When will the steam deck be available?
Steam Deck. Steam Deck is available to reserve now in select regions, and will begin shipping in December 2021. steampowered.comSteam Deck reservation page
According to ProtonDB via PC Gamer, many of the most popular games on Steam would not be compatible with the Steam Deck right now including the likes of Destiny 2, Apex Legends and Rainbow Six Siege, but what does that mean for the fighting game selection on the new hybrid system.
Looking through ProtonDB's user reports, it looks like mostly good news for our genre of choice aside from a handful of notable games and series.
As things stand right now, Dragon Ball FighterZ may have the largest issues of the bunch since online play cannot be used at all.
This is due to the issue anti-cheat software found in DBFZ and the games like Destiny 2 mentioned above currently is not compatible with Linux operating systems, which powers the SteamOS on the Steam Deck.
These PC games made for Windows are made to work on Linux through the feature / software first released by Valve in 2018 called Proton.
It opens the door for a ton of titles to be played on Linux-based computers, but can also make other odd issues arise as a side effect.
All of the BlazBlue games available on Steam, including Cross Tag Battle and Centralfiction, have issues starting up or crashing after playing / trying to connect to the online servers.
Proton users are reporting Guilty Gear Strive can't display some cinematics or in-game videos correctly while Accent Core Plus R apparently takes much longer to update ranks after playing online.
Luckily, pretty much every other major fighting game like Street Fighter 5: Champion Edition, Tekken 7, Soul Calibur 6, Mortal Kombat 11 and others run near perfectly for the most part.
These compatibility issues may be alleviated by the time that the Steam Deck actually releases, as Valve states they're working to expand Proton's abilities for the handheld, including working on support for those anti-cheat solutions.
The new SteamOS for Steam Deck will also likely be much better tuned and suited for running games through Proton than a general Linux OS, so the other problems involved with running the games hopefully won't be present on the system.
Steam Deck will be available starting at $399 USD to up to $649 with shipments going out beginning in December 2021.
Valve's new foray into hardware seems to be taking fighting games into consideration in some fashion since their promotional images include depictions of the Steam Deck running Guilty Gear Strive with an arcade stick and Hit Box controller plugged in.
Read full article at EventHubs
20 July, 2021 - 01:10am
"I'm sure our customers don't want us to take a risk"
With all the lawsuits, official investigations, homemade fixes and fan complaints, it's safe to say that controller stick drifting – especially on Nintendo Switch's Joy-Con controllers – has been a heated talking point in gaming over the past few years.
Of course, plenty of controllers from a variety of manufacturers have the potential to suffer from drift (yes, even your fancy new PS5 DualSense could end up having problems), so conversation surrounding the topic has started once again thanks to the reveal of Valve's upcoming Steam Deck, a system which some will consider to be one of Switch's closest rivals going forward.
Keen to reassure potential customers that drifting won't be an issue with the Steam Deck, Valve hardware engineer Yazan Aldehayyat and designer John Ikeda have touched upon the system's design process in conversation with IGN. When specifically asked about stick drift, Aldehayyat says:
"We've done a ton of testing on reliability, on all fronts really – and all inputs and different environmental factors and all that kind of stuff. I think we feel that this will perform really well. And I think people will be super happy with it. I think that it's going to be a great buy. I mean, obviously every part will fail at some point, but we think people will be very satisfied and happy with this."
Ikeda mentions that the team didn't want to "take a risk" on the parts they selected:
"We purposely picked something that we knew the performance of, right? We didn't want to take a risk on that, right? As I'm sure our customers don't want us to take a risk on that either."
The drift issues that have plagued Switch's Joy-Con controllers have been a huge headache for Nintendo; the company has faced lawsuit after lawsuit after lawsuit, has been forced to apologise, and has been put under pressure from the European Consumer Organisation to investigate and solve the issue. It's hardly surprising that Valve would want to avoid a similar nightmare with its new tech.
Do you have any interest in Valve's Steam Deck, and would you choose it over a Switch OLED?
About Ryan Craddock
Ryan can list the first 151 Pokémon all in order off by heart – a feat he calls his ‘party trick’ despite being such an introvert that he’d never be found anywhere near a party. He’d much rather just have a night in with Mario Kart and a pizza, and we can’t say we blame him.
The Steam Deck looks better and better
I hope they avoid it too. The PlayStation and Xbox get their sticks from the same supplier Nintendo does, so I hope they are using someone else or have a better grade.
I have experienced drift in one of my friend's joy-cons, but not in my three pairs I own. Nor have any of my PlayStation or Xbox controllers exhibit those issues.
@Zuljaras I'm waiting for Gabe's amnesia to kick in next year. "What's a Steam Deck? Just download SteamOS on your PC for free." Haha. Just kidding.
It'd be nice if they could, although stick drift isn't a problem unique to Nintendo - I believe some Dualsense controllers have had this too?
@moodycat I’ve not had it on my DualSense but got awful drift on my DualShock 4.
Got my reservation in, opted for the 512gb version, I think there's room in the market for this system, it's no threat to any of the current players - it is however a threat to the Hong Kong companies such as GPD, Aya etc but it may well make them up their game.
