Is Skyward Sword a remake?
The Legend of Zelda: Skyward Sword for the Nintendo Switch is a remake of the original game first released on the Nintendo Wii in 2011. Eurogamer.netZelda: Skyward Sword walkthrough, story guide and tips
Can you play Skyward Sword with a pro controller?
Newly added button-only controls also let you play your way—including in handheld mode, with the Nintendo Switch™ Pro Controller, and on the Nintendo Switch Lite system. NintendoExplore a tale of two worlds in The Legend of Zelda Skyward Sword HD
Everything you need to know about Link's latest adventure!
Welcome to our Legend of Zelda: Skyward Sword HD guide hub. From here you can jump into a bunch of different articles and guides covering all manner of aspects of this new and improved version of Nintendo's classic game.
From which control method we prefer between motion and stick, how to find every single heart piece, Goddess Cube and collectable, upgrade your weapons, hunt for bugs, beat all the bosses and more, this is the place to find out everything you could possibly need to know about Link's revitalized adventure!
The Legend of Zelda: Skyward Sword HD introduces all manner of quality of life and technical updates to Link's 2011 outing and here we'll take a look at the updated motion controls, comparing them to the all-new stick and button control method in order to find out how each one works and which one we prefer to use.
We'll also have a look at the main differences between this brand new Switch update and its Wii forbearer, checking out how the new framerate, streamlined features and visual overhaul improve the game, as well as taking a closer look at the brand new Skyloft Amiibo! We'll also take a look at specific puzzles that might trip you up.
Here we answer common questions related to various puzzles, items and modes in Skyward Sword HD.
There are an absolute ton of collectables, goodies and secrets to track down in The Legend of Zelda: Skyward Sword HD, and below you'll find links to our guides that show you how to get your hands on each and every one of them.
We've also put together a few helpful guides to show you how to infuse your potions, upgrade all of Link's gear and, of course, take on and defeat every single boss in the game!
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Hey! Listen! 2011 called, it wants (99% of) its guide back!
Isn't Skyward Sword pretty much the easiest 3D Zelda game?
@Dezzy should I get this Zelda game. Never played SS hd despite me owning a Wii
@anoyonmus Yes, it's fantastic imo.
It's not his latest adventure but still is a good one
If you've never played it, yes this would be a good opportunity. It's a great game, and this version has a whole bunch of improvements.
@Dezzy No that's Wind Waker.
This game surprised me a lot so far, graphics are top quality with lots of detail and motion controls are super fun. I'm glad I got this
Going to Walmart tomorrow to pick it up. Most exited I have been for a game in a long time
@Dezzy Already preordered.. it’s the very beginning of every Zelda game ever -storywise-.. at the very least it’s worth a play for that alone! Never beat it again after the first time because it was such a pain to play on the Wii.. but as far as I can see they have fixed all the BS that I hated the first time around.. especially if you’ve never played it.. it’s 100% worth it.. I’d bet my life on it
Am I the only one who is struggling to performe the spin attack in handheld mode?!
I hope Nintendo will update the game and allow you to use motion for the spin attacks instead.
Pls mailman bring my game, steelbook and joy cons today. My weekend is ruined otherwise
@DaniPooo You just gotta move the right analog stick left>right>left quickly. Treat it as one movement. I had a little bit of a hard time getting the hang of it but I had more trouble with the diagonal slashes. I am just not used to the traditional way of combat like in the other zelda games and BOTW.
@RikkuPendragon I am loving the game so far though. Just gotta get a hang of the controls and I am good to go! I loved this game back when it first came out.
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All the Zelda games ranked, now with Skyward Sword HD!
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20 July, 2021 - 11:02am
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As with the Wii U remasters of The Wind Waker and Twilight Princess, Nintendo has made numerous quality-of-life improvements to Skyward Sword. These tweaks are largely minor but have an appreciable effect on the game's playability. Some previously mandatory tutorials are now optional, for instance, and you can speed up dialogue and skip cutscenes, making the game's languid opening moments much breezier.
Now Playing: The Legend of Zelda: Skyward Sword HD Video Review
More substantial are the adjustments to Fi, the spirit who dwells within your sword. Like Navi and Midna in previous Zelda games, Fi serves as your companion for most of the adventure in Skyward Sword, frequently interjecting to relay story information and other hints. Her constant interruptions made her one of the most grating aspects of the original game, especially as the "insights" she offered were often glaringly obvious. That has largely been rectified here, and while she still speaks frequently in Skyward Sword HD, much of her dialogue is now optional, which makes her less bothersome and improves the game's overall pacing.
