Reese Witherspoon Sells Company Hello Sunshine for Nearly $1 Billion

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E! NEWS 02 August, 2021 - 12:40pm 36 views

How much is Reese Witherspoon worth?

Reese Witherspoon's net worth is estimated at $240 million, per Forbes. ParadeReese Witherspoon Net Worth: Hello Sunshine, Morning Show, Big Little Lies Paydays

Last year saw the debut of its very first anime, "Samurai & Shogun," and the second short, "Rick and Morty vs. Genocider" that took the franchise in a new direction. Now the director behind the second short, Tower of God's Takeshi Sano, has returned for a brand new anime short titled "Summer Meets God (Rick Meets Evil)" to coincide with the release of its special anime influenced episode in Season 5. Check it out in the video above from Adult Swim!

"Summer Meets God (Rick Meets Evil)" is described by Adult Swim as such, "Summer's new boyfriend isn't human, Jerry's in big trouble as usual, and Rick is well...just being Rick." Like many of the episodes seen in the fifth season and previously, this description really only scratches the surface of what this full anime take on the franchise has to offer. Hopefully there will be more in the future!

As for the rest of Rick and Morty's fifth season, "Rickternal Friendshine of the Spotless Mort" is currently slated to debut on August 8th on Adult Swim, Sunday, August 8th at 11:00PM EST. If you wanted to catch up with the newest season of Rick and Morty so far, the first episode is now streaming for free on YouTube and the rest of the season can be found on Adult Swim's website with a cable subscription. You can find the previous four seasons now streaming with HBO Max.

What do you think of Rick and Morty's newest anime short? How did you feel about Season 5's anime inspired episode? What are you hoping to see from the rest of the season? Let us know all of your thoughts about it in the comments! You can even reach out to me directly about all things animated and other cool stuff @Valdezology on Twitter!

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Reese Witherspoon Gets $900 Million to Let Two White Dudes Help Her Tell Stories About Women

Jezebel 02 August, 2021 - 11:00pm

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The first of Halo Infinite's betas (or technical tests/multiplayer previews, as 343 Industries calls them) is now over, and I played a bunch of what was generally available: 4v4 Slayer matches against a team of AI. Without the chance to try other modes or PvP matches (which were only playable for a brief period of time), there's only so much to glean from the test, but I walked away feeling quite positive about the experience.

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The bots, for their part, were generally competent. Their difficulty setting ramped up throughout the test, and while they were pushovers in every match--it was Steaktacular after Steaktacular--they at least served as decent fodder to let me get a feel for the game. They wouldn't be my preferred means of playing Infinite unless they could pose a more meaningful threat, but it looks as if fighting bots will serve as a good training ground for newcomers or a fun diversion for those interested in a low-stakes, relaxing multiplayer experience.

Bots occasionally exhibited some unnatural behavior; the way they'd sometimes group up (making themselves an easy target for grenades) or perform the same actions almost in unison screamed, "I'm a bot," as did moments where an enemy would seem to almost be stuck in place, as if paralyzed by decision. We know this is a months-old build of Halo Infinite's multiplayer, so I didn't find this too troubling, especially since there were other moments where I wondered if a 343 developer had snuck themselves onto the opposing team.

The ability to aim down sights in a Halo game will always feel wrong to me at first blush, but I quickly grew accustomed to it here, even when using the Sidekick, your default pistol and the closest thing here to the classic M6D. Another potentially contentious aspect, the return of sprinting, also felt like a natural inclusion, perhaps due in part to the fact that you just don't run that much faster while sprinting. The modest increase in speed is useful for rushing to a power weapon or equipment when there are no enemies around, but given the size of the three maps that have been made available so far, it felt just handy enough to warrant its inclusion.