It’s good to see Nintendo is getting competition in this handheld market.
It will need to as the sticks are part of the overall unit.
Interesting! I definitely know that some parts are better than others. My first joy con drifted after 6 months of playing about an hour a day, but my Xbox 360 controller for my PC didn’t start drifting until about 10 years after I got it. So hopefully, Valve is using whatever the best parts are for this thing!
You'd hope so. The positive about the Switch is that the controllers are interchangeable so at least you can just fix/replace them independently to the system itself. Not ideal of course but much more important for everything to be durable when the buttons and sticks are all attached to the system itself.
My main concern when it comes to the Steam Deck though is just the placement of the buttons and sticks more than anything else. I wouldn't spend the money to buy one without at least holding one in person first as if it's as uncomfortable as it looks then that's a deal breaker for me.
I'm interested in the Deck but I have to say that it is too pricey and in my case unnecessary to be an early adopter.
I want to see how it really plays out in practice and maybe wait for a revision before I jump in. After all this is new territory for Valve.
All this being said, it is not like I have a choice. Both the Nvme models are now not available until Q3 2022!
He uses the word 'think' in that paragraph 4 times, he never uses the word 'won't'.
@Thatsalie because most analogue sticks have some degree of drift eventually just so happens that Switch is the worst for it.
The best way to prep for it is likely to make it easy to swap them out.
Drift is a hell, but at least it's "only" on the controller, you can use a spare Controller until you fix or spend 80 bucks for another one. Steam deck don't use detached controllers, if it drift you can use spare, but to send to a costumer service you need to send the controller itself or buy other console (at least 399 bucks). Yes, it should be incomparable worst if Steam Deck drift
Name one handheld that had drift issues other than the Switch. Then show me the article stating that handheld was unplayable and couldn't be fixed.
@Thatsalie Yes most. They are all basically made the same way and given long enough most will drift and I only say most because I can't guarantee that every single one has the issue.
Your last point is categorically untrue. Drift is specific to individual joy-con and in particular the analogue stick unit inside. I know because I have successfully repaired a number of them.
@Thatsalie Sony and Xbox also have stick drift issues. It’s an industry wide problem — not “Nintendont”.
FWIW I think Steam Deck looks awesome and does well.
@moodycat even Xbox controllers do it too but more often in dualsense and joy con. So stick drift isn’t anything really new
I think all these companies need to get in touch with the company who made the clicky sticks for the Neo Geo Pocket. 20 odd years later and it still works perfectly for me.
@Thatsalie it will drift eventually not as bad as Switch joy con. But eventually the Steam Deck will drift eventually
And as others said, Sony and Xbox also have drifting controllers too
@The_New_Butler literally any controller whether it is Steam Deck or Xbox Or PlayStation or Switch will drift at some point in its life. It’s just worse on Switch and also bad on Dualsense for PlayStation
@Zuljaras yeah. Just wait until like late 2022 or early 2023 to get it
Well let's hope so as the switch joy con's canbe replaced easily whilst th steam decks can't
At first I thought it was Valve needlessly trying to throw shade, but that doesn't seem the case. I honestly hope they can avoid having a drift issue like the Big Three seem to all be dealing with in some way.
@anoyonmus neither of us can confirm that and so I stopped short of the absolute. I suspect you might be right but as I say the evidence is not conclusive.
@progx You can already download and install SteamOS on your PC:
All instructions to do so
And like with the Steam Link, Steam Controllers and Steam Machines (it's basically a portable Steam Machine) which all failed, I don't see a very bright or long future for the Steam Deck. Luckily it's an "open" device so you can always just install an alternative OS on it and use it like that.
@progx Power A Gamepads drifts too.
My Power A Gamepad is used 5 hours at most, and both analogue sticks drifts.
@The_New_Butler I googled it up. And there are reports of Xbox one controllers drifting as well. Dualsense and joy con drift issues are wide well known.
It’s all over google anyway. So there is the evidence there.
I feel stick drift is just one issue that can not go away. Every controller will drift at some point. But some do it early and some do it like later on
So, why would the steam deck have this issue again? Its specific right? The assumption of drift was never a factor in the sense of buyers concern until the Switch arrived. Seems weird to say it will happen eventually since you don't know the degree of said drift.
Just find it funny that drift on a product non Nintendo related is a topic of concern on this site when Nintendo still hasn't figured it out and Switch users literally run out to spend 80 dollars to replace this problem without blinking an eye only to have the problem again.
If you want to live on assumption then let's assume that Value will fix this issue in the future if it comes up.
@anoyonmus I am not in a hurry It is not like there will be exclusive games specifically for the Steam Deck.
I just hope it is a nice reliable piece of gaming hardware
@Zuljaras I ain’t buying Steam Deck for a while.
I am gonna make a gaming PC instead and KEEP my Switch until a new model or new console from Nintendo will arrive
@sanderev I was kidding about Gabe Newell's comment. I know you can download SteamOS to your X86 based machine. Hopefully, ARM-based PCs will get support at some point. A Raspberry Pi Steam box would rock.
