Random: Xbox Fans Are Loving Microsoft Flight Simulator, But Can't Seem To Stick The Landing

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Pure Xbox 28 July, 2021 - 11:45am 23 views

Is Microsoft Flight Simulator Coming To Xbox One?

Is Microsoft Flight Simulator coming to Xbox One? For now, Microsoft Flight Simulator is not coming to Xbox One consoles – if you want to play this game on an Xbox when it launches on consoles on 27th July 2021, you'll need to have either an Xbox Series X or an Xbox Series S in order to run it. radiotimes.comMicrosoft Flight Simulator Xbox release date: What time the console version lands on Xbox Series X/S

What time can I play Microsoft Flight Simulator 2020 on Xbox?

Microsoft Flight Simulator Xbox launch times The new Microsoft Flight Simulator launches on Xbox at 3 p.m. UTC for all users, including those with a preorder via the Xbox store or an Xbox Game Pass subscription. Windows CentralMicrosoft Flight Simulator Xbox launch time: When you can play, download size, and more

It's a good job it's just a simulator

Microsoft Flight Simulator officially launched for Xbox Series X and Series S yesterday, with thousands of players flooding the Microsoft Store to grab the new Game Pass title. The game has been met with a lot of love, but if there's one thing everyone seems to be struggling with, it's landing those pesky planes.

While Reddit has been home to many beautiful vista shots, it's being overshadowed by one specific element - landing. Sure, it's easy enough to take off, but doing the reverse is a different kettle of fish. As expected, therea re crashes, upside down planes, and runways plagued with pilots who can't quite nail the ending.

As you can see from the article image, this writer also took a nose dive into Warwick Castle and ended up in a tricky spot. Sometimes getting distracted by the beauty of the game can lead to disastrous results, whilst other moments are just down to us thinking we can outsmart the (admittedly crucial) tutorials. Touché.

Luckily, it's not all ending in tragedy for everyone, as Xbox players have also shared some absolutely stunning vistas from their sky high adventures. Images alone can't demonstrate just how beautiful Microsoft Flight Simulator can be.

About Daniel Hollis

From spending sleepless nights anticipating the release of Fable II, Daniel has always been a massive advocate of Xbox. His obsession with Fable was only the beginning of a love for the RPG genre. Outside of gaming, Daniel can also be found attending gigs or creating poorly constructed drum solos

Comments (26)

This has been the way forever with flight sim.

I used to play Combat Flight sim on PC (way way back in 1998!)

I could do an awesome sortie with a perfect flight completing my mission and never once managed to land the plane.

I managed to land on the sea first time! But easier than land and it wasn't pretty but would have walked away, so generally a good landing!

My kid also asked me to land in Anfield which I did although it was only a 2D flat image when I landed on it and I wouldn't have walked away from that one!

Crashed into my local Morrisons. It looks like an abandoned warehouse that would be home to a serial killing nut job. If you knew my local Morrisons thats actually pretty accurate.

I can land, I just can't taxi without running into 8 other planes.

No need to land, can fly forever in this game. Only want the Spitfire but it is so damn expensive.

Im having a good time, i skipped the tutorial but need to go bck for some tips. Really pretty game though. I see tht its multiplayer, so could we potentially fly ina formation with fighter jets?

I need some simple arcade controls for this 😂 can't fly to save my life

I’ve done a couple of landings...one was a bit bumpy, and the other I overshot the runway 🤣

I strongly recommend that players having issues landing try lowering your sensitivity some. It helps tighten up your control and make the whole process a lot more easy.

Never mind the landing, I've just had 3 game crashes in a row. Every time I set custom location and departure the game crashes. Not helped by the fact that it takes 5 mins for the game to load back up. Is anyone else having this issue?

Haven't played, yet, but if my troubles of landing in nes' top gun are any indication, I'll be having troubles in this one, as well.

Whenever I crash it just takes me to a black screen. How do I get these upside plane photos other seem to be getting?

I haven't managed a landing as yet, although I haven't done any of the tutorials yet either.

It probably wont arrive until next week, but I 100% know that it's compatible as a friend has one.

I assume that Elite Dangerous and maybe Rogue Squadron will work too.

I laughed when the game advised me to turn off the engine when I was laying upside down in a back garden in Sydney.