The biggest change in Skyward Sword HD, however, is the addition of button-only controls. This new control scheme can be toggled on or off at any point from the options menu and allows you to play the game without motion controls. Unfortunately, it doesn't work that well. Because so many aspects of the game were designed around the increased range of movements that motion controls afforded, the button controls feel like a cumbersome workaround. Most of the actions you would normally perform using gestures have been mapped to the right stick, which means the button-only scheme is dramatically different from the controls in other Zelda games. Rather than swinging your sword with a press of a button, for instance, slashes are performed by flicking the right stick in different directions, and you need to hold the right stick forward and press the ZR button to throw a bomb overhead. As a result, even simple actions feel more convoluted to execute.
The camera also becomes more cumbersome to control while using the button-only scheme. When motion controls are enabled, you can freely adjust the camera using the right stick--a marked improvement over the original game, as the Wii lacked dual analog sticks. However, because the button-only scheme maps Link's sword arm to the right stick, you need to hold the L button down in order to swing the camera around with said stick (or rely on pressing the ZL button to constantly recenter the camera behind Link the old-fashioned way). It isn't nearly as intuitive, and you'll frequently find yourself inadvertently slashing with your sword when you intend to rotate the camera.
That's not to say the button-only controls are entirely worse, however. Some items and actions actually benefit from the new control scheme. Maneuvering the Beetle, an insect-shaped drone that you acquire early on in the adventure, is handled via the left stick rather than by turning the Joy-Con, making it easier to pilot with button controls. Swimming underwater similarly works better, as you maneuver Link with the left stick rather than by moving the Joy-Con. On the whole, however, the button-only controls don't feel nearly as natural to use, and they're a less-than-ideal alternative to the motion controls.
Fortunately, the motion controls largely function well. Whether or not they are improved over the original game, as Nintendo has claimed in trailers, is debatable; I couldn't personally notice an appreciable difference from my time with the game. That said, the motion controls are responsive, and I never encountered any significant issues when performing Link's actions. Slashing with the sword by swinging the Joy-Con feels intuitive and fun, and aiming with the controller's gyroscope is much snappier than with the control stick. You will, however, need to frequently reset the pointer while you play--something I don't recall ever having an issue with in the original game. Fortunately, that can be done quickly and easily with a press of the Y button, so it never becomes a significant problem.
These nips and tucks help smooth over Skyward Sword's rougher edges and improve the overall experience, but the core game is fundamentally unchanged--which means its original faults remain intact. More than other Zelda titles, Skyward Sword suffered from bloat, and that holds true in this remaster. There are many moments in the story where you'll be asked to revisit a previous area in order to retrieve a particular item or perform some other task before you can progress, and these always feel like busywork meant to prolong your adventure.
Worse are the tear hunts, which require you to collect 15 sacred tears while avoiding invincible foes that can take you out in a single strike. Should one of these enemies catch you, you'll need to restart the entire trial from the beginning and reobtain any tears you had previously collected. This steep penalty makes these tasks much more frustrating than the tear hunts in Twilight Princess, and they would have been more bearable had Nintendo reduced the number of tears you had to collect, as it did in Twilight Princess HD. Unfortunately, Skyward Sword's tear hunts are unchanged, and they're among the worst aspects of the game.
Despite these flaws, Skyward Sword is also filled with many genuinely magical moments. The soundtrack, notable for being Zelda's first fully orchestrated score, is still delightful, and the story is one of the most touching tales the series has ever woven, shedding light on the origins of Hyrule and other elements that have become hallmarks of the franchise. The game's dungeons are a highlight, as well, filled with clever puzzles that test your observation and lateral thinking. After Breath of the Wild excised classic-style dungeons, Skyward Sword's feel especially fresh and satisfying to explore, and the boss battles that await within are among the most fun encounters in the series.
These elements outweigh the game's flaws and make it a worthwhile adventure. The various quality-of-life tweaks that Nintendo has implemented here, welcome as they are, don't fix Skyward Sword's biggest issues, and it remains the most uneven 3D entry in the Zelda series. Even so, the improvements in this Switch remaster make the overall experience more enjoyable, and the characteristic Zelda magic ultimately outshines the game's faults.
