Raven just released "the biggest balance update in the history of Warzone"

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Eurogamer.net 15 July, 2021 - 07:33am 10 views

When can I play the new zombies map?

WHEN IS THE NEW COLD WAR ZOMBIES MAP COMING OUT? Activision has confirmed that this week's new Call of Duty Cold War Zombies map will be available to play at 5am BST on July 15, 2021. However, it should be noted that gamers will only be able to play the main quest Easter egg at 6pm BST on Thursday, July 15. FortniteCall of Duty Cold War Zombies release date: When is new Black Ops Zombies map out?

First "major" step towards increasing average TTK.

Call of Duty: Warzone's new Season Four Reloaded update is the "first major step" towards increasing the game's average time-to-kill, developer Raven has said.

Raven has talked about making it so it takes longer to kill an enemy in Warzone for some time now.

This morning, a sweeping weapon balance pass, which Raven called "the biggest balance update in the history of Warzone", has seen some weapons heavily nerfed. Guns such as the SCAR, Oden, both AK-47s and the FAL all took a hit, with a particular focus on reducing torso multipliers.

In the patch notes, Raven explained its thinking, saying its nerfs to torso multipliers put more of an emphasis on precision.

"It is important to note that these weapon adjustments were not made in a vacuum," Raven explained.

"When evaluating an individual change, some may seem quite drastic, but they were made holistically and in a way that supported a lock-step increase in average TTK across multiple weapon categories.

"Torso multipliers were a considerable focus of these changes with how often they would act as flat damage increases given how consistently that location could be hit. With reductions to these multipliers, we are placing a bigger emphasis on precision - a move which we feel is ultimately healthy for the game."

Scanning the patch notes, almost every weapon in Warzone has been touched in some way. The recently-added Black Ops Cold War C58 assault rifle, for example, has been heavily nerfed, as has the FARA 83 and the FFAR 1. Even weapons I didn't think were popular, such as the MG 34 LMG, were nerfed.

But there's the odd buff. The Grau 5.56, for example, has seen a slight increase to minimum damage. So has the Krig 6.

As is often the case with weapon balance changes in Call of Duty, players scan the patch notes for their favourite guns to see if they feel viable. I imagine there are many Warzone players doing that right now.

Acknowledging not everyone will be happy with the changes, Raven said its goal is to "compress outliers" on both ends of the spectrum.

"Statistically, there will always be a 'best weapon'," Raven said.

"That is the nature of a competitive game. Players will seek out and employ any advantage they can, regardless of how miniscule it may be. We will take great care to ensure that the 'best weapon' never overstays its welcome and has effectiveness that scales with the skill of the handler. Conversely, there are also a great deal of players who prefer a myriad of options to choose from.

"Our goal is to provide exactly that. We will continue to compress outliers, both over and underperforming, until each Weapon is viable at the very least. We do not want players to feel they are at a distinct disadvantage for not conforming to the generally accepted 'best weapon'."

Raven said it will keep an eye on how the dust settles on this balance pass in the weeks ahead.

Editor  |  wyp100

Wesley is Eurogamer's editor. He likes news, interviews, and more news. He also likes Street Fighter more than anyone can get him to shut up about it.

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Call of Duty: Warzone Update 1.39 Patch Notes

Attack of the Fanboy 15 July, 2021 - 01:15pm

Update 1.39 has arrived for Call of Duty: Warzone, and here’s the full list of changes and fixes added with this patch. This is the Season Four Reloaded update, which brings a slew of new weapons, modes, operators, and more to both Call of Duty: Warzone and Black Ops Cold War. For Warzone, players can expect one new weapon available now with an additional melee weapon coming later this season, and the game is also getting its first-ever objective-based mode called Payload. Here’s everything new with Call of Duty: Warzone update 1.39.

Similar to Double XP weekends, we will start activating a new special global Event where Contraband Contracts automatically spawn after you complete two regular Contracts. Contraband Contracts award you with a permanent Weapon Blueprint reward if you’re able to extract it from the DZ, in addition to tons of Cash within your current match.

Blueprint Blitz should give you the opportunity to earn plenty of Weapon Blueprints from prior seasons. If you missed out or didn’t play Warzone during the time these were originally available, Contraband Contracts award you with previous Seasonal rewards after you complete the Contract.

