills got buffed, one got nerfed?

Technically retail game are also pay to win because you have to buy the game to win.

@Old-Red I've put in like 20+hours so far. It's actually a pretty decent pick-up-and-drop moba. You don't have to pay for anything and I sure as heck haven't, but found some fun out of it. People complain about the pay to win aspect, but I haven't got to a stage where I saw that yet, and I'm quite decently level. Just found that some of the pokemon needed some balancing (like that dang Gengar).

I don't think it has much staying power right now, since it's lacking in content, pokemon and mechanics. Given time, I think it has quite a bit of potential. I played dota since it's WC3 days and boyyyyyy has that game come a long way with years of support.

@nagapls stop ruining the narrative! You gotta spend money to win in this game!!!!!

In all seriousness, some decent nerfs and buffs, hex needed to be nerfed. Nothing for Ninetails though, I can’t see anything that needed to be changed. Assuming Snow Warning will just be more consistent

@Preposterous wouldn’t my Chinese overlords be upset at me for not giving them money though?😶😔

Oh right, I forgot about this game. I should probably download it and try it out while it's still vanilla.

I love this game so much, and haven't spent a dime on it yet. There are countless videos on YouTube explaining how this is more of a "pay to skip levels" game than a "pay to win" game and I agree with that analysis. If you do the math, it's spot on. There is absolutely no need to spend money on this game, and not doing so will not cause you to miss out on anything.

Is it shady to try to get people to spend money on it in general? I guess the specific tactic is just as slimy as any other "free to play" title, but they don't get in your face about it. I haven't had stacks of 10 splash screens come up before every session trying to get me to buy things or tell me about "deals" on gems or anything like that. I haven't had any spam about the game other than Nintendo telling me to download it. It's pretty harmless as far as the pay mechanics. Case in point: My 11 year old hasn't bugged me one time to buy him anything from this game, and he plays it CONSTANTLY.

"Pay to win" still definitely applies to this game. From a Kotaku article...

The author played about 10 hours and was able to get enough to upgrade one item to level 15 and two others to level 10. So barely a dent in the amount of item enhancers needed for a fully upgraded set of three as the amount you need per upgrade increases with each level. The article goes into further detail on what specific advantages these items get you, but they're huge.

"Pay to win" has never meant that if you pay money you'll win every time. But paying does give you a big advantage, and that sucks.

@Bret I read that trash to.

@ThatNyteDaez What? why? they better get us another Healer ASAP.

aww they nerfed my eldegross but yay they buffed my talonflame.

Nice, Charizard buff. Looks like most are buffs, but eldegoss has some nerfs, & cinderance, too (i just got through practicing w him the last couple days, i should have used him before the nerf 😥).

@Noelemahc edelgoss has increased cooldown, & 1 more nerf i think

@spiderman0616 pay to win means spend money for an advantage. That's always what it has meant.

The turn-off in Unite’s system for me is how valueless it is. The ease of leveling up, at least through lvl 20, makes “gems” pretty useless, yet of course they’re offering to sell you gems anyway.

At one point though, I will throw some money into this game. It’s fun to play and more or less ad free, so why not throw them a couple of bucks for their effort? I never mind doing that for free games that are actually good. But I’m not a kid with zero self control either, and that’s who they’re really after.

@spiderman0616 Don't forget smite, I have like ten different characters in that game just from playing it, and not that much mind you.

@Snatcher Eldegoss' healing was way too good! You just couldn't kill it or whomever its partnered with at all. Like, early game against an Eldegoss makes it so that the partner doesn't need to worry about consequences at all. Also almost healing their partner some 50%+ in a second or two is too much.

Hold on there, you need to login to post a comment...

A great addition to your team

Not much of a bike then, is it

Trouble at the Lanayru Mining Facility

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Publisher:

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Genre:

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Switch eShop Release Date:

Reviews:

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Join 1,196,203 people following Nintendo Life:

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Pokemon Unite's First Patch Notes Are A Worrying Sign For The Future

TheGamer 03 August, 2021 - 06:23pm

Pokemon Unite's first patch notes are vague, frustrating, and contradictory between languages.