20 July, 2021 - 11:02am
20 July, 2021 - 11:02am
20 July, 2021 - 11:02am
17 July, 2021 - 02:08pm
There have been a few games as polarizing as legend of zelda sword skyward Since its launch in 2011. The drastic change in tone and mechanics of use as well as an amazing linear plot are just a few of the features that some appreciate, and others don’t.
Since the dust from this discussion now appears to have settled for a while, remastered Today I risked receiving it more warmly. Fans of the original will flock to him, while those with less fond memories of him can either skip their turn or revisit it, this time knowingly.
Since it’s an almost exact replica that Nintendo brings to us, it’s simply more vibrant and refined in its visual presentation. So it’s not a complete overhaul as Capcom did, for example, in the early chapters of the saga. vampire. Simple but important difference.
Which, from a certain point of view, is much better. We especially love the retro, and even nostalgic, aspect of the graphics and the sharp aesthetic nonetheless Breath of the wildThe latest console deals.
Thus, what worked then works even more today. We just have to think of some particularly innovative temples and dungeons, the clearly gripping machinations and this wonderful world floating in the sky, behind the clouds. Moreover, this time everyone is less gossip than it was at the beginning, as some dialogues and tutorials have been (fortunately) shortened or even cut off.
But this also means that some of the shortcomings of that time are still present. This is especially true of the mechanisms of use, the Achilles heel Sword toward the sky. Of course, it has been fine-tuned. All the same, they remain wobbly and often rough.
We admit we had a hard time using the Joy-Cons’ motion sensors to handle swords and other catapults, and the gyroscopes have to be constantly re-calibrated. Fortunately, a workaround is now available, allowing players to use support for Joy-Cons or more classic consoles.
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16 July, 2021 - 12:26pm
I’ve always considered the visual style of Skyward Sword to be one of the best in the series, and the 1080p/60fps upgrade (docked - it’s 720p/60fps in handheld mode) makes the already lovable world of giant birds and creepy mole people all the more beautiful. It’s still not as detailed as Breath of the Wild, but it’s a massive improvement over the 480p/30fps (!) Wii version. Sailing the open desert as a time traveling pirate is bewitchingly beautiful, and the expressions on characters’ faces manage to convey a ton of emotion despite using an art style that’s minimalistic by today’s standards.
Following the typical dungeon-delving formula, you spend most of your time in Skyward Sword HD exploring colorful areas, collecting nifty new gadgets, and solving straightforward puzzles as you slice your way through all kinds of cartoonish monsters. Unique to Skyward Sword is that the four main hub worlds are reused heavily as you retrace your steps in your quest to save Zelda, gaining access to new parts of the world as you obtain new gear. The lack of variety is a little disappointing, but it’s not as repetitious as it sounds because world events sometimes change the landscapes over time and hidden areas reveal themselves during return visits.
Even if they’re reused a tad too much, each of the hub worlds are diverse and full of personality and exploring them all can be a lot of fun. You’ll hunt for archeological secrets with a Goron, help some woodland weirdos reunite, and look for some interesting secrets and collectibles along the way. The main weakness of the hub worlds is that they tend to be fairly barren when it comes to enemies, which are sporadically placed and serve mostly as a minor annoyance rather than any real or worthwhile challenge.
While I’m on the topic of running around: the stamina system in Skyward Sword is still very out of place and not good. It works in Breath of the Wild, where access to areas is limited by a stamina stat that you’re constantly raising, but in Skyward Sword it simply slows you down for no real reason. It’s also constantly making me feel like a wimp in combat when I run out of stamina then have to stop and pant for like 10 seconds while some moblins whale on me. The fact that you can’t increase your stamina or make the situation less annoying except by chugging potions like a drunken witch makes it even more annoying. If I were in charge of a Skyward Sword remaster and gameplay tweaks were on the table, I probably would have just removed the stamina system altogether. Nothing of value would be lost.
Side quests aren’t a huge part of Skyward Sword HD, which is one of the more linear Zelda games, but the ones that are there are awesome. I flushed a jerk’s love letter right down the toilet then watched him cry about it, and seduced the item check lady right in front of her disapproving father. When dungeons and puzzles were wearing on me, it was nice to be able to fall back to the floating island of Skyloft and just get up to some good ol’ fashioned shenanigans, and Skyward Sword HD has got those in spades.