Note: This Event will only apply to the core BR and Plunder modes.

Warzone’s first-ever objective-based game mode – Payload – pits two teams of 20 Players against each other in a race against time. Players drop in to escort two caravans of vehicles through a series of Checkpoints or sabotage the mission. Build or destroy barriers and purchase buildings to aid in your squad’s mission, and be sure to collect any Contracts you find around Verdansk as they will help lead to success. If the attacking team escorts all vehicles across all Checkpoints within the time limit, they win the match. The defending team can not only pick attackers off the payload vehicles to slow them down, but also buy and build obstacles to stall these vehicles on the tracks. This all happens as Operators are dropping in constantly with their own custom loadouts, searching for items across Verdansk like Cash and Killstreaks to aid their team in escorting or stopping the Payloads.

Look for Payload in the upcoming Featured Playlist Rotation as part of Season Four Reloaded.

We are excited to share that we are planning the debut of two new Warzone-specific Perks. Alongside them, High Alert will also be receiving an update that allows players to hear Dead Silent footsteps.

Until then, we may see a Weapon make its long-awaited debut in Verdansk. 😉

The following new features focus on three primary areas of accessibility: Hard of HearingBlind/Low-Vision, and Cognitive Overload.

The following changes are our first major step towards increasing the average Time-to-Kill within Warzone. It is important to note that these Weapon adjustments were not made in a vacuum. When evaluating an individual change, some may seem quite drastic, but they were made holistically and in a way that supported a lock-step increase in average TTK across multiple Weapon categories. Torso Multipliers were a considerable focus of these changes with how often they would act as flat damage increases given how consistently that location could be hit. With reductions to these multipliers, we are placing a bigger emphasis on precision — a move which we feel is ultimately healthy for the game.

Statistically, there will always be a ‘best weapon’. That is the nature of a competitive game. Players will seek out and employ any advantage they can, regardless of how miniscule it may be. We will take great care to ensure that the ‘best weapon’ never overstays its welcome and has effectiveness that scales with the skill of the handler. Conversely, there are also a great deal of players who prefer a myriad of options to choose from. Our goal is to provide exactly that. We will continue to compress outliers, both over and underperforming, until each Weapon is viable at the very least. We do not want players to feel they are at a distinct disadvantage for not conforming to the generally accepted ‘best weapon’.

We will be closely monitoring Weapon performance to ensure the game is in a healthy state following the biggest balance update in the history of Warzone.

The download size for the Season Four Reloaded update will range from 8-9 GB, but the actual file size will vary based on your platform of choice. Here are the download sizes on each system:

Call of Duty: Warzone is available now on PC, PS4, and Xbox One. For more information regarding this patch, visi the official Call of Duty site.

- This article was updated on July 14th, 2021

Call of Duty: Warzone Update Makes Massive Balance Changes to Change Time to Kill

GameRant 15 July, 2021 - 11:18am

Weapon balance in Call of Duty: Warzone has consistently been tweaked since the battle royale launched in March last year. Every season adds new weapons to Call of Duty: Warzone and the developers are always tweaking the balancing of guns to make sure that the meta is never stagnant. The newest pass of balance updates, however, is much larger than most balance updates have been in the past.

Raven Software says that the massive update is the studio's first step towards increasing the time-to-kill in Call of Duty: Warzone. As for what the changes look like, they are primarily focused on decreasing the minimum and maximum damage numbers for most weapons. Some guns also have had their recoil increased or have damage multipliers decreased for hitting enemies at certain locations, which Raven Software says is to try and put more of an emphasis on precision in engagements. With the changes it will be very interesting to see how meta builds for guns like Call of Duty: Warzone's RPD are affected.

It will be very interesting to see what shape Call of Duty: Warzone takes now after this massive balance update. The game's meta will undoubtedly be impacted by the changes, and it will be interesting to see how the player base likes the changes. There's a lot of new content also coming to Call of Duty: Warzone in the Season 4 Reloaded update, so now is a great time for old or new players to jump in and see how different the game is.

Call of Duty: Warzone is available now on PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S.

Source: Raven Software

Call of Duty: Warzone's High Alert perk will soon hear Dead Silent footsteps

Eurogamer.net 15 July, 2021 - 09:51am

Raven has teased some upcoming changes to Call of Duty: Warzone in the latest patch notes for the battle royale.