@DonkeyKongBigBoy If you turn everything on easy, your plane won’t actually crash. It just gets stuck in an upside down position.

Noobs xD try landing the A32NX in 30kt crosswinds without using the localiser.

Jokes aside, welcome to the club, new pilots. Enjoy! 💪✈️

Not loving it personally. I thought it would be cool to fly over where I live but the layout is completely wrong almost to the point where it's unrecognisable.

Tired to go through a few tutorials but it was way too long winded and boring. I'm not really sure what the appeal is but it's definitely not for me.

@IndoorHero You’ve to really have played the previous Flight Sim games to really be into it, to be honest. The series stretches back as far as MS-DOS days. Get yourself in the A32NX (FlyByWire mod), watch a few videos guides, and you’ll have a different opinion once you know how to play it. 😄

@Mr_Ditkovitch I think the problem for me is that my gaming time is better spent elsewhere. I played for 2 hours tonight and don't feel like I've got a grasp on the controls at all. If it takes 10+ hours just to start having fun, I'm out.

I'm getting there with landing. I managed to stick it back on the airfield after a vfr buzz around Derby this evening which I was quite proud of (although it was a bit lumpy).

It's pretty bonkers being able to find my way back to the airfield near where I live by following the A38 - Hilton Bypass - A50 in a game.

I'm loving it so far, very tempted to get a flight stick.

@Deadcow it makes a difference.

Tried one of the challenges to land an A320 (I think) and couldn't get the thing to slow down, I decreased thrust and tried raising the nose slightly but airspeed kept increasing... I know it's my fault but can't figure out what I'm doing wrong.

Only major issue I have with the controls is when flaring, it seems to get hyper twitchy so I lose points on that all the time.

@Trotterwatch Did you also apply speedbrakes? You’ve to slow down relatively early in a large aircraft like that. I haven’t done any of the landing challenges, but if rules permit, keep the autopilot engaged along with auto thrust, and use the dial on the FCU to set speed, and the plane should take care of the rest. I highly doubt it’ll allow you to use an ILS approach.

If that don’t work, then keep going at it until you get it. the A320 is a wonderful bird to fly.

I did try the speed brakes and that did help, tried it a few times since and have managed to improve a bit. Seriously tempted to try and get a yoke and pedal setup soon. I'll try what you've suggested, thank you

@Hypnotoad107 hmm, so we have to have a gimped experience to get the funny photos. Thats a bit annoying.

I remember when MS removed crashing, I know why they did it and in a post 911/World Trade Centre world I get it. But I do wish they'd add it back in, there was nothing like trying to fly through a barn and getting your wings cut off.

Hold on there, you need to login to post a comment...

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Microsoft Flight Simulator Xbox edition review - occasionally clunky port can't dull the magic

Eurogamer.net 30 July, 2021 - 10:10am

Some fiddliness with controls and interface can't hold back Asobo's phenomenal creation from shining in its new context.

11 months since it first wowed the world with its depiction of nothing less than the Earth in its entirety, Microsoft Flight Simulator makes its debut on Xbox Series S and X. Does the magic that Asobo and Microsoft Game Studios conjured out of photogrammetry, cloud streaming and plain old elbow grease survive intact on console? Absolutely. Does it work as a console experience? Well, that's a trickier one to unpack.

First, that magic. Microsoft Flight Simulator arrives on console as very much the full-fledged PC experience, with the same features, the same planes, the same whole planet and the exact same sense of wonder as you spin the map and figure out where to explore next. It looks absolutely splendid, too - just browse the screenshots here if you've any lingering doubts, all of them captured on a Series X where the framerate sticks to 30fps for the most part (don't worry, Digital Foundry will be along with a proper analysis in due course), and where the fidelity is just extraordinary. Playing in 4K and HDR, having come from my own modest PC with its 1080p screen, I'm being wowed all over again.

After a few days solid flying - and after dozens of hours with the PC version over the past year - I'm still catching my breath at regular intervals, staring wistfully out at the sun setting over the mouth of the Thames estuary, or that glorious moment when you break through thick, stormy cloud cover into the heavens above in a smooth, controlled airliner ascent. Microsoft Flight Simulator on console is every bit as impressive as its PC counterpart, so consider that part of Asobo's mission in porting this a success. As one of the few true next-gen games available on Microsoft's new machines, this more than does the trick.