Looking forward to playing my Steam games that haven't/won't ever come to console, on the Steam deck. Portable GTFO, i'm in, portable Battletech, i'm in. Then i have my old copy of Witcher 3, Batman games, Resident evil VII and VIII, a choice of Monster hunter World And Rise, Horizon and Death Stranding. The Steam deck will have an awfully strong library of games to access from day one. Exciting times.
Let's wait a while before confirming this hahaha.
@Thatsalie I haven't made any assumption at all. I haven't claimed that this will drift or not drift. I said most analogue sticks do drift eventually. That neither confirms or denys the statement that the Steam Deck will drift.
As others have alluded to though it is a concern due to the fact that the sticks may be quite hard to replace - another thing that remains to be seen and even if they are easy to do opening your £350-£569 piece of kit is probably not on the cards for many.
You don't have to buy new joy-con to fix the drift issue it can be done for £5 but the fact you can is an advantage even if the situation itself is way worse than it should be on Switch and Nintendo should absolutely have made more effort to rectify it.
@FargusPelagius just remember, they are not going to optimize games for Steam Deck. You'll be downloading the full fat PC version (size and all). Since Micro SD caps off at 1TB, if you have the top of the line deck 512GB, you'd get a 1.5TB total. Some of these games weigh a ton on PC.
I'll be playing old stuff on my $399 model.
@Azuris, chill out, it's a joke. The Steam Machines were suppose to be console replacements and they pretended it didn't existed not even a year later. I hope the Steam Deck doesn't go that direction. Their non-PC hardware devices have done all right. I wouldn't say Steam Link is a device everyone has in their home compared to an Apple TV, Roku, Fire Stick or Chromecast.
@anoyonmus That isn't evidence that every controller drifts. That is evidence that many of the most commonly used ones drift.
But unless you can go through and check every type of analogue stick ever used you can't say 'every stick will drift'.
Until some company invests the R&D into some sort of like… sealed enclosure analog stick, this will continue to be a bit of a spectre to some degree for most controllers AFAIK. The Switch has the added hurdle of that graphite dust, but most sticks can drift given the right amount of environmental abuse.
@Lordplops To me, it’s a massive threat to the ‘other players’ - I had already pre-ordered the OLED switch for example (already have the lite)... cancelled to pre-order this instead.
Of course Nintendo still has it’s benefits, mainly in the games themselves, but the one thing Steam is doing here is at least ‘attempting’ to listen to the consumers, the opposite of what we generally see from Nintendo.
Personally, the one thing I’ve always wanted is to play games that come to PS4 / PC etc. but not to Switch, such as Ace Combat, F1, Forza, Killer Instinct, or even Micro Machines (possibly not the best choice, but still not on Switch). Nice to know that all the options are there. I’ll still have a Switch but one way or another it’s definitely in competition with Nintendo regardless of whether Nintendo sees it that way or not - consumers have limited money and ‘most’ are are unlikely to choose two handhelds... or less will at least.
Don't worry, no company would be dumb enough to have their inbuilt controllers not work correctly OH WAIT
I hope this thing succeeds! It may not be for me necessarily, but i think it looks like an interesting device that seems to address a number of things that a portion of the switch user base wants. Something should force nintendo to improve where they need improvements.
While I don’t trust Valve in the slightest when it comes to hardware, I do hope we see higher quality when it comes to this drifting issue. My Xbox Pro Controller (first series), has a bad drift issue.
@FargusPelagius Truly. I’ve been holding out on the announcements for Dark Souls 2 & 3 for the Switch, but now I don’t have to wait, AND I know they will run more smoothly. Valve is winning.
I'll wait to see how this device pans out. Too many folks making some really early decelerations before this thing is actually released.
I'm also a bit skeptical on this being that much of threat to the Switch. Maybe amongst the lot here and other gamers who game both on PC and consoles. But I can't see the casual gamer or a parent of a young child, for that matter, choosing this over a Switch when it comes time for it. But then again, consumers can be a surprising bunch.
Interesting how the first dude talks about how reliable the parts are and then gives himself an out by saying, "I mean, obviously every part will fail at some point..."
@FTL time will tell, but it's win win for us gamers 😀
But.. it looks kinda ugly. Where’s the slick design? Just a plastic brick..
They look like proper analogue-sticks, I don't think there will be much drift.
They may hope all they want, the fact of the matter is this thing is going to be pack with features that at some point drifting may still occur and occur more often. It's like saying you're opening a mall and hope no thieves are coming. Face facts, they will come, not immediately but it'll happen. Like I said in past post, older devices and controller had less features therefore doesn't suffer from drift as much just like a smaller convenience store which doesn't had much in a way of interesting items therefore doesn't had as big of theft issues compare to a mall or supermarket.
I hope to avoid the drift as long as possible...
That's good. As competition has driven prices lower (good for end consumer) the quality has also pushed the boundaries of acceptability.
Switch analogs are highly susceptible to drift. PS5 analogs are highly susceptible to drift. Xbox Elite controller had a ton of issues too, IIRC.