Pokemon Unite will receive its first balance pass tomorrow, and patch notes have been released on the official website ahead of the update. The upcoming changes have generally been well received by the community, but more importantly, I think we should acknowledge how valuable this transparency is. As a free-to-play Switch and mobile-exclusive game, I wasn’t exactly expecting a lot of communication from the developers this soon after launch. While the patch notes aren’t exactly up to standard for a MOBA, we shouldn’t take these semi-detailed balance changes for granted. It’s a good sign that Pokemon Unite will continue to communicate with players in the future, and that the developers are listening to feedback.

14 of Unite’s 21 Pokemon have received some kind of adjustment or bug fix. Among these changes include nerfs to Gengar’s Hex, which is widely considered its most powerful moves, and buffs across the board to the underpowered (and underplayed) Venusaur and Wigglytuff. These are pretty cautious changes it seems, and not the sweeping kind of reworks some might hope to see for certain characters. Only a few weeks in, it’s probably best not to completely rock the boat with big changes. Gengar will likely still be unstoppable, but incremental changes are likely going to help shape the game better than smashing OP Pokemon with a nerf hammer.

While it’s great to see changes being made swiftly to help balance the game, it’s pretty disappointing how little information we’ve actually been given. On the notes for Charizard’s Flamethrower attack, it lists “Cooldown reduced” and “Effects on opposing Pokemon strengthened.” Why don’t you just tell us how much the cooldown has been reduced? What exactly is the effect that has been strengthened? Players will need to test out all of the changes themselves to figure out exactly what’s been changed, and that’s totally unnecessary. It’s nice to know what we can expect and have a general sense of who got buffed and who got nerfed, but there’s a lot more work to do in order to figure out what exactly these numbers mean, when the devs could just tell us.

To make matters worse, the Japanese version of the patch notes do seem to be a lot more detailed, so this is partly an issue of localization. For Gengar’s Hex ability, the English version of the patch notes simply says “Move Downgrade” while the Japanese version (thanks u/Skythrix for the translation) explains “Damage dealt to opposing Pokemon reduced as well as i-frames when using Hex reduced.” That’s a lot more information to work with, though it still doesn’t offer any exact values of how much the damage was reduced.

In other places, the English and Japanese notes actually contradict each other. For Eldegoss’s Cotton Spore, the English version says that it’s had its Cooldown reduced, effects on opposing Pokemon strengthened, and Defense and Sp. Def increased, while the Japanese version just says that the effects on ally and opposing Pokemon have been strengthened. So which is it? I don’t suspect that the Japanese version of the game is receiving different updates than the English version, so it’s confusing why the patch notes would be so different.

I already know people are going to moan at me for complaining about this. “It’s a game for kids,” they’ll say. “It’s meant to be casual.” I don’t think asking for accurate patch notes is too much, personally. I certainly appreciate that we got notes at all, but they’re not particularly useful without hard numbers and, at the very least, consistency between the English and Japanese notes. While I agree that the meta isn’t (and shouldn’t be) nearly as important to Pokemon Unite as it is to League and other MOBAs, the fact remains that people care a lot about balance changes, and if the devs are going to provide patch notes, they should at least have useful information.

Pokemon Unite's First Patch Notes Are A Worrying Sign For The Future

InvenGlobal 03 August, 2021 - 06:23pm

Pokemon Unite's first patch notes are vague, frustrating, and contradictory between languages.

Pokemon Unite will receive its first balance pass tomorrow, and patch notes have been released on the official website ahead of the update. The upcoming changes have generally been well received by the community, but more importantly, I think we should acknowledge how valuable this transparency is. As a free-to-play Switch and mobile-exclusive game, I wasn’t exactly expecting a lot of communication from the developers this soon after launch. While the patch notes aren’t exactly up to standard for a MOBA, we shouldn’t take these semi-detailed balance changes for granted. It’s a good sign that Pokemon Unite will continue to communicate with players in the future, and that the developers are listening to feedback.

14 of Unite’s 21 Pokemon have received some kind of adjustment or bug fix. Among these changes include nerfs to Gengar’s Hex, which is widely considered its most powerful moves, and buffs across the board to the underpowered (and underplayed) Venusaur and Wigglytuff. These are pretty cautious changes it seems, and not the sweeping kind of reworks some might hope to see for certain characters. Only a few weeks in, it’s probably best not to completely rock the boat with big changes. Gengar will likely still be unstoppable, but incremental changes are likely going to help shape the game better than smashing OP Pokemon with a nerf hammer.