If you want to check all that for yourself there's no better first port of call than the new Discovery Flights that arrive in tandem with the console version of Microsoft Flight Simulator. They're short, easy-going and utterly breathtaking curated experiences that get you straight to some of the very best of the sim's wonders - a tour of Everest, or Tokyo at dusk, or even a double rainbow spanning New Haven to Stamford as you glide over Manhattan, all accompanied by the soothing ambient music that's become Microsoft Flight Simulator's calling card. This is a chance to play those jaw-dropping trailers, essentially, and get to see all that splendour first-hand. It's a smart new introduction to the world of Microsoft Flight Simulator.

Elsewhere the Flight School that acts as a broad tutorial for everything from controlling basic flight surfaces to getting intimate with the intricacies of an airliner cockpit has received some welcome nips and tucks, providing a firm foundation for hundreds of hours of virtual aviation. There's no escaping the fact, though, that putting a sim on console - even a sim as casual and open-armed as Microsoft Flight Simulator - will always be a slightly awkward endeavour, and while efforts have been made to force the fit, the elegance you find in the heavens can sometimes be lacking when it comes to the more earthly concerns of a half-decent interface.

Microsoft Flight Simulator remains a PC game first and foremost, something you're constantly reminded of by the cursor that pops up as you fumble your way through the front-end. There is mouse and keyboard support, and support for peripherals, though sadly not many peripherals that currently support this console version (at least none I have to hand in the small pile of plastic I've acquired this past year). I've done all my flying these past few days on a controller - for science, but also for convenience and necessity - and there are regular frustrations when looking to poke deeper than the very basics of flight control, or even just attempting basic menu navigation. It's a very PC experience in other ways, too, asking for some arcane menu diving when working with the content manager, for example, where you'll go to manually download some of the more recent world updates so that you can see Microsoft Flight Simulator at its very best. It's awkward and, for newcomers to the sim I'm sure, off-putting.

The basic structure that console players crave is also largely absent in this port, with not much by way of a traditional game beyond the Flight School or Landing Challenges with their global leaderboards. As is the case on PC, of course, although there's always the option of plugging into third-party add-ons - something that will be possible with the full and final release but sadly wasn't an option in the pre-release version we've been playing through these past few days. I'm sadly fairly certain it'll be a fiddly affair when the support does arrive.

And Microsoft Flight Simulator on console will likely always remain a fiddly thing. This is a proper, full-fledged sim on a console, and you're often reminded why that's an endeavour that's rarely been attempted in the past - sims by their essence demand a nerdish amount of poking and patience, and the fiddliness of Asobo's own is occasionally only exacerbated by this console version (attempting a fully manual Dreamliner take-off with nothing more than a controller is probably one of the most hardcore challenges you could set yourself in Microsoft Flight Simulator, PC or otherwise). This isn't the version for the hardcore, either, with too much fussiness and not quite the same amount of freedom you'll find on PC.

And yet in its new context of the living room, something else comes to life in Microsoft Flight Simulator. For casual sightseers like myself who treat this as the ultimate screensaver, picking a point on the map before loading in and switching on a suite of the generous assists on offer - or even handing over complete control to the more than able AI co-pilot - this might just be the ideal version. I've lost whole evenings this past weekend starting softly out of the window of a 747, watching the clouds float by and chasing the sun past the horizon, getting caught up in the magic and wonder of Asobo and Microsoft Game Studio's staggering creation all over again.

There's work to be done - and thanks to this version receiving future updates alongside the PC version, work that's already well underway - and you might want to temper expectations before heading in. Perhaps most importantly, though, this is Microsoft Flight Simulator on console in all its glory and occasional clunkiness, and with that sense of splendour and wonder unsullied by the small imperfections along the way. It remains one of the most breathtaking videogame achievements in recent years, and on console one of the most incredible next-gen experiences to date.

Martin is Eurogamer's features and reviews editor. He has a Gradius 2 arcade board and likes to play racing games with special boots and gloves on.