You can never make any guarantees, and all parts will eventually fail, but good on Valve for at least being mindful of the risk and doing what they can to source more reliable parts.
Well I can say that my OLED Vita that I've had since a week after launch in february 2012, has never had a single drifting issue after more than 2000 hours of use. It can be done.
My Switch Lite, which I've had since march 2020 and I've spent 550 hours plus playing, I've had no drifting issues with either.
But then again I bought a case for both when I bought them, and always keep them in those when not using them to avoid dust and dirt to get into them.
Good. Playing Skyward Sword with the drift is making me want to punch something. The game has sensitive camera controls which slowly change my perspective into bird's-eye view and slowly bring my attention towards this system. There is nothing more annoying running around with faulty camera controls. So if it turns out Nintendo continues on selling drifty sticks on OLED I might buy this system and start emulating. Why would I inconvenience myself to play on broken hardware again..
@Dante52uk That is if that company still exist anymore.
It has nothing to do with Nintendo Life reluctant about displaying their opinions - literally the reason why Soapbox articles exist on this site, not exclusively News that is FACTUAL and mostly UNBIASED.
Can we like… stop talking about this thing?
Oh dang yall really trying to lay it on nintendo are ya?
@Crockin This is an open source device just like every other open source devices out there (MiSter, Retro Pi, Ouya, GPD Win, GPD XD, Pocket Go, AYA Neo, OneXPlayer, Dingoo, Game Station X, Alienware Alpha, DragonBox Pyra, GP32, OpenPandora, Steam Machines, Atari VCS, Nvidia Shield, your phone, your laptop, your PC, etc.). Open source devices had the option to install or upgrade into much better OS and are constantly updating their apps and performances but open source devices also had their own issues. The majority of open source platforms companies are not responsible for fixing issues that occur if the user install any exploit that renders their device unusable or brick their system. Also most fix would be considered but won't be guaranteed.
Basically if you're buying an open source device, you're buying it to do whatever you want with it whether to play games, create a project, use it for gambling, start a business, communication, create a store front, make movies, make games, pirate stuff, make a hobby out of it, etc. This is different from closed source devices like the Switch, PS Vita, 3DS, EverCade, PS4, PS5, GameCube, Dreamcast, and PlayDate which are design to only play proprietary games, apps, or software. You could turn those closed source systems into open source if you want but such system like the PS4, PS5, and Switch which are still supported by their manufacturer may void your warranty or ban your account if you use those device for anything outside their own OS.
While open source devices may sound like the better devices out there, know that your devices aren't protected and aren't guaranteed to last or fix if such an issue like stick drift, screen rot, glitch in the system, damage processor, or battery leak were to happen unlike official close source devices which are cover by the manufacturing company themselves and would see to fix any issue if such are to occur. Think of open source and close source platforms as your own home. Would you rather leave your door open all the time so that any one could come and mess around with it or would you leave it lock all the time so that only you could enter and do your thing? Note what happen to the Ouya, Steam Machines, and Atari VCS and how those don't sell that well compare PSP, PS Vita, 3DS, PS4, and Switch.
While the Steam Deck is an interesting product, it's ambition and offering are pretty much like every other open source devices already out there.
Ninty's design is ultimately better, though the specs could of course be better. I'm sure Ninty will eventually make a Switch2 (preferable to just a slight listen upgrade) if DS to 3DS and all the DS and 3DS iterations in their history are anything to go off of.
But I say Switch is more smartly designed bc 1) has a kickstand, actually quite convenient for portable play and to avoid hand strain and 2) if drift does happen to Steam Deck, then what? With Switch you could always replace the joycon, or sync a different controller, and bc the joycon is electrically a separate device, you can separate it for any attempts to repair so it won't destroy the main system.
The Steam Deck does look cool though and I do think having the Steam library portable would be fantastic. The standard controller buttons/sticks look a bit odd being so high up, I'd be curious to hear how it feels/plays later
It can even turn on and off.
@Ghost_of_Hasashi omg I’m not reading all that
@progx It's been confirmed that all versions, even the $399 version will have socketed 2230 m.2 modules, which Valve says "are not intended for end-user replacement”, but as this is a PC, in theory, you could open it up and install one in there:
So even if you get the 399 one, you may still be future-proofed. We'll have to wait and see, though.
As for developers optimising for it, Valve are sending out SDK's and guides to developers, who want to optimise their graphics settings for Deck. Valve's intention is that they want the user to be able to just play the game, without adjusting graphics settings on Deck.
As for file sizes, it will be up to the developer and whether the Deck sells well enough to warrant uploading versions of a game on Steam that has reduced asset sizes / reduced file sizes. To my knowledge no such option for downloading a lower asset sized version exists on Steam, atm, but the existence of Steam Deck could definitely lead to that. The file size topic keeps being brought up to the point I think more developers will consider it, or Valve might come up with an ingenius tool that allows developers to batch lower asset file sizes, akin to mods that batch-lower asset file sizes for certain games.
weird how it suddenly became a thing with the newer generation, but its good to at least get reassurance from them at all. nintendo could learn a thing or two from them, theyve been on top for so long i hope the steam deck makes nintendo want to do better
@Thatsalie Because stick drift isn’t exclusive to Nintendo products? Also this article isn’t from Nintendo Life, they’re referencing IGN. Did you even bother reading a single word of this thing or did you just read the headline and jump straight to the comments?
