Steam Deck Designer Clears Up Frame Rate Confusion - IGN Daily Fix


IGN 26 July, 2021 - 05:25pm 71 views

When is steam deck coming out?

It's planned to release in December 2021. In an interview with IGN, designers and programmers at Valve explained that after years of testing and developing the hardware the Steam Deck has reached a level of performance that might surprise some folks. KotakuValve Says It Hasn't Found A Game That The Steam Deck Can't Handle

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Steam Deck: Valve Demos its Unique Trackpad and Gyroscopic Controls

IGN 27 July, 2021 - 01:01am

Now that reservations for the Steam Deck have kicked off, there's plenty to chat about the power and performance that can be expected from Valve's handlheld PC. When it was announced, Valve gave all sorts of details on the device's specs. As for the specs of games running on it, one of Steam Deck's developers has clarified that 30fps is the minimum that they're considering playable during performance testing.

Valve developer Pierre-Loup Griffais explained how Steam Deck performance testing has been going so far during an IGN interview last week.

Griffais followed that up over on Twitter over the weekend to explain that 30Hz isn't the expectation for the Steam Deck, but the minimum.

"The '30 FPS target' refers to the floor of what we consider playable in our performance testing," Griffais says. "Games we've tested and shown have consistently met and exceeded that bar so far. There will also be an optional built-in FPS limiter to fine-tune perf vs. battery life."

From what we know of the Steam Deck since its announcement, it will have a 1280x800 resolution display capped at a 60Hz refresh rate and a 2-8 hour battery life. Those extra settings should hopefully help you balance your priorities, whether it's hitting that top frame rate or playing a full eight hours of The Great Ace Attorney Chronicles.

In other Steam Deck details since the announcement, Valve say they're not taking risks on dreaded stick drift. They're also replacing Big Picture Mode with the new Steam Deck interface.

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Valve Says That It Is Going After A "Different Audience" Than Nintendo

TheGamer 27 July, 2021 - 01:01am

One of the ongoing concerns raised regarding the Steam Deck though is that it could potentially make the Nintendo Switch obsolete. Seeing as how both are handheld devices, and that the Nintendo Switch has been out for some time now, it’s possible that the Steam Deck could dominate the market.

We tried to make all the decisions really in Steam Deck that targeted that audience and that served the customers that were already having a good time interacting with the games that are on that platform, on our platform. That really was how we were making our decisions. We've ended up with a device that cosmetically shares some traits with a Switch, but that just was... it's kind of an artifact of how we've proceeded down the design direction.

We also know that Valve is looking into putting games on SD cards so that the Steam Deck could have physical media as well as digital. This could be a game changer for the Steam Deck, so we're anxious to see if this will turn out to be the case. It was also previously detailed how the SD card can be used to provide your Deck with a removable Steam library, so you’d be able to slot in dozens of games at a time.

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Valve promises Steam Deck will run “the entire Steam library” at 30+ fps

3D Printing Industry 27 July, 2021 - 01:01am

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That's according to a recent IGN video interview in which Valve Hardware Engineer Yazan Aldehayyat said that "all the games that we wanted to be playable had really good [performance], a really good experience" in Steam Deck testing. Valve developer Pierre-Loup Griffais expanded on that statement by saying that "all the games that we wanted to be playable" means "really the entire Steam library."

"We haven't really found something we could throw at this device that it couldn't handle yet," he added.

Griffais said initial prototype testing for the Steam Deck focused on older games in the Steam catalog and that there were "games that were coming out last year that just couldn't really run very well on the previous types of prototypes and architectures we were testing." On the finalized version of the hardware, though, he said the company has "achieved the level of performance that is required to run the latest generation of games without a problem."

"The entire Steam catalog is available to people who have this device," Aldehayyat added. "That's where we knew we had a product that was going to deliver the experience we were looking for."

Aldehayyat attributed Steam Deck's wide compatibility in part to "future-proofing" internals that include a custom APU incorporating AMD's latest generation of GPU and CPU technology, as well as 16GB of LPDDR5 RAM. Griffais added that the performance scalability of modern PC games helps Steam Deck achieve a playable frame rate at its native 800p resolution (which is relatively low compared to desktop gaming PCs).

"If people are still valuing high frame rates and high resolutions on different platforms, I think that content will scale down to our 800p, 30 Hz target very well," he said. "If people start heavily favoring image quality, we might be in a position where we might have tradeoffs, but we're not in a position where we really see that yet."

In a follow-up tweet late last week, Griffais clarified that the 30 fps target is the "floor" for what Valve considers playable: "games we've tested and shown have consistently met and exceeded that bar so far. There will also be an optional built-in FPS limiter to fine-tune perf[ormance] vs. battery life."

Elsewhere in the interview, Aldehayyat said that Valve spent a lot of time optimizing Steam Deck's SD card connection so that games stored there should be "comparable" to those stored on the internal SSD storage. He added that the NVMe storage was connected in a separate module and not directly on the motherboard, which could suggest it will be possible to replace as time goes on.

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