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Meet the Xbox Series S suitcase, to celebrate Microsoft Flight Simulator's launch

TechSpot 30 July, 2021 - 10:10am

It's a good job it's just a simulator

Microsoft Flight Simulator officially launched for Xbox Series X and Series S yesterday, with thousands of players flooding the Microsoft Store to grab the new Game Pass title. The game has been met with a lot of love, but if there's one thing everyone seems to be struggling with, it's landing those pesky planes.

While Reddit has been home to many beautiful vista shots, it's being overshadowed by one specific element - landing. Sure, it's easy enough to take off, but doing the reverse is a different kettle of fish. As expected, therea re crashes, upside down planes, and runways plagued with pilots who can't quite nail the ending.

As you can see from the article image, this writer also took a nose dive into Warwick Castle and ended up in a tricky spot. Sometimes getting distracted by the beauty of the game can lead to disastrous results, whilst other moments are just down to us thinking we can outsmart the (admittedly crucial) tutorials. Touché.

Luckily, it's not all ending in tragedy for everyone, as Xbox players have also shared some absolutely stunning vistas from their sky high adventures. Images alone can't demonstrate just how beautiful Microsoft Flight Simulator can be.

About Daniel Hollis

From spending sleepless nights anticipating the release of Fable II, Daniel has always been a massive advocate of Xbox. His obsession with Fable was only the beginning of a love for the RPG genre. Outside of gaming, Daniel can also be found attending gigs or creating poorly constructed drum solos

Comments (26)

This has been the way forever with flight sim.

I used to play Combat Flight sim on PC (way way back in 1998!)

I could do an awesome sortie with a perfect flight completing my mission and never once managed to land the plane.

I managed to land on the sea first time! But easier than land and it wasn't pretty but would have walked away, so generally a good landing!

My kid also asked me to land in Anfield which I did although it was only a 2D flat image when I landed on it and I wouldn't have walked away from that one!

Crashed into my local Morrisons. It looks like an abandoned warehouse that would be home to a serial killing nut job. If you knew my local Morrisons thats actually pretty accurate.

I can land, I just can't taxi without running into 8 other planes.

No need to land, can fly forever in this game. Only want the Spitfire but it is so damn expensive.

Im having a good time, i skipped the tutorial but need to go bck for some tips. Really pretty game though. I see tht its multiplayer, so could we potentially fly ina formation with fighter jets?

I need some simple arcade controls for this 😂 can't fly to save my life

I’ve done a couple of landings...one was a bit bumpy, and the other I overshot the runway 🤣

I strongly recommend that players having issues landing try lowering your sensitivity some. It helps tighten up your control and make the whole process a lot more easy.

Never mind the landing, I've just had 3 game crashes in a row. Every time I set custom location and departure the game crashes. Not helped by the fact that it takes 5 mins for the game to load back up. Is anyone else having this issue?

Haven't played, yet, but if my troubles of landing in nes' top gun are any indication, I'll be having troubles in this one, as well.

Whenever I crash it just takes me to a black screen. How do I get these upside plane photos other seem to be getting?

I haven't managed a landing as yet, although I haven't done any of the tutorials yet either.

It probably wont arrive until next week, but I 100% know that it's compatible as a friend has one.

I assume that Elite Dangerous and maybe Rogue Squadron will work too.

I laughed when the game advised me to turn off the engine when I was laying upside down in a back garden in Sydney.

@DonkeyKongBigBoy If you turn everything on easy, your plane won’t actually crash. It just gets stuck in an upside down position.

Noobs xD try landing the A32NX in 30kt crosswinds without using the localiser.

Jokes aside, welcome to the club, new pilots. Enjoy! 💪✈️

Not loving it personally. I thought it would be cool to fly over where I live but the layout is completely wrong almost to the point where it's unrecognisable.

Tired to go through a few tutorials but it was way too long winded and boring. I'm not really sure what the appeal is but it's definitely not for me.

@IndoorHero You’ve to really have played the previous Flight Sim games to really be into it, to be honest. The series stretches back as far as MS-DOS days. Get yourself in the A32NX (FlyByWire mod), watch a few videos guides, and you’ll have a different opinion once you know how to play it. 😄

@Mr_Ditkovitch I think the problem for me is that my gaming time is better spent elsewhere. I played for 2 hours tonight and don't feel like I've got a grasp on the controls at all. If it takes 10+ hours just to start having fun, I'm out.