While it’s great to see changes being made swiftly to help balance the game, it’s pretty disappointing how little information we’ve actually been given. On the notes for Charizard’s Flamethrower attack, it lists “Cooldown reduced” and “Effects on opposing Pokemon strengthened.” Why don’t you just tell us how much the cooldown has been reduced? What exactly is the effect that has been strengthened? Players will need to test out all of the changes themselves to figure out exactly what’s been changed, and that’s totally unnecessary. It’s nice to know what we can expect and have a general sense of who got buffed and who got nerfed, but there’s a lot more work to do in order to figure out what exactly these numbers mean, when the devs could just tell us.

To make matters worse, the Japanese version of the patch notes do seem to be a lot more detailed, so this is partly an issue of localization. For Gengar’s Hex ability, the English version of the patch notes simply says “Move Downgrade” while the Japanese version (thanks u/Skythrix for the translation) explains “Damage dealt to opposing Pokemon reduced as well as i-frames when using Hex reduced.” That’s a lot more information to work with, though it still doesn’t offer any exact values of how much the damage was reduced.

In other places, the English and Japanese notes actually contradict each other. For Eldegoss’s Cotton Spore, the English version says that it’s had its Cooldown reduced, effects on opposing Pokemon strengthened, and Defense and Sp. Def increased, while the Japanese version just says that the effects on ally and opposing Pokemon have been strengthened. So which is it? I don’t suspect that the Japanese version of the game is receiving different updates than the English version, so it’s confusing why the patch notes would be so different.

I already know people are going to moan at me for complaining about this. “It’s a game for kids,” they’ll say. “It’s meant to be casual.” I don’t think asking for accurate patch notes is too much, personally. I certainly appreciate that we got notes at all, but they’re not particularly useful without hard numbers and, at the very least, consistency between the English and Japanese notes. While I agree that the meta isn’t (and shouldn’t be) nearly as important to Pokemon Unite as it is to League and other MOBAs, the fact remains that people care a lot about balance changes, and if the devs are going to provide patch notes, they should at least have useful information.

Pokemon Unite's First Patch Notes Are A Worrying Sign For The Future

Inverse 03 August, 2021 - 06:23pm

Pokemon Unite's first patch notes are vague, frustrating, and contradictory between languages.

Pokemon Unite will receive its first balance pass tomorrow, and patch notes have been released on the official website ahead of the update. The upcoming changes have generally been well received by the community, but more importantly, I think we should acknowledge how valuable this transparency is. As a free-to-play Switch and mobile-exclusive game, I wasn’t exactly expecting a lot of communication from the developers this soon after launch. While the patch notes aren’t exactly up to standard for a MOBA, we shouldn’t take these semi-detailed balance changes for granted. It’s a good sign that Pokemon Unite will continue to communicate with players in the future, and that the developers are listening to feedback.

14 of Unite’s 21 Pokemon have received some kind of adjustment or bug fix. Among these changes include nerfs to Gengar’s Hex, which is widely considered its most powerful moves, and buffs across the board to the underpowered (and underplayed) Venusaur and Wigglytuff. These are pretty cautious changes it seems, and not the sweeping kind of reworks some might hope to see for certain characters. Only a few weeks in, it’s probably best not to completely rock the boat with big changes. Gengar will likely still be unstoppable, but incremental changes are likely going to help shape the game better than smashing OP Pokemon with a nerf hammer.

While it’s great to see changes being made swiftly to help balance the game, it’s pretty disappointing how little information we’ve actually been given. On the notes for Charizard’s Flamethrower attack, it lists “Cooldown reduced” and “Effects on opposing Pokemon strengthened.” Why don’t you just tell us how much the cooldown has been reduced? What exactly is the effect that has been strengthened? Players will need to test out all of the changes themselves to figure out exactly what’s been changed, and that’s totally unnecessary. It’s nice to know what we can expect and have a general sense of who got buffed and who got nerfed, but there’s a lot more work to do in order to figure out what exactly these numbers mean, when the devs could just tell us.