Of course, dungeons in the Zelda series have always been the real meat and potatoes, and Skyward Sword mostly delivers in that regard. There are some absolutely fantastic highlights, like the time-shifting, pirate-themed sand dungeons, as well as some that are fairly forgettable, like the by-the-numbers Faron Woods areas that I feel like I’ve played a hundred times already across every Zelda game. That’s not to say that any of the dungeons are actively not fun to play – dungeons are easily the best part of any Zelda game and Skyward Sword HD is no exception. It’s more that you can only solve a puzzle whose solution is to shoot an arrow at an eyeball so many times before you’re like, “Okay. Can we get to the boss now, please?”
Unfortunately, the boss fights are a little hit or miss as well, with repeated encounters throughout that are only slightly modified variations each time and become monotonous. A few are just forgettable, like the giant scorpion with eyeballs on his claws that could be used as a stock photo of a boss encounter. That said, there are also a few really stellar boss fights, especially in the back half of the adventure (which I won’t spoil here for those who haven’t played yet). When a satisfying dungeon filled with interesting puzzles and a memorable boss encounter come together it’s one of the most satisfying Zelda-specific feelings in all of gaming, and Skyward Sword HD does have quite a few.
When it debuted in 2011, there was a lot of discussion around Skyward Sword’s heavy use of motion controls – and now, with the remaster offering both motion-based and thumbstick control options, that debate seems primed to reignite. Even with motion controls disabled, nearly every battle and puzzle incorporates the direction in which you swing Link’s trusty blade and you’re often asked to draw a symbol on a wall or some other task that was clearly built with the Wii Remote in mind. Using motion controls on the Switch, Skyward Sword feels very much on par with the original version, both good and bad. Swinging your detached Joy-con around at an enemy can be a lot of fun, but flapping your arms like a bird to get your Loftwing to fly higher is pretty annoying. And, naturally, when it occasionally doesn’t detect your movement correctly it’s just frustrating and not fun.
There are a few moments in Skyward Sword HD, though, where motion controls feel absolutely perfect, like the rare moments where you thrust your sword into the ground during a cutscene or draw the outline of a sigil with your sword to perform a sealing ritual. Regardless of how you feel about motion controls during fights, these small, quick-time event-like interactions are satisfying and memorable.
For those who typically aren’t into motion controls – a category in which I include myself – there’s an option to disable them altogether. Unfortunately, the replacement is every bit as much of a pain in the neck and doesn’t really solve the problem I have with the motion controls. It’s not that I hate exercise or swinging my arm around – it’s that I hate how unreliable they are. But the motion-free answer to this, which is the only way to play in handheld mode or on a Switch Lite (unless you buy another controller) is that the right joystick serves as a directional pointer that you flick around in place of swinging your arm, and there are just as many issues with that.
For one, you actually have to flick the stick around for a swing to register, not move it slowly. If you do, Link merely draws back his sword in preparation for an attack – he’ll only swing it once you rapidly flick the stick in a direction. Because you can’t take your time to line up those inputs, this means you end up with the exact same issues of inaccuracy as you’d get from motion controls. Which is to say, it works ~80% of the time, but when it doesn’t work it gets old really fast.
On top of that, the way the stick has to be moved makes sense on paper but can be a little counterintuitive in practice. For example, if an enemy is guarding to your right, my instincts tell me to input toward the left to hit his unguarded side. But flicking the stick to the left swings my sword from right to left and immediately gets blocked. Like playing with an inverted camera, in order to hit the enemy I have to do the opposite of what I naturally want to and move the joystick to the right so that Link will swing his sword from left to right and hit the enemy’s unguarded side. I might've chalked this up to a problem unique to my broken brain, but another IGN staffer had the exact same issue trying to swing the sword in the intended direction. At the very least it takes a few hours for the unintuitively strange controls to start feeling natural.
Read the full The Legend of Zelda: Skyward Sword 2011 Review
On the bright side, Skyward Sword HD adds the ability to fully control the camera, which was absent in the Wii version, but the caveat here is that it uses the same joystick as your sword in motion-free mode. Since you use the right thumbstick to control the camera normally, when that stick is occupied serving as your sword arm, you instead need to hold down L to move the camera then release it to regain control of your sword, which can be a bit clunky. Still, it’s a welcome addition, and if you’re playing with motion controls (as I ended up doing most of the time) then it’s a huge improvement over the Wii version.