I'm getting there with landing. I managed to stick it back on the airfield after a vfr buzz around Derby this evening which I was quite proud of (although it was a bit lumpy).

It's pretty bonkers being able to find my way back to the airfield near where I live by following the A38 - Hilton Bypass - A50 in a game.

I'm loving it so far, very tempted to get a flight stick.

@Deadcow it makes a difference.

Tried one of the challenges to land an A320 (I think) and couldn't get the thing to slow down, I decreased thrust and tried raising the nose slightly but airspeed kept increasing... I know it's my fault but can't figure out what I'm doing wrong.

Only major issue I have with the controls is when flaring, it seems to get hyper twitchy so I lose points on that all the time.

@Trotterwatch Did you also apply speedbrakes? You’ve to slow down relatively early in a large aircraft like that. I haven’t done any of the landing challenges, but if rules permit, keep the autopilot engaged along with auto thrust, and use the dial on the FCU to set speed, and the plane should take care of the rest. I highly doubt it’ll allow you to use an ILS approach.

If that don’t work, then keep going at it until you get it. the A320 is a wonderful bird to fly.

I did try the speed brakes and that did help, tried it a few times since and have managed to improve a bit. Seriously tempted to try and get a yoke and pedal setup soon. I'll try what you've suggested, thank you

@Hypnotoad107 hmm, so we have to have a gimped experience to get the funny photos. Thats a bit annoying.

I remember when MS removed crashing, I know why they did it and in a post 911/World Trade Centre world I get it. But I do wish they'd add it back in, there was nothing like trying to fly through a barn and getting your wings cut off.

Hold on there, you need to login to post a comment...

Update: Now extending to the US

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Microsoft Flight Simulator tech review: a brilliant port to Xbox Series X/S

Eurogamer.net 30 July, 2021 - 10:10am

I'm in Microsoft Flight Simulator for the long haul. I've followed its slow taxi up the runway to yesterday's big Xbox Series X/S take-off. I expected a few bumps. I'm sure it will still stick the landing.

But last night's launch was a little turbulent - even with all pre-flight checks complete. I had the game's base installation and additional offline pack all pre-loaded (102GB, ouch, but still about half a Call of Duty: Warzone). Then along came a surprise 27GB day one update. Well, flights do get delayed.

After sitting through all that, surely, everything was sorted. Well, no. If I want to go see London or New York or various other global attractions in detail, you need their corresponding region's additional free content packs. These are accessible from Flight Sim's already bulging in-game store (alongside dozens of paid-for planes and airports). I couldn't see a way of getting these content packs downloaded via the standard Xbox marketplace. I wish there had been a way of pre-loading these too.

After nabbing the UK pack and waiting another hour for that to download - it seemed like the game's servers were being hammered, which was understandable - I was finally in the air. London looked brilliant, but other cities were less impressive. The game's algorithmic building generation seems patchy - again, likely impacted by server capacity. Brighton's impressive Pavillion, for instance, looked like a standard American retail box store.

The first day of release was always going to be choppy. I imagine countless thousands of people, like me, were all trying to dip their toes into the game since it comes as part of Xbox Game Pass. And while Microsoft Flight Simulator's console controls are pretty easy to pick up, I probably should have consigned myself to the game's flight school training a little longer, before taking off on grand sightseeing tours.

But I also expect I won't have been the only one downloading over 100GB of data just to try and zoom over my house in the closest I'll get to an actual plane this year. For anyone giving it a go today on console, do download as much as you can ahead of time, and prep for the usual pre-flight delays.

News Editor  |  tomphillipsEG

Tom is Eurogamer's news editor. He writes lots of news, some of the puns and makes sure we put the accent on Pokémon.

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Microsoft CEO: We’re All in on Games, Xbox Series S|X Are Our Fastest-Selling Consoles Ever

Wccftech 30 July, 2021 - 10:10am

During the Q4 2021 earnings call, Microsoft CEO Satya Nadella reiterated the company's commitment to gaming. He also revealed that the Xbox Series S and X consoles that debuted on November 10th, 2020 are the fastest-selling Microsoft has ever built.