@UmbreonsPapa I'm with you. I can't understand all these people who are saying they're abandoning Switch for this. I mean, I get that it looks great on paper, but you're literally jumping ship because some dude said his theoretical product is going to be amazing. Nobody has played games on this yet, no one has even seen one in person, no one knows how it controls or how reliable it is or what the screen experience is like.
For all we know at this point, the sticks could drift just as badly as the Switch's do or worse. The triggers could break, the screen could be terrible, the whole thing could feel like a Soulja Boy console for all we know. But some people here are like, "thanks Gabe, you've convinced a lifelong Nintendo fan" on the basis of a single press kit.
Don't get me wrong, I get the excitement. Steam is a great platform, and - on paper - this thing looks really cool. If it holds up in the field this is definitely an exciting product. But I for one am not just taking Gabe's word for it - I want to hear from some third parties before I spend several hundred dollars on a new toy from a company that is not known for hardware.
@Thatsalie Best is subjective, power wise yes absolutely the Deck is better but Nintendo fans don't buy systems for power we buy them for Nintendo specific IPs which as software are second to none. If you qualify best by consumer sales and reception the Deck is unlikely to dethrone Switch. In the end just buy and play what makes you happy and that's "best" for you.
Calm down bud. Typical Nintendo user. Gets really defensive when Nintendo is below a better product. Also...this site refers to a lot of articles. By your logic if its not positive enough it didn't come from here? I read it. Did you?
Sure you buy the games for the graphics...unless they are bad then you pretend you don't.
@yuwarite Cool. I may have to explore that one some day. However, my Steam Deck needs, I'm not too worried about having a lack of storage, especially with my spare 400 GB SD card I used to have in my Switch. I'll be playing older titles on it. Maybe try out the mouse/keyboard thing too with a spare monitor.
Yeah. I caught a YouTube video about the file sizes. The upside about a platform like the Switch, developers will have optimized the storage (most of the time) and you'll have room to store quite a bit on a 512 GB SD Card. While I hope the Steam Deck will get this type of support, I'm not confident it'll happen with how Steam distributes it's software. In fact, the other stores don't have different types of installs for your hardware either. That's on you, which is the point of PC gaming, you create your storage. My homebuilt PC has two 3.5" drives for my data combined for 3.5TB, Windows runs off a 512 GB M2 and Ubuntu on a 250GB SSD (it does not have access to my combined storage).
While I don't know what it looks like on the inside, I could see Valve adding a user accessible slot for storage in future versions. But, I don't want to think about new Steam Decks until we get past the first version.
In that same YouTube video, he mentioned the Steam Deck should be called the "Gabe Gear." Steam Deck could be the Switch's Game Gear competitor, but I think the battery will hold out better than that system ever did. Haha.
@BloodNinja Aye i already own the Dark Souls games on Steam too. All things considered, Valve have timed this right.
Valve are going to be left looking a bit stupid over this one.
They use precisely the same Alps 3d analogue stick module as the Playstation, Xbox and Switch Pro controllers. All of these controllers are prone to drifting and other issues relating to the carbon contacts getting worn and scratched in use.
Pause at 1.3 seconds. That's precisely the same off the shelf component that everyone else uses. As stated above, this isn't a Nintendo specific issue (although the slim Alps unit Nintendo specced for the Joycons is different and seemingly is easier to damage through normal use). It's an industry wide problem thanks to everyone using the same sub $2 part in their $50+ controllers.
The Steamdeck will end up drifting no matter what BS Valve try to spin on this. My hope is that they have at least made some effort to make the stick module easily user replaceable.
Everything wear out eventually. But considering how much more the Steamdeck costs, even for its cheapest model, it had better be built with higher quality components.
These folks have a habit of releasing hardware and abandoning it shortly after. Even though I find the Steamdeck tempting, I do not trust them to support it for very long.
The advantage with switch if you get drift is you can replace the joycon. With steam deck you’d probably have to send it away at best.
I do like the look of this valve machine though I have to say!
@NinChocolate Personally I don't think the Switch looks great, the Lite looks a lot better with the built in controller form but they both look kinda cheap. Much preferred the look and feel of the Vita
@FargusPelagius Makes you wonder how long they had it planned!
If the Steam Deck controllers develop any issue — be it drift or whatever else — it’s a total unit repair. With the switch, you simply slot in a new set of joycon.
How many times have you seen a 3DS with a messed up circle pad? This is why you want detachable controllers on a handheld. Modularity FTW.
@mereel "How many times have you seen a 3DS with a messed up circle pad?"
Personally? Never. That was with my whole family owning 3DS systems, and my three kids were very rough on them. My youngest daughter's was literally held together with tape, but the damn thing still worked.
Ok, so I just preordered the Steam Deck 64 GB with an upfront 4 € payment (which means I'll have the option to buy it when it becomes available).