To make matters worse, the Japanese version of the patch notes do seem to be a lot more detailed, so this is partly an issue of localization. For Gengar’s Hex ability, the English version of the patch notes simply says “Move Downgrade” while the Japanese version (thanks u/Skythrix for the translation) explains “Damage dealt to opposing Pokemon reduced as well as i-frames when using Hex reduced.” That’s a lot more information to work with, though it still doesn’t offer any exact values of how much the damage was reduced.

In other places, the English and Japanese notes actually contradict each other. For Eldegoss’s Cotton Spore, the English version says that it’s had its Cooldown reduced, effects on opposing Pokemon strengthened, and Defense and Sp. Def increased, while the Japanese version just says that the effects on ally and opposing Pokemon have been strengthened. So which is it? I don’t suspect that the Japanese version of the game is receiving different updates than the English version, so it’s confusing why the patch notes would be so different.

I already know people are going to moan at me for complaining about this. “It’s a game for kids,” they’ll say. “It’s meant to be casual.” I don’t think asking for accurate patch notes is too much, personally. I certainly appreciate that we got notes at all, but they’re not particularly useful without hard numbers and, at the very least, consistency between the English and Japanese notes. While I agree that the meta isn’t (and shouldn’t be) nearly as important to Pokemon Unite as it is to League and other MOBAs, the fact remains that people care a lot about balance changes, and if the devs are going to provide patch notes, they should at least have useful information.

Pokemon Unite's First Patch Notes Are A Worrying Sign For The Future

Dexerto 03 August, 2021 - 06:23pm

Pokemon Unite's first patch notes are vague, frustrating, and contradictory between languages.

Pokemon Unite will receive its first balance pass tomorrow, and patch notes have been released on the official website ahead of the update. The upcoming changes have generally been well received by the community, but more importantly, I think we should acknowledge how valuable this transparency is. As a free-to-play Switch and mobile-exclusive game, I wasn’t exactly expecting a lot of communication from the developers this soon after launch. While the patch notes aren’t exactly up to standard for a MOBA, we shouldn’t take these semi-detailed balance changes for granted. It’s a good sign that Pokemon Unite will continue to communicate with players in the future, and that the developers are listening to feedback.

14 of Unite’s 21 Pokemon have received some kind of adjustment or bug fix. Among these changes include nerfs to Gengar’s Hex, which is widely considered its most powerful moves, and buffs across the board to the underpowered (and underplayed) Venusaur and Wigglytuff. These are pretty cautious changes it seems, and not the sweeping kind of reworks some might hope to see for certain characters. Only a few weeks in, it’s probably best not to completely rock the boat with big changes. Gengar will likely still be unstoppable, but incremental changes are likely going to help shape the game better than smashing OP Pokemon with a nerf hammer.

While it’s great to see changes being made swiftly to help balance the game, it’s pretty disappointing how little information we’ve actually been given. On the notes for Charizard’s Flamethrower attack, it lists “Cooldown reduced” and “Effects on opposing Pokemon strengthened.” Why don’t you just tell us how much the cooldown has been reduced? What exactly is the effect that has been strengthened? Players will need to test out all of the changes themselves to figure out exactly what’s been changed, and that’s totally unnecessary. It’s nice to know what we can expect and have a general sense of who got buffed and who got nerfed, but there’s a lot more work to do in order to figure out what exactly these numbers mean, when the devs could just tell us.

To make matters worse, the Japanese version of the patch notes do seem to be a lot more detailed, so this is partly an issue of localization. For Gengar’s Hex ability, the English version of the patch notes simply says “Move Downgrade” while the Japanese version (thanks u/Skythrix for the translation) explains “Damage dealt to opposing Pokemon reduced as well as i-frames when using Hex reduced.” That’s a lot more information to work with, though it still doesn’t offer any exact values of how much the damage was reduced.

In other places, the English and Japanese notes actually contradict each other. For Eldegoss’s Cotton Spore, the English version says that it’s had its Cooldown reduced, effects on opposing Pokemon strengthened, and Defense and Sp. Def increased, while the Japanese version just says that the effects on ally and opposing Pokemon have been strengthened. So which is it? I don’t suspect that the Japanese version of the game is receiving different updates than the English version, so it’s confusing why the patch notes would be so different.