Gaming is the largest category in the entertainment industry, and we are expanding our opportunity to reach the world’s 3 billion gamers wherever and whenever they play. We are all in on games. At E3 last month, we unveiled our biggest games lineup ever, announcing 27 new titles, which will all be available to Game Pass subscribers. Game Pass is growing rapidly and it’s transforming how people discover, connect and play games. Subscribers play approximately 40% more games and spend 50% more than nonmembers.

We continue to lead in the fast-growing cloud gaming market with last month -- just last month, we made Xbox Cloud gaming available on PCs as well as Apple phones and tablets via the browser in 22 countries with more to come. Millions have already streamed games to their desktops, tablets and phones. And the Xbox Series S and X are our fastest-selling consoles ever, with more consoles sold live to date than any previous generation.

Finally, we continue to grow our opportunity in the creator economy, adding new ways for players to build and monetize their creations in many of our most popular games, including Flight Simulator and Minecraft. Creators earned more than double what they did a year ago across our titles. [Credits to Seeking Alpha for the transcript]

The comment from Microsoft CEO Satya Nadella is particularly valuable as the company stopped sharing hardware units sales a long while ago. However, Niko Partners analyst Daniel Ahmad revealed estimates that put combined sales of the Xbox Series S and X to 6.5 million units as of the end of last month, compared to 5.7 million units for the Xbox One and 5 million units for Xbox 360 in the same timeframe.

Of course while the Xbox One shipped more than the 360 early on, the 360 outsold it over time.

The Series X|S should do a better job maintaining its lead given its dual SKU strategy and content + Game Pass focus this generation.

— Daniel Ahmad (@ZhugeEX) July 27, 2021

Do you own an Xbox Series S|X or plan to buy one? What do you think of the gaming push sponsored by Microsoft CEO Satya Nadella? Let us know in the comments.

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Microsoft Flight Simulator: Now Available on Xbox Series X|S and Xbox Game Pass

Microsoft Flight Simulator 30 July, 2021 - 10:10am

Review Roundup For Microsoft Flight Simulator Xbox Series X

GameSpot 26 July, 2021 - 03:04pm

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Currently, the game sits at a Metascore of 92, which denotes "universal acclaim." For comparison's sake, that score makes it the best-reviewed Xbox Series X|S of 2021 so far--It Takes Two and Tony Hawk's Pro Skater 1 + 2 are tied for number two with Metascores of 89.

As a whole, critics have praised Microsoft Flight Simulator as an impressive game on every level, with Ars Technica's Sam Machkovech calling it the first true "next-gen" first-party console game on Xbox Series X|S.

Though these reviewers note that the PC version is technically superior--while requiring a stout rig to run at top settings--as a whole, they say that the Xbox version of the game is still very enjoyable and striking, though it does have niche appeal, since it's ultimately a simulation game aimed at enthusiasts. They also say that the Series S version of the game is significantly compromised compared to the Series X version, though it's still beautiful in its own right.

"MSFS's beauty makes it must-play on Xbox Series X, even if only for a one-month free Xbox Game Pass trial. But while its console port is a technological triumph, it might still be too boring for a lot of players. Series S players should temper expectations with a bit less beauty." -- Sam Machkovech [Full review]

"There's work to be done - and thanks to this version receiving future updates alongside the PC version, work that's already well underway - and you might want to temper expectations before heading in. Perhaps most importantly, though, this is Microsoft Flight Simulator on console in all its glory and occasional clunkiness, and with that sense of splendour and wonder unsullied by the small imperfections along the way. It remains one of the most breathtaking videogame achievements in recent years, and on console one of the most incredible next-gen experiences to date." -- Martin Robinson [Full review]

"Microsoft Flight Simulator deserves to be played - but it shouldn't be considered essential. It's a unique experience, one that won't capture everyone in the same way, but you really do owe it to yourself to find your house, your partner's, your parent's, your favourite holiday destination, and just fly over. The world looks very different from thousands of feet in the air, and for now, Microsoft Flight Simulator is the only way I can get that irresistible point of view." -- Dave Aubrey [Full review]

"The Xbox release presents an opportunity to witness one of Microsoft's latest innovations in gaming from the couch. The title is a welcomed addition to the genre often neglected on consoles, considering newcomers and enthusiasts. The culmination of satellite imagery, mapping, and meteorological data, both visually stunning and committed to authenticity, provides an unmatched experience." -- Matt Brown [Full review]

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