Aside from these major changes, there’s also a bunch of little quality-of-life stuff that wasn’t in the original, like skippable dialogue and cutscenes, autosaves, tutorials at the beginning that are now optional, and no more repeated item explanations every single time you pick something up. These are great changes that genuinely add up to make a noticeably smoother experience – although, there is one bizarre one in their midst: the not-insignificant new ability to instantly return to the sky at any time is inexplicably locked behind owning a specific Amiibo. Why? Because Nintendo, that’s why!
16 July, 2021 - 12:07pm
Nintendo doubled down with the introduction of “Metroid Dread” amiibo that offer players a full extra energy tank and missile reserve tank, giving players who bought the toys an instant advantage and seemingly undermining the survival aspects of the series. Also, this amiibo is the only figure compatible with “Skyward Sword HD.” You can’t even use the Skyward Sword Link amiibo with the title, which is all sorts of confusing and shortsighted. Virtually nobody likes Nintendo’s decision, and numerous YouTubers have torn into the company because of the new piece of “Zelda”-themed plastic.
One can only hope that these quality-of-life-hogging amiibo aren’t the new normal. If not, we might see more downright necessary features locked behind future figures … that are scalp-sniped as soon as they are announced.
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16 July, 2021 - 03:00am
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Link has a lot in common with The Grinch when you think about it. They're both covered in green, known to steal things from people's homes, wear pointy hats, and their hearts can grow incredibly large. To do that last thing in Skyward Sword HD you'll need to know where all of the Heart Pieces (and Life Medallions) are stashed. Some of them are pretty straightforward to find, while other sare a bit trickier.
There are 24 Heart Pieces overall, which can allow you to add six additional hearts to Link's health. There are also two Life Medallions that add a full heart each to Link's health when they're in his item pouch. Of course, you also pick up a Heart Container whenever you defeat any of the big Skyward Sword HD's bosses, which adds one whole heart each time. If you take the time to collect them all, Link can have up to 20 additional hearts total (when Life Medallions are in his pouch).
Without further ado, let's dive into all Heart Piece and Life Medallion locations in Skyward Sword HD and how to get them.
Here's the location of every Heart Piece in Skyward Sword along with how to get it. I've numbered them for organizational purposes, but they aren't numbered in the game.
Location: Faron Woods
How to get it: There's an area near the large tree in Faron Woods where Link can walk up a slope to get on a raised walkway. Walk up this ramp and then turn left when you get to the fork. Cross the tightrope to get to the ledge with the first Heart Piece.
Location: Lumpy Pumpkin
How to get it: Fly to Pumpkin Landing, a floating island located in the northeastern part of the sky, and enter the Pumpkin-shaped building. You'll see the Heart Piece on the chandelier. Go up the stairs to the second story of the Lumpy Pumpkin then repeatedly roll into the railing to make the chandelier come crashing down.
The owner will get angry with you and will force you to pay for what you've broken, but that's good as this leads to a string of sidequests that earns you another Heart Piece down the road. Run to where the chandelier shattered and pick up the Heart Piece.
Location: The Sky
How to get it: Do a Skyward Strike at the Goddess Cube near the Skyview Temple. Now, head to the Sky and check your map for a purple Goddess Chest icon. Fly to the island floating south of Skyloft to grab this Heart Piece.
Location: Skyview Temple
How to get it: Right after you've obtained the Beetle, run to the backside of the large statue in the center of the room and launch the Beetle skyward. There's an opening in the statue near the top. Fly into the diamond Switch to open the gate on the Heart Piece below.
Location: Skyloft (Batreaux's house)
How to get it: Once you've acquired 10 Gratitude Crystals, talk to Batreaux and he'll give you a Heart Piece. This requires that you complete two Gratitude sidequests.
Location: Eldin Volcano
How to get it: When you see a bridge made of a monster's spine floating in lava, cross over it and climb up the platforms on the right side. Follow the ledge and you'll come to a spot with two Pyrups, red slug-like creatures that hide in shells. Drop down on the ledge past them and head towards the dead trees in the center to find a Heart Piece.
Location: Lanayru Desert
How to get it: Head to the northeast part of the map and you'll find a crack in the wall. Blow it up with a Bomb and then enter the cave. At the end of the tunnel, you'll find a Chest with a Clawshot target above it. Open the chest to get another Heart Piece.