I already know people are going to moan at me for complaining about this. “It’s a game for kids,” they’ll say. “It’s meant to be casual.” I don’t think asking for accurate patch notes is too much, personally. I certainly appreciate that we got notes at all, but they’re not particularly useful without hard numbers and, at the very least, consistency between the English and Japanese notes. While I agree that the meta isn’t (and shouldn’t be) nearly as important to Pokemon Unite as it is to League and other MOBAs, the fact remains that people care a lot about balance changes, and if the devs are going to provide patch notes, they should at least have useful information.

Pokemon Unite's First Patch Notes Are A Worrying Sign For The Future

Gaming INTEL 03 August, 2021 - 06:23pm

Pokemon Unite's first patch notes are vague, frustrating, and contradictory between languages.

Pokemon Unite will receive its first balance pass tomorrow, and patch notes have been released on the official website ahead of the update. The upcoming changes have generally been well received by the community, but more importantly, I think we should acknowledge how valuable this transparency is. As a free-to-play Switch and mobile-exclusive game, I wasn’t exactly expecting a lot of communication from the developers this soon after launch. While the patch notes aren’t exactly up to standard for a MOBA, we shouldn’t take these semi-detailed balance changes for granted. It’s a good sign that Pokemon Unite will continue to communicate with players in the future, and that the developers are listening to feedback.

14 of Unite’s 21 Pokemon have received some kind of adjustment or bug fix. Among these changes include nerfs to Gengar’s Hex, which is widely considered its most powerful moves, and buffs across the board to the underpowered (and underplayed) Venusaur and Wigglytuff. These are pretty cautious changes it seems, and not the sweeping kind of reworks some might hope to see for certain characters. Only a few weeks in, it’s probably best not to completely rock the boat with big changes. Gengar will likely still be unstoppable, but incremental changes are likely going to help shape the game better than smashing OP Pokemon with a nerf hammer.

While it’s great to see changes being made swiftly to help balance the game, it’s pretty disappointing how little information we’ve actually been given. On the notes for Charizard’s Flamethrower attack, it lists “Cooldown reduced” and “Effects on opposing Pokemon strengthened.” Why don’t you just tell us how much the cooldown has been reduced? What exactly is the effect that has been strengthened? Players will need to test out all of the changes themselves to figure out exactly what’s been changed, and that’s totally unnecessary. It’s nice to know what we can expect and have a general sense of who got buffed and who got nerfed, but there’s a lot more work to do in order to figure out what exactly these numbers mean, when the devs could just tell us.

To make matters worse, the Japanese version of the patch notes do seem to be a lot more detailed, so this is partly an issue of localization. For Gengar’s Hex ability, the English version of the patch notes simply says “Move Downgrade” while the Japanese version (thanks u/Skythrix for the translation) explains “Damage dealt to opposing Pokemon reduced as well as i-frames when using Hex reduced.” That’s a lot more information to work with, though it still doesn’t offer any exact values of how much the damage was reduced.

In other places, the English and Japanese notes actually contradict each other. For Eldegoss’s Cotton Spore, the English version says that it’s had its Cooldown reduced, effects on opposing Pokemon strengthened, and Defense and Sp. Def increased, while the Japanese version just says that the effects on ally and opposing Pokemon have been strengthened. So which is it? I don’t suspect that the Japanese version of the game is receiving different updates than the English version, so it’s confusing why the patch notes would be so different.

I already know people are going to moan at me for complaining about this. “It’s a game for kids,” they’ll say. “It’s meant to be casual.” I don’t think asking for accurate patch notes is too much, personally. I certainly appreciate that we got notes at all, but they’re not particularly useful without hard numbers and, at the very least, consistency between the English and Japanese notes. While I agree that the meta isn’t (and shouldn’t be) nearly as important to Pokemon Unite as it is to League and other MOBAs, the fact remains that people care a lot about balance changes, and if the devs are going to provide patch notes, they should at least have useful information.

HBO Max No Longer Available through Amazon Prime Video Channels

GameSpot 03 August, 2021 - 05:10pm

We knew this was coming. The departure was announced in November 2020, but we didn’t know the exact timing. This also isn’t a death blow for existing subscribers. If you had HBO through Prime Video, you can still access your content on HBO Max by signing in with your Prime Video credentials.

This news comes just a few days after HBO vanished from Apple TV Channels offerings.