The developer plans to update the High Alert perk to let players hear Dead Silent footsteps. Currently, all High Alert does is make your vision pulse whenever enemies outside of your view see you. By then, of course, it's often too late.

This change to High Alert is important for anyone who plays Warzone - a game in which your ability to hear your enemy coming can make the difference between winning and losing a gunfight.

The popular Dead Silence field upgrade does exactly what it says on the tin: it temporarily makes your footsteps silent. But there's more: it also makes your movement slightly faster.

It's extremely powerful in Warzone. Getting the jump on an opponent is often the name of the game, and if they can't hear your footsteps, you're at a distinct advantage.

Too much of an advantage? Dead Silence critics point to the field upgrade's lack of a downside. Other field upgrades, which many are currently neglecting because they can't compete with Dead Silence, do have a downside. Stopping Power, for example, adds recoil. Deployable Cover has an animation that must run its course before the cover hits the battlefield. And using the Recon Drone leaves you defenseless.

Currently, Warzone does not contain a decent Dead Silence counter. Players had suggested Raven make an existing perk, such as High Alert, detect players using Dead Silence. Clearly, that was a good shout.

That's not all Raven teased for Warzone. The developer confirmed two new Warzone-specific perks are coming to the battle royale, although it didn't say what they are.

And finally, Raven said a weapon will make its "long-awaited" debut in Verdansk. The developer stopped short of saying what this weapon will be, but current speculation points to the CX-9, the unreleased Modern Warfare SMG used in a recently-released new Warzone Payload gameplay video, as spotted by CharlieIntel.

The new Treyarch Studio Broadcast video covering all things Season 4 Reloaded shows the unreleased Modern Warfare CX9 in action in Warzone briefly. pic.twitter.com/FCiT1dfJvR

Editor  |  wyp100

Wesley is Eurogamer's editor. He likes news, interviews, and more news. He also likes Street Fighter more than anyone can get him to shut up about it.

UPDATE: Capcom tells us to expect a patch to address the issue.

First "major" step towards increasing average TTK.

Here's Ian with 22 minutes of footage.

The best weapons you should aim for in multiplayer.

"Our story is political. A story about a modern revolution must be."

Our complete walkthrough for Destiny's Vault of Glass raid, complete with boss strategies and combat tips.

Buy things with globes on them

And other lovely Eurogamer merch in our official store!

The 10 most popular stories of the day, delivered at 5pm UK time. Never miss a thing.

Bad puns and video games since 1999.

This site © 2020 Gamer Network Limited, a ReedPop company. All Rights Reserved. No part of this site or its content may be reproduced without the permission of the copyright holder.

An 'undetectable' and 'unstoppable' cheat was taken down at Activision's request

PC Gamer 13 July, 2021 - 10:07pm

Even the videos advertising it are gone.

User Vision Pro was an aim-assist and auto-fire cheat that gained some attention recently thanks to YouTube demonstrations showing what it could achieve in Call of Duty: Warzone. Those videos have now been taken offline, but you can see what was being shown off thanks to Twitter's Anti-Cheat Police Department. The video claimed User Vision Pro would work on "any game" and on consoles as well as PC, be "undetectable" and "unstoppable" and also "extreamly [sic] fast".

Ars Technica broke down how it works. Basically, software running on a second computer that the game's being streamed to analyzes what it's seeing, identifies enemies, and then—via third-party hardware like the Cronus Zen, which was at the centre of a recent Warzone cheating accusation involving a world record holder—takes over the controls to ensure a cheating player lands the shot.

The fact the script ran on a separate computer and didn't modify any game files supposedly made it undetectable, although of course a player suddenly going from no-hoper to no-scoper would still be noticeable. Whether User Vision Pro could really live up to its promise is academic, since its website has now been shut down. All that remains is a statement from the cheat's creator, User101.

User101 told Waypoint he was motivated to create User Vision Pro because of how many cheats are already out there. "Every single time I get killed I question whether or not it was a Pro Player with tremendous situational awareness and extreme accuracy or just a hack," he said. Which sounds like an explanation for why you'd want there to be less hacks, rather than more, but what do I know.

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