Location: The Sky (Beedle's Island)
How to get it: You must first activate a Goddess Cube in the Lanayru Desert. Head to the northeast area of the map near the temple of time. You'll see a Goddess Cube on a high platform. Send your Beetle to the crystals in the cave below it to activate the minecart. Push the minecart into the active area and jump in. Immediately charge up a Skyward Strike and let it loose at the Goddess Cube as you go by.
Now get back in the sky and fly to the Northwest area of the sky to get to Beedle's Island. You'll find the Goddess Chest with the Heart Piece inside on top of the raised bit of land.
Location: The Sky (Fun Fun Island)
How to get it: You can only do this if you've returned Dodoh's Party Wheel from the desert. After you've fixed Scrapper and visited the Isle of Songs, talk to Dodoh on Fun Fun Island and he'll tell you he lost his party wheel. Next go to the Desert Entrance of Lanayru Province. Activate the crystal and climb up the vines that appear. Use the handholds to make your way left and then keep going. You'll find the wheel in front of you. Scrapper will take it into the sky and then you need to return to Dodoh on Fun Fun Island.
To get the Heart Piece, pay 20 Rupees to shoot yourself from Dodoh's cannon. This next part is tricky. Fall through all five rings on your way down while avoiding all of the "Dodoh Balls" and then land on the red and blue tile on the spinner at the bottom to get the Heart Piece. You might have to attempt this several times before you do it right, but you got this!
Location: The Sky (Lumpy Pumpkin)
How to get it: Get to task #3 for paying back the Lumpy Pumpkin's owner and you'll be asked to play the Goddess Harp for Pumm's daughter. The trick here is to strum to the audience's movements. If you manage to play decently, Pumm will give you a Heart Piece. You might need to retry this a few times to do it successfully.
Location: Faron Woods
How to get it: You'll need to have obtained the Bomb Bag in order to get this one. Head north of the "In The Woods" save spot and you'll eventually see a cave that's filled with rocks. Drop a Bomb to clear the debris and pick up your Heart Piece.
How to get it: Get to the northeast area in the Eldin Volcano where there's a large sand slide. Slide down and use gusts of air to get on the middle platform. Jump down to the platform below it with the Goddess Cube. Do a Skyward Strike to activate the Goddess Cube.
Now, head to Skyloft when you have acquired the Water Dragon Scale and dive into the river. By swimming into the underwater tunnel on the east side you'll eventually get to an area with a Goddess Chest. Open it to get this Heart Piece. The other chest holds a Silver Rupee.
Location: The Sky (Volcano-shaped island)
How to get it: Head to the "Viewing Platform" save spot in the Faron Woods (near the Great Tree). Drop down over the ledge and head to the left of the Great Tree and you'll see a Clawshot target. Clawshot your way up there and then do a Skyward Strike on the Goddess Cube behind you.
Now head back to the sky and fly to the volcano-shaped island. It's located east of the Lanayru beacon of light. Fall through the opening and land on the ledge inside the volcano. Open the chest to get your Heart Piece.
Location: Skyloft (Zelda's Room in the Knight Academy)
How to get it: Use the ledges and vines to climb on top of the Knight Academy and then use the Double Clawshots to shoot the target on the chimney. Going into the hole will lead you to Zelda's room with a Heart Piece waiting inside her wardrobe.
How to get it: Get on top of the Sandship and zipline to the middle mast. Now fall down to the raised deck below. You'll see a pole with a target on it over the railing. Clawshot it and then turn around and point down to Clawshot another target. You'll find a Chest with a Heart Piece on it when you reach the bottom.
Location: Skyloft (Floating islands)
How to get it: After you've completed the Pirate Stronghold area in the Lanayru Desert, come outside the mouth of the stronghold and Clawshot the targets until you get to the highest platform. Now send a Skyward Strike at the Goddess Cube.
Head back to Skyloft and head just outside of the Waterfall Cave. From here you'll see a floating island with some vines on it. Clawshot these vines to get on the island and head to the Goddess Chest on the other side. You guessed it, there's a Heart Piece inside.
Location: Skyloft (Knight Academy)
How to get it: You'll need to get the Bow first. Find Fledge in his room at night and give him two Stamina Potions. Once you get the Bow he'll move outside. Talk to him and he'll ask you to help him with his training. You'll need to shoot the pumpkins he tosses and earn more than 600 points in one round to get the Heart Piece. Your points significantly go up when you hit multiple pumpkins in a row. I find it's easiest to stay in one spot and then shoot as the pumpkins are about to fall in line. You'll also get double points if a pumpkin is sparkly.