Get 16% OFF Your Next Year of HBO Max When Pre-Paid Annually

Why didn’t WarnerMedia break free from Amazon entirely when they launched HBO Max? You may remember that when HBO Max debuted, it wasn’t available on Amazon’s Fire TV devices. After a six-month stalemate, WarnerMedia extended their Amazon Web Services (AWS) contract in order to get HBO Max on Fire TV. As part of all these negotiations, HBO kept its legacy content available as a Prime Video channel, although you needed to log into HBO Max to see any of those service’s exclusives.

After the stalemate ended, the HBO app on Fire TV and Fire tablets automatically became the HBO Max app.

This process of HBO Max emancipation has taken longer than you might expect. As recently as 2020, Prime Video subscribers had free access to older HBO shows. That meant that even if you didn’t subscribe to HBO, you could watch episodes of “The Sopranos,” “Curb Your Enthusiasm,” “Veep,” “Sex and the City,” and “The Wire.” In May of that year, those episodes disappeared.

Amazon Prime Video also provided a brief loophole, since you could use it to get a free trial of HBO Max, even after HBO Max killed off that offer for new subscribers directly through their platform in December.

Prime Video Channels is a huge driver of subscribers for streaming services, but it comes at a cost. It has been reported that Amazon keeps 30% of subscription revenue every month, which makes it an expensive channel of distribution. In 2018, TDG estimated that nearly 53% of HBO’s direct-to-consumer subscribers came from Amazon Channels.

HBO Max is a subscription video streaming service that gives access to the full HBO library, along with exclusive Max Originals, and access to every Warner Bros. film on HBO Max on the same day that it hits theaters.

HBO Max has two tiers, an ad-supported plan for $9.99 and ad-free plan for $14.99. HBO Max without ads also includes features like the ability to download offline and 4K streaming.

Subscribers will have access to hit HBO series like Succession, Mare of Easttown, Curb Your Enthusiasm, and more.

All HBO Max subscribers will get the full libraries of shows like “Friends”, “The Big Bang Theory”, “South Park”, “Fresh Prince of Bel Air”, “The West Wing”, and more.

They also will get Max Originals that aren’t available to HBO channel subscribers, like “The Flight Attendant” (Kaley Cuoco), “Love Life” (Anna Kendrick), as well as reboots to “Sex In The City” and “Gossip Girl.”

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This Pokemon Unite patch has a lot of fan-requested balance changes – Destructoid

Destructoid 03 August, 2021 - 08:00am

Pokemon Unite has been out for a bit, and folks have a list of changes they want to see. Balance fixes are a piece of the pie, as is the alteration of Zapdos (maybe tone down just one of the many bonuses it grants?), and the pay-to-win held item problem. The first big Pokemon Unite patch only addresses the former.

In a new blog post, developer TiMi Studio Group gave us quite a few Pokemon Unite patch notes, albeit of the extremely vague variety. While you can find all of them below, here’s a quick rundown.

So everyone has different opinions on where certain characters are at tier-wise, but on higher levels of ranked play, a few Pokemon are dominating the space. That list includes Cinderace, Gengar, and Zeraora, with Eldegoss serving as the most powerful support in many ranks. On the flipside, Charizard is universally regarded at many ranks as underpowered. The patch is looking at all of those characters and more.

Gengar’s silly hex combo might be tuned down, as the move has been “downgraded” (again, very vague here), with dream eater being “upgraded,” and shadow ball doing more damage to opposing Pokemon. Clearly TiMi wants people to break out of meta comfort zones. Cinderace has its damage decreased pretty much across the board, and even had feint downgraded: it’s a straight nerf. Zeraora had wild charge buffed, but its unite (ultimate/heroic) move plasma gale was nerfed (maybe it won’t nuke entire teams). And Eldegoss has had its cooldown lengthened on the spammable cotton guard, with cotton spore seeing more potency and a cooldown reduction; and its unite move, cotton cloud crash, restoring less HP. Charizard has had cooldown reductions and buffs across the board.

So MOBA developers have internal winrate data and stats they can see behind the scenes, but this gels with a lot of my experiences and those of content creators (especially all of the Gengar videos out there). On paper it seems like a decent first pass. Now about Zapdos and held items.

Filed under... #MOBA#Nintendo Switch#Pokemon#Pokemon Unite

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