I don't have to buy it, but if I choose to cancel my preorder later than 30 days from now, I will loose my 4 € upfront payment.
Now I'm not totally convinced I want a Steam Deck as of now (there's the weight of it - almost 700 gram - that's quite a lot to hold in your hands, then there's how well the games will run, it having a Linux OS - Steam OS - running them).
And then I want to see if Nintendo comes up with some kind of "answer" to the Steam Deck (to be honest a Pro model Switch capable of running Xbox 360 games through emulation).
I'm not sure if the latter is even in the talks, so it might be a far stretch to hope for it. But that's really where the Steam Deck could come to my "rescue", as there's quite a few games from the PS360 generation I would love to play on a handheld (because I actually prefer to play on handhelds).
It's games like Splinter Cell Conviction and Blacklist, Resident Evil games in 60 fps, Dark Sector (a personal favourite of mine), Lost planet games, Bionic Commando and maybe a few others.
But I guess we will see (but exciting times nonetheless IMO).
Well I haven't bought a new console for well over four years and the money is burning a hole in my pocket. Nintendo don't seem to want it, so I was considering giving it to Sony when the PS5 are more readily available. But the Steam Deck looks interesting, especially the high end variant.
Geez, just drop the “Nintendo” and just start calling yourselves GamerLife or something else already.
Don't think I've had a controller in the past 4 gens that hasn't drifted at some point. The Joy Cons are a major piece of the Switch puzzle, I assume that is why it's been publicise so much.
Am I heavy handed? Or just all controllers made of cardboards?
I've pre-ordered a deck, but controller issues do concern me. Switch joycon issues aside, having detachable controllers is a great idea as it minimizes replacement costs or hassle if there is an issue. Wonder what steamdecks repair services service will look like.
Yeah, I've already looked into Steam prices and they have some deep discounts (75%) atm. Resident Evil 4, 5 and for totally 15 € etc.
I don't know about Epic Store. Wouldn't I have to install Windows to use it? Windows do cost money unless it comes pre-installed (which is not the case with Steam Deck).
But thanks anyway, there certainly is a lot opportunities.
Testing if I am able to comment now
@Thatsalie well, I play a lot of pixel art games so swing and a miss for your assumption.
@hammers1man yes Vita form factor is king of them all. The Vita just needed Nintendo’s touch on the face buttons tho
@hammers1man yes true I get what you’re saying about having detachable controllers lowering the build quality. Though I’d probably rather have that for the option to replace them.
We must be as lucky as each other. I’ve never had drift either on my many consoles in the past. I do remember having trouble with the n64 controller but that was because if you held the joystick in a direction when you booted it up, the console thought that was centered but it wasn’t, so in game for example you’d not touch the stick but would be walking forward or something. Luckily all you had to do to sort it was reboot the n64 without touching the stick. Was so happy when I found that out!
@The_New_Butler Quit your lies already. Sony and Microsoft’s drifting issues ARE just as bad as the joycons. How else would you explain both of them going through the exact same lawsuit Nintendo is going through, and the fact that videos exposing drift on PlayStation and Xbox are just as popular as the ones on Nintendo?
@Donkey-Kong-Fan if you say so mate.
@Thatsalie I am calm. I just find you to be profoundly ignorant and annoying. Also you’re on a Nintendo fan site. You do know that, right?
I didn’t even know joystick drift was a thing until I got my Switch … and it’s as annoying as hell
But then I’m an old fogey who would prefer to game with an Atari 2600 joystick, something you grip instead of wriggle your thumbs on.
And they used to break, lots. Me and a mate used to hunt through the second-hand shops looking for Atari joysticks so we could play Sensible Soccer on the Amiga. But at least they only cost five quid
Now I’m rambling … I told you I was an old fogey
Which makes this article all the more awkward...for Nintendo fans. Also...you are angry.
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20 July, 2021 - 01:10am
Luckily there are some fitting alternatives available on Steam. Plenty of games on the platform draw inspiration from Nintendo’s greatest hits and improve on them in some cases. If you want to ditch your Nintendo Switch for the Steam Deck, we have seven PC games that can replace some of the largest Nintendo Switch exclusives.
If you’re all about tending to your island in Animal Crossing: New Horizons, we have good news. One of the best farming simulators is available on Steam. Although Stardew Valley takes more inspiration from the bygone Harvest Moon series, there are a lot of overlaps with Animal Crossing: New Horizons.
You arrive on your grandfather’s old farmland with nothing more than a few rusty tools to your name. From there, you are tasked with journeying into town to pick up supplies, talking with the locals to uncover new opportunities, and of course, tending to your crops.
Stardew Valley isn’t exactly Animal Crossing: New Horizons, but it can certainly scratch the itch. And just like Nintendo’s first-party title, you can easily sink hundreds of hours into the experience.
Paper Mario: The Origami King had some issues, not the least of which were a tedious battle system and little RPG progression. The Paper Mario franchise may be a shell of what it used to be, but others are carrying the torch forward. Bug Fables: The Everlasting Sapling is not only an alternative to Paper Mario on Steam, it’s actually a better game in a number of ways.