Be patient with yourself, this can be a tricky task to complete. Once you've earned more than 600 points, Fledge will give you the Heart Piece.
Location: Fire Sanctuary
How to get it: Once you've gotten the Mogma Mitts head to the northwest side of the temple and dig into a hole. You'll need to chase a Mogma down to earn this Heart Piece. Try to hide around a corner and then pop out to tag him when he gets close. This is actually a necessary part of the game, so you'll definitely be able to get this one.
Location: Volcano Summit
How to get it: With the Mogma Mitts in tow, make your way along the pathway leading up to the Volcano Summit until you see a Gossip Stone and a digging spot in front of it. Dig down and crawl to the spotlight on the left. When you crawl out of the hole, you'll find a Heart Piece surrounded by fairies in a cave.
Location: The Sky (Bug Island in the Thunderhead)
How to get it: Head to the Fire Sanctuary (specifically to the area where you came previously to get water for the frogs) and jump off the ledge. Fall down and go around the central pillar to find a hidden platform with a Goddess Cube. Do a Skyward Strike to activate the cube.
Now head back into the sky and go to Bug Island located in the Thunderhead. There's an island with a circular building on it. On one side, you'll see a wooden platform jutting out with a Goddess Chest on it. Open it to get this Heart Piece.
Location: Lanayru Desert Shipyard
How to get it: Return to the Sandship area after completing it the first time and you'll be able to play the Rickety Coaster minigame. If you can manage to successfully complete the Expert Course in under 65 seconds, you'll earn this Heart Piece. To go faster, lean into your turns and avoid running into dead ends.
Here are the turns to take with the four forks: Right, Right, Left, Right
Location: Sealed Grounds
How to get it: Get to the area in front of the Sealed Temple near the "Behind the Temple" save spot. If you haven't done so already, play your Goddess Harp near the butterflies to make a Goddess Wall appear. This part will only work If Gorko the Goron is in the area and you've acquired the Bow. If those two conditions haven't been met yet, you'll have to come back later.
Talk to Gorko and he'll describe an ancient object to you. Use your controller to draw an arrow for him on the Goddess Wall and he'll give you a Heart Piece as a reward.
Location: Skyloft (Beedle's Shop)
How to get it: Beedle sells a Heart Piece in his shop for 1,600 Rupees after you've purchased several other items from him. You can reduce the price of one item if you complete his Insect Cage sidequest, effectively making the Heart Piece only cost 800 Rupees.
If you have to pay full price, you'll need to have gotten the Giant Wallet from Batreaux in order to carry 1,600 Rupees.
Location: Lanayru Gorge
How to get it: After healing the Thunder Dragon, ask him to battle and defeat four of his battles in a row without dying. Note that you cannot bring any potions with you. Once you've defeated four enemies, tell him you're done battling and he'll give you the last Heart Piece.
Unlike Heart Pieces, Life Medallions provide a whole heart, but only if Link has them in his item pouch. If you put one in Item Check, Link will lose a heart. You just have to determine if having an extra heart is worth taking up an item slot. If nothing else, it's a good idea to have Life Medallions on you when going up against difficult bosses.
Location: Skyloft (Beedle's Shop)
How to get it: Purchase it for 800 rupees at Beedle's Shop on Skyloft.
Location: Lanayru Desert
How to get it: First, head to the southern section of Lanayru Desert and use the Clawshots to get on top of the wall. Activate the Goddess Cube with a Skyward Strike. Now head into the sky and fly to an island northwest of Fun Fun Island. This chest is tricky to get at. Drop down onto one of the lower ledges and then climb down the vines to get to the Goddess Chest. Open it to get your reward.
Hopefully, these tips have helped you enlarge your Hero's heart. Good luck on your journey and be ready to redo a few sections as unlocking some of these Heart Pieces can be really tricky.
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Rebecca Spear is the Games Editor for iMore. She loves playing Nintendo Switch games and is a Zelda nut through and through. On any given day you'll find her drawing, playing video games, or reading a good book. Follow her on Twitter @rrspear or email her at email@example.com.