Matches during the beta, and the accompanying Academy mode, offered a chance to try out some new additions to the Halo arsenal, including the Commando, a sort of assault rifle/battle rifle hybrid, and Skewer, a sniper-style weapon that fires a single metal spike which annihilates anything it hits, but can only fire once before being reloaded. It'll take time to come to grips with all of the new weapons available, but these newcomers all felt like worthwhile additions, with the Skewer being a favorite of mine thanks to its punchy sound effects and the accompanying satisfaction of taking out an enemy in such devastating fashion.

But easily my favorite addition is one of the new pieces of equipment: the grappleshot. As shown off in previous looks at the game, the grappleshot is a grappling hook that you can use to either pull yourself around the environment or, by attaching it to an enemy, pull yourself directly to a foe. The latter scenario puts you at risk of being killed, though a well-orchestrated use can send you flying into your opponent's back, making for an easy melee kill.

The ability to navigate levels with the grappleshot is what's most thrilling about the item, though, and my limited time doing so suggests that 343 hasn't made a big enough deal about just how major an addition it is. Swinging around a map, launching yourself down corridors or up into the air, can leave you exposed, but it also allows you to catch an enemy off-guard or move around far quicker than the modest sprint permits. Beyond that, it's just fun as hell to use, as any Titanfall 2 player can attest.

With a grappleshot in hand, the on-foot movement in Halo Infinite feels the best it ever has in a Halo game, and it feels like it could have a much more meaningful impact on a fight than the dashes in Halo 5. The major difference between this and Halo 5's dash is that the grappleshot is a limited-use piece of equipment that you'll need to find after spawning, and it's only available on certain maps. That's for the best, as widespread, constant use of the grappleshot might quickly turn Halo into something more closely resembling Tribes (without levels sufficiently large to accommodate that sort of thing). I nonetheless look forward to some special game modes or custom games where they're available by default to everyone.

It's early days yet, but this promising look has eased virtually all of my concerns about Infinite (including whether its soundtrack would rise to the bar set by Bungie; so far, so good). If this test is indicative of the wider experience, it's easy to imagine Halo recapturing its former glory and, combined with the decision to make the multiplayer free-to-play, becoming more popular than ever.

Reese Witherspoon's women-focused company purchased by private equity group

Deadline 02 August, 2021 - 10:01pm

Reese Witherspoon's women-focused production company behind television hits such as Big Little Lies is being purchased by a new private equity-backed venture aiming to break into Hollywood's fast-expanding streaming market.

The majority investment from a not-yet-named media venture backed by US private equity giant Blackstone and announced Monday reportedly values Witherspoon's Hello Sunshine at $900 million, according to the Wall Street Journal and CNBC.

"I started this company to change the way all women are seen in media," said Witherspoon of the entity behind series including The Morning Show and Little Fires Everywhere.

The Blackstone deal "will enable us to tell even more entertaining, impactful and illuminating stories about women's lives globally," she said in a statement.

The new media venture is headed up by two former Disney executives, Kevin Mayer and Tom Staggs.

Its launch comes as multiple Hollywood giants are competing to expand their streaming services, with the likes of Netflix, Disney+, HBO Max and Amazon Prime Video hungry for content.

Witherspoon, 45, who won a best actress Oscar for 2005's Walk the Line, has moved increasingly into producing in recent years, although she also stars in Apple TV+ hit The Morning Show, alongside Jennifer Aniston.

The company is working on feature films including Legally Blonde 3 and an adaptation of best-selling novel Where The Crawdads Sing, which was boosted by its selection as part of Witherspoon's Hello Sunshine Book Club.

She will continue to oversee Hello Sunshine's day-to-day operations along with current CEO Sarah Harden, a joint statement said.

"We look forward to backing Reese, Sarah, and their world-class team as they continue to produce and identify dynamic, engaging content for years to come," said Mayer and Staggs.

Mayer and Staggs are reportedly targeting further purchases of content creators to build an "independent, creator-friendly home for cutting-edge, high-quality, category-defining brands and franchises," joining a fiercely competitive market.

In May, Amazon agreed to buy MGM studios for $8.45 billion, giving the US tech giant a vast content library to further its ambitions in streaming.

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