Just like Paper Mario, you control a party of three characters through a simplified turn-based RPG. Battles are kept interesting with button prompts corresponding to attacks, and you can swap the position of your party members to attack from different angles. Critically, Bug Fables maintains the charm of the Paper Mario series and the systems that made the first few releases so special.
Admittedly, you’re generally giving up some quality with the games on this list, but that’s not the case with Bug Fables. It’s an homage and continuation of the Paper Mario series, which Nintendo has seemingly abandoned.
A lot of the joy in Super Mario Maker 2 is designing your own levels with Nintendo’s iconic environments and character models. If you’re more interested in the building aspect, though, Levelhead makes a great substitute. It’s a game where you can build your own 2D platforming levels and play an endless stream of them from others.
Instead of Mario, you play as an employee at the Bureau of Shipping, the galaxy’s go-to package delivery service. Your job is to train your own GR-18 delivery robot by putting them through a string of LEVELS (Limited Exercises for eValutating employEe Limitations) that you design.
Although it lacks the Mario polish, Levelhead is still a great platformer-builder. The game even includes cross-save, so you can easily carry your design from your Steam Deck to a full gaming PC.
Nexomon: Extinction is like an alternate reality where Nintendo continued to develop 2D, sprite-based Pokémon games. The game adds a modern finish and a whole lot of color to the Pokémon formula, tasking you with journeying across a varied landscape in search of every Nexomon available.
Lapsed Pokémon fans will appreciate the old-school approach, but also the various difficulty and gameplay adjustments. Catching a Nexomon, for example, involves a timed series of button inputs, not just a random number generator. Similarly, wild Nexomon scale with your level, so every battle feels like a real challenge.
With 381 Nexomon to catch and several unique quests to uncover, Extinction plays the role of a Pokémon game well.
There are a lot of games like Breath of the Wild, and many of them are available on PC. The closest is undoubtedly Ubisoft’s Immortals Fenyx Rising. Although the game isn’t available on Steam, it should still work on the Steam Deck thanks to Valve’s Proton compatibility layer.
Immortals Fenyx Rising borrows the art style and some of the mechanics from Breath of the Wild. You traverse a vast open world where you can climb to overcome obstacles, shoot down fruit to heal yourself, and dive into dungeons to unlock and upgrade your abilities. It borrows a lot from Ubisoft’s Assassin’s Creed franchise, too, including a fluid combat system and stealth mechanics.
Short of emulation, it’s impossible to play a game as revolutionary as Breath of the Wild on your Steam Deck. Immortals Fenyx Rising gets close, though.
Brawlhalla is an arena fighter for up to eight players, and it’s available on Steam. Like Super Mario Maker 2, Super Smash Bros. Ultimate relies on its roster of iconic characters to sell the experience. If you’re looking to beat up some buddies through a wide variety of arenas, however, Brawlhalla does the trick.
Unlike Super Smash Bros. Ultimate, Brawlhalla is a free-to-play fighter with an evolving roster of characters. Free players have access to the Legend Rotation, which cycles nine characters from the roster into the free-to-play mode every week. Playing online, you can earn gold to unlock the other characters or purchase them all for $20.
Although Brawlhalla doesn’t feature Nintendo characters, it brings in notable fighters from other franchises from time to time. Right now, for example, the game features the Teenage Mutant Ninja Turtles as playable characters.
You can’t find a Fire Emblem: Three Houses alternative on Steam in a single game, but you can in two games. Wargroove gets at the heart of the turn-based, tactical combat that makes the Fire Emblem franchise so exciting, and Persona 4 Golden offers all of the life-sim mechanics you could never need.
If you just want a single replacement, Wargroove is your best bet. It’s a top-down tactics game in the style of the Advance Wars series, where you control a small list of units on a grid-based battlefield. It doesn’t feature permadeath or the weapon triangle, which are both tentpoles of the Fire Emblem series. However, it’s still an excellent strategy game that can fill a Three Houses-sized hole.
Persona 4 Golden is actually better than Three Houses, at least when it comes to the life-sim mechanics. As long as you’re willing to trade turn-based tactics for a turn-based RPG, Persona 4 Golden provides a dense, enriching experience where the bonds you create with other characters go beyond the buffs they give you in battle.
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20 July, 2021 - 01:10am
Speaking to us as part of our IGN First on the Steam Deck, several of the console's creators talked us through the process of making sliding your thumbs across a trackpad feel analagous to moving a mouse across your desk – and it started long before the creation of the Deck.
"Certain games are just not going to be as great with thumbsticks, right?", explained John Ikeda (as part of a hardware deep-dive coming later this week). "So there's some learnings from other products that we've made on those trackpads, for sure. Everything from the underlying electronics, to even the texture and the material on the top of the trackpad itself, is something that we've gotten to from learnings on other products."
"Obviously we have history with trackpads," continued hardware engineer Yazan Aldehayyat. "I mean, there's a lot of research that was done a long time ago that made it feel like trackpads are really one of the most versatile input methods, [and give] you the best bang for the buck in terms of being able to play all these games on Steam.