14 July, 2021 - 08:00am
Has it been 10 years since I reviewed The Legend of Zelda: Skyward Sword on CNET? Yes, it has. Back in 2011, Jeff Bakalar, Dan Ackerman and I looked at what was one of the last big Nintendo Wii games. Zelda: Skyward Sword hasn't been remembered all that fondly since then; the game isn't considered one of the very best Zeldas. That's partly because of the Wii version's unusual and motion-based controls, which turned sword swipes into swinging hand motions using the Nintendo Wii Motion Plus controller.
The Nintendo Switch is in a bit of a lull this summer. You're likely waiting for Zelda: Breath of the Wild 2, which isn't coming until 2022. (And maybe a new to play it on; that's coming in the fall.) You've already played the first Breath of the Wild game? Have you also tried the charming remake of Zelda: Link's Awakening? Skyward Sword is here to offer more.
I've been playing the remastered version on the Switch for about a week, and it's the best version of the game that exists. But it hasn't rid itself of some of the strangeness, especially when it comes to game controls. The game plays completely differently depending if the Switch is docked or undocked, making this feel like a hybrid game that can't entirely get its footing on the Switch.
Analog stick controls work for sword moves in handheld mode, or can be turned on in TV-docked mode. It works, but other movement controls get shifted.
Skyward Sword's controls have been admirably remapped to the physical Switch buttons in handheld mode. That -- plus an autosave mode that always keeps a save file just in case you forget to manually save -- makes this Zelda a lot easier to pick up and play in short sessions.
Chronologically speaking, this is the first Zelda game in the hard-to-process, branching-universe Zelda timeline. It's the origin story... sort of. I have a feeling that Nintendo's release of Skyward Sword ahead of Breath of the Wild 2 may mean that some of this game's lore might carry over. Maybe not.
Falling through the clouds! This happens a lot.
The game was released after Zelda: Twilight Princess, and before the 3DS game Zelda: A Link Between Worlds. It's a 3D Zelda game, with a graphic style that feels dated but not incredibly so. It's a little hard to accept after being so spoiled by Breath of the Wild. Skyward Sword's massive vistas and flying sequences no longer seem as breathtaking or vast.
Skyward Sword jumps between a series of floating islands in the clouds, and a ground map below with patches of Hyrule that you, as Link, discover. A bird-mount (called a Loftwing) is your sky-horse, so to speak. It takes Link between floating islands, or Link can drop down through holes in the clouds to the map below.
The game's story is a lot more linear and contained than Breath of the Wild, with smaller area maps and dungeons. That sometimes feels comforting. I don't feel like I'll lose my way in this game very easily, in case I put it down for a while.
See those little Joy-Con movement instructions? There are a lot of those in Skyward Sword. It can get confusing to pull off some moves.
When docked in front of a TV, the Switch's game controls shift to the Wii's original motion-based ones. Swinging the right Joy-Con controls sword action, the shield is controlled with the left. Flying means flapping the Joy-Con controller. There's a lot of tilting and aiming at the screen. I loved a lot of these motion controls revisited, but some of them are really hard to pull off and lack precision. I forgot how to make some controls work (an on-screen helper isn't always helpful).
It gets even weirder when switching between handheld and dock, because the button controls are completely different. The right analog stick controls sword swings in handheld mode, while the right stick lets you look around in TV-docked mode. To look around in handheld mode, you need to press the top-left shoulder button with the right analog stick. Some necessary moves are hidden in confusing button configurations. It's little things like this that threw me off and prevented me from relaxing into the game.
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Button controls can be used for TV and handheld modes, if you want, and there are ways to selectively turn aiming with motion controls on and off (or inverting the analog sticks for flying and looking around). It's great to have those settings, but really, what I wanted most was to just use the right analog stick to look around and the buttons for sword swings, just like most games. Skyward Sword just won't let you do that. These similar types of control quirks haunted the Switch's port of Super Mario Galaxy in Super Mario 3D All-Stars, too. It's part of the challenge of adapting Wii games that added unique novelty motion controls that, alas, haven't aged well.
It sounds like I'm complaining, but nonetheless, I do love playing this game. I can get sucked into a Zelda game so easily, and Skyward Sword's more contained story structure (and a persistent helper-spirit called Fi that basically lets me get lazy and ask for help whenever I'm stuck) feels like my speed right now in my personal 2021. Just know that Skyward Sword isn't the first Zelda game you should play on the Switch. Or even the second.