"But we didn't really take any of that for granted. We did re-verify all that, and also did a lot of improvements. So the trackpads themselves, in terms of hardware, they're lower latency than [those on] Steam Controllers. We added the force sensitive sensors on there, so you could adjust how much force you need to exert to actuate certain events. It's a very versatile input method. I mean, people who really want to invest the time to customize it will get a lot of benefits out of it. Yeah, we're excited to see how people use it, really."
The addition of lower latency and customisable pressure sensitivity should make a big difference to the certain games. Designer Lawrence Yang explained that the latency is far improved beyond that on Steam Controllers, and specifically pointed to one kind of game that will benefit, saying that it offers "extra responsiveness when you're in a firefight situation in a FPS game." Similarly, being able to choose how much pressure you apply to the pad to trigger a click will let users have low pressure for an action like typing, but high pressure for something like a melee attack in a shooter, to reduce the chance of misclicks.
Yang also points out that the trackpads have far more functions than simply working as a mouse-like control: "They can be used for many different things. We have a keyboard that lets you do a dual thumb typing. In game, you can map them to areas of the screen for the mouse cursor to jump there and be kind of a one-to-one region-type input. You can create onscreen menus that pop-up on top of the game and have many customizable macro buttons or keyboard keys. And you can just use it for mouse input, where it's really powerful and reliable for the people that are comfortable with that sort of input."
The designers are keen to point out that trackpads are only part of a solution to replicating traditional controls, too. The console also features a touchscreen – helpful for precise use of a cursor – and programmable buttons on the rear of the console, which can be used like keyboard hotkeys. Perhaps most importantly, there are also gyro controls, which can offer minute changes to your aim by simply tilting the console.
"The gyro is also something we've been working on for a long time," Yang explains. "[On Steam Deck], it can be enabled by both touching the trackpad or touching the thumbstick – we have been developing a new type of thumbstick that is actually capacitive, so, it can sense whether your finger is on it or not. And the gyro has also been improved latency wise, to provide more responsive aiming experiences. I think that it can be used to augment power and flexibility for any game that supports mouse input [and] developers don't have to do any sort of specific work to integrate these controls."
The upshot is that Steam Deck should be able to offer a control solution to any game you throw at it, with enough customisability to give any player a useful way of tackling their chosen game on the move. As Ikeda puts it: "I think it's really about giving them a diverse set of inputs that people can customize and play the games that they want to play, as they like to play it."
Revealed with IGN last week, the Steam Deck is a new handheld PC from Valve, designed to play the entirety of the Steam library, and able to do much more besides. We'll have much, much more for you on the Steam Deck as July rolls on – and you can keep track of it all on our Steam Deck hub.
19 July, 2021 - 03:56pm
Valve attempted to prevent scalpers from hoarding the initial Steam Deck supply and set a specific rule for preorders. Only Steam account holders who had made at least one purchase before June 2021 could order the Steam Deck initially. For 48 hours starting last Friday, people with brand new Steam accounts were locked out of the ordering process.
Even so, Valve’s servers crumbled under the load. Steam Deck registration opened in North America in Europe, and many people found themselves unable to preorder the console.
Valve did not reveal any Steam Deck release date information during its announcement. It’s unclear how many units it might have on hand in December and whether the current chip shortage will impact its ability to meet demand in any way.
Valve sells three Steam Deck versions, with the cheapest one starting at $399. That’s slightly more expensive than the new Switch OLED and comes with 64GB of onboard storage. The 256GB and 512GB models feature NVMe storage and sell for $529 and $649, respectively.
The company did not disclose preorder figures either, as ship dates started slipping. But an issue in the site’s code allowed people to find actual preorder figures.
In the first 90 minutes, Valve sold over 110,000 Steam Deck units with NVMe storage. Most of the sales came from North America, according to what people could find online before Valve patched the problem.
After about half an hour of errors, I managed to preorder the 256GB version in Europe. The ship date had already slipped to the first quarter of 2021 by then. Assuming everyone goes through with their purchase, my Steam Deck’s release date would be sometime between January and March 2021.
The estimates are even worse for North America, where the 512GB model is expected to be available in the third quarter of 2022. That’s according to estimates on Sunday. Preordering the most expensive Steam Deck right now means you’d have to wait about a year to get it. The cheaper models will ship between April and June 2022. The delivery estimates for all three models remain at Q1 2022 for Europe.
One of Valve’s other rules is that you’ll have to buy the Steam Deck unit you registered for. You can’t change your mind while you wait for Valve to start processing orders.
That said, scalpers are already listing Steam Deck preorders online for significant markups. That’s even though we’re months away from the console’s release.
It’s unclear whether Valve will have any extra stock to sell on the launch date now that the console is sold out. But ship dates might improve as buyers ditch their place in line. Valve will refund your $5 to your bank account (within 30 days) or in Steam credit.
Chris Smith started writing about gadgets as a hobby, and before he knew it he was sharing his views on tech stuff with readers around the world. Whenever he's not writing about gadgets he miserably fails to stay away from them, although he desperately tries. But that's not necessarily a bad thing.